Skills and Shackles Character Help


Advice


So, I'm looking to make a character for a skull and shackles game. I'm coming in at level 10 on a 20 point buy. This character doesn't need to be pure optimization. Definitely flavor, for sure. What I've been told is I need to be bringing in a dex based roguish sort who can disarm traps. Sooooo....I'm thinking he be a saw bones adventurer (maybe elf or half elf?) with alchemist (vivisectionist/internal alchemist), mixed with some rogue and maybe sleepless detective. Fluff appreciated but definitely need the crunch, though. Before I forget, the DM said 50k gold starting out. So, ready...go!


Choose either rogue or alchemist, and don't switch classes.

Do you prefer ranged combat or melee?
Are you more excited by having skills or spells?


I like the idea of being melee, with some skills and a good deal of magic (or quasi magic). Would the sleepless detective be a good thing instead of the rogue dip?
Because regardless, I need something with trap related skills in the mix.

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