| Daniel Chaplik |
I once had a close friend create a fighter named Ragna.
Ragna was the manliest man that ever lived. So manly, that he could eventually make a Jump check good enough to jump to the moon. Ragna was a charge fighter, that was his thing. If you hit him first, you could seriously ruin his day. But if he went first - ZERGRUUUUUUUUSH.
So I've been thinking about charging combat, and I feel like it doesn't get the love in Pathfinder that I used to see for it. After a while, I started tinkering around with a home-brew fighter archetype. I call it the Juggernaut.
Critiques, comments, praises, condemnations, let me know!
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No one crashes the party like a juggernaut. There is no obstacle that can stumble his charge, no gate that can bar his passage, and no wall that can stand in the face of his mighty blows. As a warrior, he charges headlong into any conflict, furiously rushing into and over – and sometimes straight through – any creature or obstacle foolish enough to stand in his way.
When the juggernaut reaches ninth level, these bonuses improve to an additional +2 on his attack roll, a total of 2d6 additional damage, and he treats his speed as a total of ten feet higher when determining the maximum distance of his charging movement. At fifteenth level, these bonuses improve again to a total of +3 to hit, 3d6 damage, and twenty additional feet. Finally, at twentieth level, these bonuses reach their maximum of +4 to hit, 4d6 damage, and forty additional feet.
This replaces Armor Training I.
| Daniel Chaplik |
This is pretty cool, I might use this in my next session. If I do, I'll let you know how it works out.
I'll definitely keep an eye out for any further replies from you, then!
One of the things that I'm still thinking about going back and trying to tweak further is the Charge Anyway feature. I wanted to give that feature way earlier than I did, but couldn't justify it coming before some of the features that are already at those low levels. If you try it out, let me know whether you used it for an NPC or PC, and how it went!
| Daniel Chaplik |
It is very interesting...I fear a could easily make this character extremely overpowered though.
You could very easily make an powerful juggernaut. But he'd only be good at that one thing. So it's a fair trade-off in my opinion; you become the undisputed master of your chosen fighting style - which, let's face, is why anyone chooses to focus on one fighting style to begin with - at the cost of versatility.
Charging's nice and all, but even for high-level juggernaut's distance can be a powerful factor, among other things.
| Chaotic Fighter |
Chaotic Fighter wrote:It is very interesting...I fear a could easily make this character extremely overpowered though.You could very easily make an powerful juggernaut. But he'd only be good at that one thing. So it's a fair trade-off in my opinion; you become the undisputed master of your chosen fighting style - which, let's face, is why anyone chooses to focus on one fighting style to begin with - at the cost of versatility.
Charging's nice and all, but even for high-level juggernaut's distance can be a powerful factor, among other things.
To guy like me that's not really a problem. I like to take fighters and focus them on being good at one or two things to the maximum potential. And I actually role play them based off of a personality that I believe would be suitable to that skill. Besides fighters have lots of feats to work with. Fleet is fun for distance. And there are race abilities and the like to consider as well. And multiclassing is always a top notch option with a fighter in my eyes. But I digress because your point remains valid regardless of what I just said. Basically I think it would be to easy for this character.