Need advice on handling Player and GM sections in one supplement


Product Discussion


Hi all

Blood Brethren Games is well underway with our first couple of products, but we have hit an interesting dilemma; how to handle having GM-eyes-only material in a supplement that potentially both players and GMs can buys and use?

Example: Let's say we are cooking up a series of new spells but also include 5 adventure hooks that can be used with each spell. How would you handle that in a product?

Would you make a Section 1 for all readers and a Section 2 for Game Masters only?

We discussed that but that solution leaves something to be desired because a GM reading the supplement would have to do a lot of flipping back and forth between sections during the read.

Any bright ideas on how to handle this?

Many thanks in advance!

:-) Jesper


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I think we had to deal with this problem for one of the Kaidan books. At the time, it was decided to just have a GMs section in the back. Although we may have since changed to a separate product for each.

However, for plot hooks, I wouldn't worry so much. They're, by definiton, just the beginning of something larger. The GM still decides that, so there's still a lot that won't be known by the player if they read it. Further, in my experience people don't really use the plot hooks, but they use the ideas that the plot hooks caused them to think of.

And as a player, I've usd plot hooks to come up with interesting ideas for characters, or things I'd like to do with a pre-exisitng character.


Cheapy wrote:

I think we had to deal with this problem for one of the Kaidan books. At the time, it was decided to just have a GMs section in the back. Although we may have since changed to a separate product for each.

However, for plot hooks, I wouldn't worry so much. They're, by definiton, just the beginning of something larger. The GM still decides that, so there's still a lot that won't be known by the player if they read it. Further, in my experience people don't really use the plot hooks, but they use the ideas that the plot hooks caused them to think of.

And as a player, I've usd plot hooks to come up with interesting ideas for characters, or things I'd like to do with a pre-exisitng character.

That is an excellent point, thank you Cheapy! :-)

Sovereign Court Publisher, Raging Swan Press

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You could always have two versions of the same book priced slightly differently. Or have two files - on for players and one for GMs - in the zip download.


Creighton Broadhurst wrote:
You could always have two versions of the same book priced slightly differently. Or have two files - on for players and one for GMs - in the zip download.

Hi Creighton!

Yeah, we talked about that - including a Player version stripped of GM stuff in the download, but it looks like that would mean doing the whole layout process twice, which could be a lot of extra work...

Appreciate the input though! :-)

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