
Kairos Dawnfury |

So I'm currently playing a campaign in the Forgotten Realms as a Cleric of Kelemvor with the Repose and Travel domains. And I've fallen in love with Fast Movement. I'm looking at rolling up another character soon and I know of a few other classes with it like Barbarians and Monks, are there any other classes with access to it?
I'm a big fan of medium/heavy armor wearers, I just hate being slow. Are there any like fighter archtypes that give you fast movement or anything? 20 Move speed is the only thing stopping me from playing a fighter...

Calybos1 |
A cleric of the Travel domain, as you know, gets a +10' move rate, so you can play a heavily-armored dwarf and ignore all degrees of encumbrance without sacrificing the 30' move speed. Likewise, the Fighter gets Armor Training at 3rd and 7th, letting him move at normal speed despite heavier armor.
Classes with animal companions or special mounts (cavalier, druid, etc.) can often get a mount that goes pretty quick... but you want to travel fast personally, correct? Well, a druid can always Wildshape into something fast-moving....
But if you generally want to be faster than the standard 30' pace while wearing armor, Barbarian (medium) is the only way I know of to speed up--unless you want to take a level of Travel Cleric on top of that, or get a Wand of Longstrider.

Kairos Dawnfury |

Oh, I never read that far into Armor Training, that's awesome!
And my level 1 Domain spell is Longstrider, so in a breastplate right now, I have 40 speed pretty much all the time, and once I get my celestial armor, I'll be at 50. I've considered getting a wand of longstrider from now on.
I'm thinking about doing a Fighter/Barb, but I could always just go full Barb and get a mithral breastplate...

lemeres |

Dervish dancer bards get 'fleet feet' while using their version of bardic performances, which starts as a +10 and ends up as +30 at level 19.
This works great with the pseudo pounce he gets at level 12 that allows him one move and a full attack (the restrictions on it needs 5 feet of movement between each attack though. So just circle around the opponent a bit while dodging attacks of opportunity?)
mobile fighters get a slightly better deal. They keep their armor training 1 and 2, but trade in 3 and 4 in return for a pseudo pounce that only sacrifices the highest BAB attack at level 11 and +10 to movement and the ability to take 10 on acrobatics checks a few times a day at level 15.

Dark Netwerk |

An Oracle of the Fire Mystery has Cinder Dance as a revelation. You get 10' bonus to your base speed and then Nimble Moves (at 5th) and Acrobatic Steps (at 10th).
An Oracle of the Metal Mystery has Dance of Blades as a revelation. Again 10' bonus movement and later bonuses to attack and such, all while wielding a metal weapon.
A Sorcerer with Elemental Bloodline (Fire) at 15th level, or anyone with Greater Eldritch Heritage (Elemental: Fire) at 17th level, gains a +30 bonus to movement.

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There is also this wonderful feat called Fleet that, if my book and the current edition out are correct, give you an additional 5 movement speed per time taken! Now, I understand you like armor, but this kind of only work without medium or heavy armor. Just throwing this out there for people who read this who aren't wanting just medium move speed.

Kairos Dawnfury |

Ooo, Oracles of Metal can get Armor Mastery to get rid of speed penalty in medium armor in addition to the Dance of Blades...
I'm just gonna have to build some monster Fighter 3/Oracle of Metal 3/Barbarian 1/Cleric 1
And I don't mind Medium armor, I like having some Dex to play with, I kinda prefer it to fullplate for most of my concepts.