| ShadowyFox |
So, I'm looking to make a character for a skull and shackles game. I'm coming in at level 10 on a 20 point buy. This character doesn't need to be pure optimization. Definitely flavor, for sure. What I've been told is I need to be bringing in a dex based roguish sort who can disarm traps. Sooooo....I'm thinking he be a saw bones adventurer (maybe elf or half elf?) with alchemist (vivisectionist/internal alchemist), mixed with some rogue and maybe sleepless detective. Fluff appreciated but definitely need the crunch, though. Before I forget, the DM said 50k gold starting out. So, ready...go!