Progression for A Rogue (PFS)


Advice

Liberty's Edge

I am playing a rogue character, currently 7th level. I plan to multiclass into Empyreal Sorcerer (1 level), primarily to gain better access to magic items and boost my Will save bonus, although a few utility spells wouldn't hurt. I chose the Empyreal bloodline because Wisdom is my highest mental stat. The spells I want are:
Cantrips:
Acid Orb
Detect Magic
Read Magic
Resistance
First Level:
Identify
True Strike

I figure that I will seldom prevail in caster checks to overcome SR, and foes would almost always make their saves against low level spells, which is why Acid Orb is the only offensive spell on the list (no save, no SR, it targets touch AC, and I have the Precise Shot feat).

After that, I am considering multiclassing into either fighter or barbarian. If I understand the rules correctly, one cannot sneak attack while raging, so the rage power really doesn't factor into the decision.

On one hand, barbarian offers more hit points, more skills, Trap Sense, and Improved Uncanny Dodge.

On the other hand, fighter offers more feats.

Grand Lodge

I am sorry.

Liberty's Edge

That really wasn't helpful, BBT. What was the purpose of your post?


Theconiel wrote:
That really wasn't helpful, BBT. What was the purpose of your post?

Really, he was pointing out that rogues are already pretty bad, but you're taking a single dip into a full caster and then thinking about going fighter or barbarian.


  • I'd say straight up nix the full caster dip.
  • There is absolutely nothing in the rules that say you cannot sneak attack while raging. It is not a skill of any kind and does not require any form of concentration ever.
  • I personally prefer barbarians, but in pfs you won't get that many levels and their big thing is their scaling bonuses by level and pounce. neither can you get at this point.

I'd say go fighter (vanilla), so that you can get heavy armor and enough levels to move around in mithril full plate with no penalties. Weapon training, weapon spec, and gloves of dueling will help your damage, and you should already have a good chunk of skills built up.

Grand Lodge

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I would avoid the Sorcerer dip completely.

The Rogue already has it's troubles.

What are your current stats and build?


Identify isn't very useful in pfs. Either things come labled or the DM forgets about them during the adventure all together.

Any party member with spellcraft and a detect magic should be able to identify items. Vanish would get you a lot further.


blackbloodtroll wrote:
What are your current stats and build?

Yes, what is your current build.

Second, what are your goals for the character?

Liberty's Edge

Rogue 7
Elf

STR: 13
DEX: 18
CON: 12
INT: 12
WIS: 13
CHA: 10

Traits: Forlorn, Dirty Fighter

Feats:
Dodge
Precise Shot
Weapon Finesse
Breadth of Experience
Rogue Talents:
Combat Trick (Point-Blank Shot)
Fast Stealth
Offensive Defense

I have always tried to be something of a generalist - to be able to contribute something in any situation. I took Precise Shot so I could do ranged combat when necessary. I took Breadth of Experience because there was never s bard around, and it was a good approximation to Bardic Knowledge. Sneak Attack makes me useful in combat. I have tended to build the character in reaction to what we couldn't do in the last module.

I know, I know. Generalists suck and no one should ever even consider the possibility of thinking about building such a character.


Theconiel wrote:
That really wasn't helpful, BBT. What was the purpose of your post?

People like to complain about rogues and then tell you all of the classes you should have played instead. My PFS rogue is currently at 4th level...and I have never been disappointed by how he plays.

That said...I would not recommend dipping sorcerer unless you're doing so for flavor purposes. (Perhaps you fancy your rogue to be Vlad Taltos-esque.) Iron Will will get you your bonus to will saves; and a decent UMD bonus will give you the low level spells you need via wands.

Liberty's Edge

Thomas Long 175 wrote:

There is absolutely nothing in the rules that say you cannot sneak attack while raging. It is not a skill of any kind and does not require any form of concentration ever.

Core Rulebook wrote:

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

(Emphasis mine)

Some have interpreted this to include sneak attack, but I think you are probably correct.

Dark Archive

For the record, you can sneak attack while raging. A rogue/barbarian multiclass, while not as good as a pure barbarian, can still be an excellent character. The urban barbarian archetype's ability to get extra Dexterity when needed would be a good way of improving an agile weapon's performance.

I'm not a big fan of a single level of sorcerer. Cleric would actually get you more abilities, and the ability to use detect magic to identify items anyway.


Theconiel wrote:
Thomas Long 175 wrote:

There is absolutely nothing in the rules that say you cannot sneak attack while raging. It is not a skill of any kind and does not require any form of concentration ever.

Core Rulebook wrote:

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

(Emphasis mine)
Some have interpreted this to include sneak attack, but I think you are probably correct.

As you might have noted directly in the part you quoted it never takes any form of concentration :P You will never have to make a concentration check for it ever and those who claim it takes patience never stop to consider that you can get sneak attack off over 1/second at high levels.

Regardless I believe at this point its been gone over with the staff and they decided it was legal though I can't remember where the ruling was.


Straight up, Sneak Attack takes the same patience as any normal attack, no more, no less.

Liberty's Edge

Deane Beman wrote:
Theconiel wrote:
That really wasn't helpful, BBT. What was the purpose of your post?

People like to complain about rogues and then tell you all of the classes you should have played instead. My PFS rogue is currently at 4th level...and I have never been disappointed by how he plays.

That said...I would not recommend dipping sorcerer unless you're doing so for flavor purposes. (Perhaps you fancy your rogue to be Vlad Taltos-esque.) Iron Will will get you your bonus to will saves; and a decent UMD bonus will give you the low level spells you need via wands.

Well, the dip is partially for flavor - the character has been drifting from CN alignment to CG, and Empyreal Sorcerer tends to reinforce the shift (in my mind). I do have +7 to UMD, but I am thinking more in terms of scrolls than of wands. A Spellcraft check to use a scroll is a lot easier than UMD. I really want access to spells like See Invisibility, but I don't want to invest 3000 gp in a wand that I will use only a few times.

Liberty's Edge

Hmmm...
I had not thought of cleric - or inquisitor. Either would certainly fit with Theconiel's story. She was always a follower of Cayden Cailean. It was an interaction with a paladin who saved her life that first nudged her from CN toward CG.
Plus one level of either of those would boost both Will and Fortitude saves. This is definitely something to think about.
The fighter or barbarian levels after that were intended to recoup the loss of HP and BAB resulting from the level dip into a casting class.

Grand Lodge

Just be careful about spreading yourself too thin.

Try to be too much of a generalist, and all you will do is generally suck.

Liberty's Edge

That is true. "A Jack of all trades is a master of none."
Anyway, I have a lot to think about. Thank you, everyone.

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