| blu4lyf |
I'm looking for feedback on this before I throw it at my players. Among other things, I want to make sure it seems reasonable and consistent with itself.
My target is either a CR 3 or CR 4, with the concept that this dagger keeps replicating itself and attacking the members of the party.
TIA.
Death Dagger CR 3
N Diminutive construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +2
Defense
AC 22, touch 17, flat-footed 19 (+3 DEX, +5 natural, +4 size)
hp 25 (1d10+20)
Fort +1, Ref +4, Will +2
Defensive Abilities hardness 10; Immune construct traits
Offense
Speed fly 40 ft.
Melee dagger +8 (1d4+4/19-20x2)
Space 1 ft.; Reach 0 ft.
Statistics
STR 10, DEX 16, CON –, INT –, WIS 12, CHA 9
Base Atk +3; CMB +3; CMD 16
Feats Weapon Finesse, Weapon Focus (dagger), Weapon Specialization (dagger)B
Skills Fly +7, Perception +2, Stealth +3; Racial Modifier +4 Fly
SQ fly, +2 magic, doubling
Special Abilities
Doubling (Su) As a swift action, the death dagger can double into two identical daggers. The two daggers will attack the same target. If one is destroyed the remaining dagger can then double again. A pair would have to be destroyed in the same round.
+2 Magic The death dagger is a +2 dagger in all respects.
| Byrdology |
Have it appear as a set of two so when one "dies" the other replicates its match. Disguise it's magical aura, and give it a few minutes before it becomes active. Switch weapon spec for the teamwork feat precise strike and have them "sneak attack" the holder of them to start surprise combat round. Add instead of replace that feat at higher lvl. Make sure they are hard to grapple, but if they are pinned and separated by +30ft then they become dormant, otherwise they auto repair forever!