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Was thinking of doing an encounter for my players were they end up in a Demi-Gods Dream. Thinking an Inception like event. Here is the idea....
Razor Coast: A Sahuagin Boards the ship to give a warning. Za'Guuma is coming. The Sahuagin does not care of there fate, but knows stories that those who die in the dream come back corrupted. The Sahuagin then Jumps back in the ocean and swims away.
Knowledge Local: Za'Guuma is a Local Legend, an Island that appears every hundred or so years. Those who Board the island fall in to a deep slumber, and often wake with there wildest dreams coming true.
Knowledge History: Za'Guuma was a Zaratan Turtle, that was cast in to a deep slumber by something powerful. Some say he is the Child of the Turtle God (Razor coast fluff)
Knowledge Plains: Za'Guuma lives on an unknown plane, said to be created by him in his own dreams.
The PC's have a few complications to get over before they can get to the island. For one, it comes during the full moon. Seconds, Something that big suddenly being placed in the ocean is gonna cause HUGE Rogue Waves. They will either need to maneuver there boat, or find another way there.
When they get there, the island is bare, short of the vegetation. As they begin to explore Creatures appear out of nothing (Think shadow hounds from Advent children). The Description would make them sound more Nightmare-ish. The Creatures attack, they hit touch AC. When they hit; The PC's make a will save for half damage. 1D8 Charisma Damage instead of 2D8.
When the PC's go Catatonic they enter the Dream/Nightmare. It is the island, and its setup for a large party. They find a book that tells of the island. A Place where all your dreams come true. All you have to do is think of it hard enough.
Mechanic wise, The Party uses touch AC Again, but they add there Wisdom Modifier to it. This is there Defense Bonus for knowing its not real.
They Are Naked when they show up, other then there basic clothes. If they think of it, they can have it. But it will Cost them. 1D2 Cha damage per wish. Anyone who goes Catatonic in here Dies in the Dream and does not awaken till the Event Ends. Of course a Smart PC might wish for a Restoration or Raise Dead Scroll. Since this is a place where all your dreams come true, it might cost more... since your dreaming to help someone other then yourself.
The Fights will mostly be beasts, But the Last Boss will be a Human, corrupted by Nightmare. He will Wield a Sword made from a Giant Thorn. The Weapon is an Illusion, and a Will save will have it do 1D2 Wisdom & 1D2 Cha Damage rather then 1D10 of each. Anyone who passes can make a Will Save to see the Thorn Sticking in the side of the turtle.
Pulling out the thorn changes the Corrupted Nightmare, back to a dream. The Human dissipates, and the Zartan thanks them. Tells them to just remember, and Believe in themselves. When they awake, They have a Giant Thorn.
It is corrupted. But they can Destroy the Corruption by Facing a Nightmare and Succeeding. DC 18 Will Save vs the Nightmare spell. The PC gets -10 as They essentially have a body part of the player HOLDING the thorn. Doing so Removes the Corruption.
Rewards: The Thorn. Im thinking a Brilliant Energy Dagger, or it can be used as a component when making Wood Armor, to Grant +3 to will saves. If built in to the boat (like in to the mast) The Whole ship Gains Continues Restful Sleep the spell.
As for the Island they wished for in the Dreams, they would get a will save to believe they are real. Each Item would be a DC 20 Will save +1 per 500 gold in the price. I would of course stop items like a Staff of the Magic from happening, and maybe replace it with a lesser item.
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Opinions? Idea's?

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I have a similar PF adventure in the pipeline - that is, entering a divine dream. Rather than allowing any gear acquired in the dream to make a transit back out to the corporeal world, I've ensured that the rewards for completion are innate character abilities (plus, sometimes, drawbacks): they've entered where mortals ordinarily don't (and probably shouldn't) go and it's rubbed off on them. This is quite different from the usual pile of treasure, but I think the players will enjoy it - it still amounts to gaining power, and new innate abilities can never* be stolen or destroyed.
The Island, I must admit, is a neat notion: you might want to rule that it's a pre-existing place that was hastily 'remodeled' in accordance with the PC's wishes, with hints of the island's prior form coming up whenever it suits your campaign needs.
*Well, almost. There are ways, but they're more difficult than disarming or a Sleight of Hand check.