| Mercurial |
Putting together a character for a possible run in Jade Regent but this is my first foray into Rangers as a whole since beginning Pathfinder play. The Infiltrator looks like the best option for me right now and I'm trying to pre-plan my favored enemies and the attendent Infiltrator abilities that will come with them.
The character in question will be a Dwarven Infiltrator (I don't think I'm going to stack another archetype onto it) who will focus on two-weapon fighting and will have an animal companion (undecided). The rest of the party will be a Human Witch, a Human Barbarian and a Halfling Archeologist.
This is what I'm thinking:
1st - Favored Enemy (Goblinoid +2)
3rd - Infiltrator ability: Fast (Goblinoid)
5th - Favored Enemies (Goblin +2, Giant +4)
8th - Infiltrator abilities: Resist Fire: 10 (Giant), Resist Cold: 10 (Giant)
10th - Favored Enemies (Goblinoid +2, Dragon +2, Giant +6)
13th - Infiltrator abilities: Lunge (Dragon), Resist Electricity: 10 (Giant)
15th - Favored Enemies (Goblinoid +2, Dragon +2, Animal +2, Giant +8)
15th - Infiltrator abilities: Swim 15 (Animal), Climb 15 (Animal)
20th - Favored Enemies (Goblinoid +2, Dragon +2, Animal +2, Outsider: Evil +2, Giant +10)
The main thought behind focusing on the Giants specifically is in part because it suits the traditional nature of dwarves but mechanically its so that I can get the greatest eventual benefit from Instant Enemy.
Any thoughts or insight into the character or the AP (without actual spoilers, of course) would be much appreciated.
| Mercurial |
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The rest of the build, FYI...
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20th level Dwarven Infiltrator
Attributes:
STR - 16 (+1 @ 4th, 8th, 12th & 16th)
DEX - 14
CON - 12 (+2 racial mod)
INT - 14
WIS - 12 (+2 racial mod)
CHA - 7 (-7 racial mod, +1 @ 20th)
Traits:
Glory of Old
Reactionary
Feats:
1st - Weapon Focus: Kukri
2nd - Two-Weapon Fighting
3rd - Precise Strike (Teamwork)
3rd - Endurance
5th - Boon Companion
6th - Improved Two-Weapon Fighting
7th - Outflank (Teamwork)
9th - Improved Critical: Kukri
10th - Greater Two-Weapon Fighting
11th - Critical Focus
13th - Staggering Critical
14th - Two-Weapon Rend
15th - Power Attack
17th - Stunning Critical
18th - Double Slice
19th - Toughness or Improved Initiative
Teamwork feats will also be taken by Animal Companion at around the same level. I'm making the character melee-centric (obviously) and crit-focused, going for higher static bonuses than larger damage dice.