Witch Build - Based on Tia Dalma from Pirates of the Caribbean: Dead Man's Chest


Advice

Liberty's Edge

Hi All,

I'm currently designing a Witch Character based off the above character with a good mix of Michonne from Walking Dead for a Skull and Shackles Game. I'm sure its been done 100 times already, but I've never really designed a witch character, and am a little lost as to what I need to be looking for. Any assistance and suggestions would be great such as spell selection, feats, etc. She's starting at 5th level.

I should point out that I would like lots of dealing with, creating and controlling undead to be a central theme.


Might I suggest the Juju Oracle instead?


gravewalker witch could be be something to check too.

Liberty's Edge

This was my first attempt:

Tai-tia De'trenosotros
Female Human (Mwangi) Oracle 3 Witch (Gravewalker) 2
NE Medium Humanoid (human)
Init +5; Senses Perception +0
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Defense
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AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 deflection)
hp 31 (3d8+2d6+5)
Fort +1, Ref +2, Will +5
Weakness oracle's curses (haunted)
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Offense
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Speed 30 ft.
Melee +1 Spear +5 (1d8+2/x3) and
. . Dagger +4 (1d4+1/19-20/x2) and
. . Dagger +4 (1d4+1/19-20/x2)
Ranged Sling +4 (1d4+1/x2)
Oracle Spells Known (CL 3):
1 (6/day) Inflict Light Wounds (DC 14), Speak with Animals, Cure Light Wounds, Ray of Sickening (DC 14), Restore Corpse
0 (at will) Mending, Read Magic, Mage Hand, Ghost Sound (DC 13), Detect Magic, Guidance, Light
Witch (Gravewalker) Spells Prepared (CL 2):
1 (3/day) Enlarge Person (DC 14), Mage Armor, Ray of Enfeeblement (DC 14)
0 (at will) Detect Poison, Touch of Fatigue (DC 13), Bleed (DC 13), Guidance
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Statistics
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Str 12, Dex 12, Con 10, Int 16, Wis 8, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Brew Potion, Command Undead (3/day), Eschew Materials, Improved Initiative, Selective Channeling, Toughness +5
Traits Deathspeaker, Magical Lineage (Animate Dead)
Skills Acrobatics +4, Craft (alchemy) +13, Diplomacy +3 (+5 when dealing with the undead), Heal +4, Knowledge (arcana) +11, Knowledge (history) +7, Knowledge (planes) +10, Knowledge (religion) +10, Perception +0, Profession (fortune-teller) +3, Spellcraft +11, Swim +10; Racial Modifiers +2 Swim, hexes (cauldron)
Languages Aquan, Dark Folk, Draconic, Polyglot
SQ aura of desecration (20'r), bonethrall (dc 14), heart of the sea, mysteries (juju), patron spells (occult), revelations (spirit vessels, undead servitude)
Combat Gear Potion of cure light wounds (2), Wand of Animate Dead; Other Gear +1 Leather armor, +1 Spear, Dagger, Dagger, Sling, Ring of protection +1, Backpack, masterwork (14 @ 20.22 lbs), Bedroll, Belt pouch (empty), Canteen, Cauldron, Chalk (5), Flask, Flask, Flask, Flask, Flask, Unholy symbol, tattoo (Urgathoa), Various Gems, 79 GP, 7 SP
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Special Abilities
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Aura of Desecration (20'r) (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura in
Bonethrall (DC 14) (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC). If it fails the save, the creature falls under her control as if she had used command u
Command Undead (3/day) Channel energy can take control of undead.
Deathspeaker +2 to Diplomacy vs undead and on Charisma checks to influence them.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
Magical Lineage (Animate Dead) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spirit Vessels (Su) You can channel wendo spirits into lifeless bodies, reanimating them to aid you. Necromancy spells that create undead lose the evil descriptor when you cast them. Mindless undead created by your magic are of neutral alignment, while thinking undead p
Wand of Animate Dead Add this item to create a wand of a chosen spell.

Liberty's Edge

Why are you multiclassing? I mean, the concept could be served by either class, but combining the two seems to underpower them to no useful purpose.

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