
John Robey |
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It just hit me today, kinda out of the blue, but I really miss Dungeon magazine. The adventure paths have their moments and all, but what made Dungeon so great was its variety.
The Pathfinder stuff, being all made for Golarion, starts feeling very "samey" to me after a while: Lovecraftian this, demon-touched that, PG-13 the other. That stuff is all fine, but as I say... after a while it's all the same. And worse, because it comes in five-piece chunks, it's only useful "off the shelf" if you intend to use the whole thing. If you pick up #4 of 5 and only want to use that part, you have to strip out the assumed "your players have done this" bits and make sure there's a satisfying ending to THIS part.
By contrast: in any given issue of Dungeon, you might have a Shire-like halfling town dealing with uppity ankhegs, bumped up against a bizarre side-trek involving a medusa sorceress who sells "very realistic statues" at a carnival, rounding it off with a high-level trip to the elemental plane of fire that is the capstone of a long arc.
Each issue had a lot to chew on. Until it became "all adventure paths, all the time" it was real easy to just grab something roughly the right level and insert it into your campaign-- bring your own subplots, if any! And if you didn't need that Shire-like town and their uppity ankhegs today, you might discover next year that it fits your new campaign like a glove. I still pull adventures out of old issues of Dungeon that I've been wanting to use for half a decade... although I'm kinda running out, now.
Anyway... not sure where I'm going with this whole rant. Just remembering good times I guess, and wishing there was something like it today. You did great things with Dungeon, Paizo. :)
-The Gneech
(Edit to fix typo.)

Aaron Bitman |
1 person marked this as a favorite. |

Speaking as someone who loved Dungeon magazine as well (from the AD&D years, anyway) I wonder. How do you feel about Adventure Quarterly?
I never got any of that myself, as nothing I heard about it intrigued me, but how do others feel about it?

John Robey |

Speaking as someone who loved Dungeon magazine as well (from the AD&D years, anyway) I wonder. How do you feel about Adventure Quarterly?
I didn't know about it before now! So I guess you could say I feel intrigued. ;) I'll grab one and check it out. Thanks for the heads-up!
-The Gneech

Liz Courts Webstore Gninja Minion |

Kobold quarterly is pretty rad...
Kobold Quarterly is no longer being published, though all of the issues are available in PDF form here.

Terquem |
someday there will be an "online" role playing game magazine that looks and feels like nothing that has been done before. It will use the internet in new ways, it will be fun to read, and fun to interact with. it will engage the reader and do what magazines used to do, hold the reader's attention. it will give out coupons, synch with apps, connect to phones and pads, be the first truely "new" internet magazine format. Not only will you be able to read about an adventure, you'll be able to play it, on line, linked to a VTT with access codes for up to five of your friends if you have a subscription.
Yes, someday there will be an online role playing game magazine that will be unlike anything that has ever been before

Kimera757 |
I can convert adventures from 1e, 2e, 3e and Kingmaker into 4e. I can convert from 4e into Pathfinder. I could convert any old adventure across editions, and even systems.
(I've converted Shadowrun and Feng-Shui adventures into 4e and d20 Modern respectively, and quite frankly I don't even know Feng-Shui's rules.)

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1 person marked this as a favorite. |

It just hit me today, kinda out of the blue, but I really miss Dungeon magazine. The adventure paths have their moments and all, but what made Dungeon so great was its variety.
That. A thousand times that. And not only the AP's, but with their module line doubling in page count but shrinking in release, it becomes another, well, mini-AP rather then a drop in adventure to fill out a game like Dungeon of old.
Missing a couple issues, but I'll fill it out soon. Dungeon had a lot more ideas you can plumb then Paizo currently.

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Each issue had a lot to chew on. Until it became "all adventure paths, all the time" it was real easy to just grab something roughly the right level and insert it into your campaign-- bring your own subplots, if any! And if you didn't need that Shire-like town and their uppity ankhegs today, you might discover next year that it fits your new campaign like a glove. I still pull adventures out of old issues of Dungeon that I've been wanting to use for half a decade... although I'm kinda running out, now.
I'm still doing that at the moment.
I cling to my Dungeon collection dearly, the sheer variety of stuff it offered in just a year's run it's still unparalleled - plus it's scaringly easy to plug single adventures in pretty much any setting.
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I know it would be an absolute nightmare of copyrights and publishing authority, but I'd love to see a sort of Dungeon adventure compendium with all of the issues in it.
I'd love to see a Dragon one too, like that CD TSR put out (the one with all of the copyright issues :/) but I can recognize why that might be an issue with the art, articles, ads and comics.

Aaron Bitman |

Well, that did it. Because of this thread, and because of my first post in this other thread, I got so nostalgic about "Dungeon" magazine that I just ordered 10 old "Dungeon" issues from Noble Knight Games.