| gniht |
anyone know if this would work? the combo doesn't exactly seem super-powered because the amount of damage isn't anything special. but it would turn an otherwise useful spell into something that could deal some regular damage as well.
the elemental spell text suggests it doesn't matter what the original "type" of the damage is, but it's just vague enough that i'm not sure if it would work.
Lincoln Hills
|
Unless they've put out errata on Elemental Spell, it looks as if you can. I'm almost certain Elemental Spell was intended strictly for spells that inflict other kinds of "energy damage" (fire, cold, acid, electrical or sonic), but that isn't actually spelled out - as it's written in my APG it can be applied to any spell that does damage (even nonlethal damage).
| gniht |
Unless they've put out errata on Elemental Spell, it looks as if you can. I'm almost certain Elemental Spell was intended strictly for spells that inflict other kinds of "energy damage" (fire, cold, acid, electrical or sonic), but that isn't actually spelled out - as it's written in my APG it can be applied to any spell that does damage (even nonlethal damage).
yeah, it seems as though it should work as it's worded. I think the feat could actually benefit from an errata even if they don't mind it effecting spells like this...
because it seems that elemental spell should also adjust the spell descriptor so that if you had elemental spell (cold) you could use rime spell. ether that or rime spell should be adjusted so that the spell only had to deal cold damage. I see no logical reason why the actual descriptor would matter, only whether or not it deals the appropriate type of damage (cold).
| gniht |
Looks like it works just fine. Not sure it's worth your 4th level slot to have a 2d6 damage spell that has a reflex negates and saves as a 3rd level spell but have fun with it. :)
eventually I intend to grab the additional traits feat and pick up magical lineage and wayfang spellhunter... one of those two would be set on Aqueous Orb if this combo works, which I think would enable me to keep it on level 3 and do regular damage instead of nonlethal.
it's not a lot of damage, maybe I shouldn't even worry about it. but it kinda bugs me to think that I would be doing damage every turn and it's basically adding nothing to the party's dps because it's nonlethal.
PS probably using persistent rod with this.
| Rory |
it's not a lot of damage, maybe I shouldn't even worry about it. but it kinda bugs me to think that I would be doing damage every turn and it's basically adding nothing to the party's dps because it's nonlethal.
Aqueous Orb isn't for damage so much as battlefield control and the fun of sweeping up foes and moving them all over the place.
Consider it a "hold monster" spell that can hold more than one monster and can be reapplied more than once as required as a move action.
| gniht |
gniht wrote:it's not a lot of damage, maybe I shouldn't even worry about it. but it kinda bugs me to think that I would be doing damage every turn and it's basically adding nothing to the party's dps because it's nonlethal.
Aqueous Orb isn't for damage so much as battlefield control and the fun of sweeping up foes and moving them all over the place.
Consider it a "hold monster" spell that can hold more than one monster and can be reapplied more than once as required as a move action.
I know it's primarily for battlefield control. and that's the main thing I wanted to use it for... I just started thinking that if it could deliver some actual damage that might add up pretty fast... if it was holding, say, 4 medium creatures at 2d6 each sounds like a significant amount of damage per round. with a persistent rod it seems the chance of keeping them trapped in there is pretty good, too.