A truly bizarre character, in need of advice


Advice


My friends and I are working as camp counselors for the summer, and are running a 2 player campaign in the evenings. With only 2 PCs, the DM decided to allow us more minmaxing than usual. As a result, I have the following.

Taddol Martial Artist (3rd Party Race and class.)
Main point is their bonus feats. Two Weapon fighting, Dodge, and Improved Unarmed Strike.
Due to the aforementioned minmaxing, his stats are
Str 28
Dex 20
Int 14
Wis 12
Con 14
Cha 8

As a result, Being the damage dealer, with unarmed strike, he can do up to about
26 Damage a turn if he lands 2 hits and maxes his d3s. His health is low, so he relies on dodging. Here's my query. I have my first 6 of 20 feats planned.
(1st 2nd and 3rd are theived from DnD, not the point)
Aberrant Blood (Tail): +4 Acrobatics
Inhuman Reach: +5 feet reach
Extended Reach: +5 Feet Reach
Snake Style: Piercing Damage on Unarmed Strikes
Deflect Arrows: Does what it says on the can
Dragon Style: add 1 1/2 Str Bonus to damage

So, I ask you lot,What do you suggest? Goal here is Damage, and not getting hit. Final notes: Char has Cursed Blindfold of True Darkness, cannot remove, and stealing from 3rd larty or 3.5 is probably fine

The Exchange

Since you're using a 3rd party class and race, and a bunch of feats/abilities from 3.5 books, only folks with the same sources would be able to advise you intelligently on synergy. Aside from suggesting a minor cloak of displacement if you can acquire one, I'm not real sure how I can advise you.

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