Looking for Ideas on all Stealth Group Combos.


Advice


One of my group members and I were talking about how much we love rogues/stealthies and we came up with the idea of an all stealth group. I'm looking for ideas of group combos that are effective if we chose to go this route next campaign.

We are a 3 person group, my friend is a champ min/maxer with a great mind for strategy and tactics, the other girl is pretty new and knows her way around combat all right and I'm in between. I typically check out optimzation guides and then throw in my flavor abilities. The past couple games one of us has played a fourth character to round out weaknesses.

We mostly stick to Human, Elves and HElves, I go as far as Tiefling and Aasimar, but if you got a really good concept, maybe I'll branch out into a new race.

But I'll take full builds, concepts that are effective, whatever you got! Even if you don't think I'll go for, send it anyways.


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Rogue, Alchemist, Bard (performance: mime), Ranger, add sorcerer/oracle if you need some full casting support. 4 man band that has a ludicrous number of skils, can cover all of rolls, and when combined with a little bit of gear (and with use of the spell Silence), should be able to Ninja it's way into most places.

Fun combo for bypassing/going through a castle the other way: silence + spiderclimb + shatter/demolition bombs = cliimb up the side of the castle and blow your way into the boss's chamber silently. Then dispatch them and fight your way down the tower, avoiding most of the traps and ambushes by virtue of coming from the other way.

Hope that is mostly in line with what you were looking for.


Make Any Classes you want and everyone takes

Stealth Synergy (Teamwork)

Working closely with an ally, you are able to move like twin shadows.

Benefit: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.

BAM... Ninja Group... Or if one person is a cavalier they can give everyone the feat for free for so many rounds


An all stealth party isn't terribly hard. All you need to do is make sure everyone has stealth as a class skill (there are traits), put a rank in it every level, and try to keep the armor check penalties in check. Something simple like ranger, inquisitor, conjurer wizard would make a fine all-stealth party.

If you want to go over the top with stealth, how about:

- A dervish dancer bard. Could be human. He's the skillmonkey, the face and half of the melee presence. Gets several spells that aid stealth.
- A halfling sorcerer with the shadow bloodline. Specializes in conjuration to provide the other half of the melee presence through summoning stuff, and adds illusions and battlefield control. I know you didn't put halfling amongst your race options, but it's a shame not to have one in an all stealth party, and this character would basically be unfindable.
- A tiefling ranger archer. The tracker, and the main source of damage.

Together you have 2 dex based characters and another one with dex as his second best stat, two of which have a racial bonus to stealth, and two of which get spells that help with stealthyness.

This party doesn't have a healer as such, but all characters can use wands of cure light wounds at least, and the sorcerer should be able to UMD pretty much any wand or scroll to deal with ability damage and the like.


Traveling Circus of Bards...


That Stealth Synergy feat is awesome, and I do like Cavaliers...


Stealth synergy is hilarious...

I've seen a DM that gave it to every single member of a town.

If you decide to go with Cavalier, make sure to tame a bunch of rabbits or housecats in stealth, and then set them loose before using tactician to grant everyone the feat.

Because everyone uses the highest roll of group, unless someone has a truely awful modifier, you actually get stealthier the larger your group.

Scarab Sages

Elosandi wrote:

Stealth synergy is hilarious...

I've seen a DM that gave it to every single member of a town.

It's actually a pretty common trope for small village defense. A bunch of commoners can't hope to fight off bandits or monsters, but if town has a few minutes warning someone is coming everyone can scatter and hide. The bandits may loot some empty buildings, but no one gets killed and they can rebuild.


So if I use Stealth Synergy, and I'm a Cavalier in full plate with a monk wearing no armor, would my armor check penalty apply to his roll or would that be up to the GM?


An archer paladin works wonders at stealth.
A trickery Cleric...
Ninja
Rogue
Monk
Bard

Hell..any class that you build around dex and don't give big armor works like crazy. Slap a trait on them that gives them stealth as a class skill...done!

P.S. Make sure they have darkvision....stealthing in the dark without being able to see anything yourself sucks...
Having to light up a torch so you can see your target...kinda makes you not stealthy.
Also, get a wand of 'Negate Aroma'....vs those nasty scent monsters.
Later, be able to fly so tremorsense doesn't bother you....
Dunno what you can do against blindsense/sight, but hey...fix that problem too!


Try a goblin alchemist with a trait that gives you stealth as a class skill. Stealth bonuses: +4 size, +4 race, +4 skill (1 rank and +3 for class bonus) +4 dex (the +4 bonus to dex means it's easy to start with a 18). At first level, you'll be rocking a +16 for stealth BEFORE you start adding mutagens and reduce person extracts to the mix.

And flavor? Oh my god... If you need to play nice with the others, try a "raised by humans" back story.


Kairos Dawnfury wrote:
So if I use Stealth Synergy, and I'm a Cavalier in full plate with a monk wearing no armor, would my armor check penalty apply to his roll or would that be up to the GM?

The armour check penalty wouldn't apply to his /roll/. It would however apply to the Cavalier's result.

Stealth synergy works by effectively allowing every one of you to use the highest stealth roll of the group, and then apply your personal modifier's to it.

If you roll a 20 in full plate and a tower shield with absolutely no knowledge of stealth, you can still share that roll of 20 with the group, but you're still probably relatively easy to see.

So, in other words, stay off the full plate while sneaking. (Mithril) Breastplate is usually a good compromise.

However, if you do insist on wearing full plate anyway, concider taking the wisdom in the flesh trait to use wisdom for stealth. Armour check penalty only applies to strength and dex based skills, so with the trait, it shouldn't apply. Plus, chances are that if you're using full plate, your dex isn't amazing anyway.


Ah, totally just reread the feat description, it's funny how you see what you want to see and stop reading.

I was thinking we would all get to use his result rather than roll. Still not a terrible feat since I'm looking at thematically rogue-y characters.

These are some great ideas, I'm toying with the idea of a commando/vanguard kinda character for our melee. Maybe like a 2H Urban Ranger or just go switch hitter...

And if I wanted like a one hit kill sniper, I heard the way to go is Conjurer?

Scarab Sages

Elosandi wrote:


However, if you do insist on wearing full plate anyway, concider taking the wisdom in the flesh trait to use wisdom for stealth. Armour check penalty only applies to strength and dex based skills, so with the trait, it shouldn't apply. Plus, chances are that if you're using full plate, your dex isn't amazing anyway.

Just because you are using wis instead of dex for your skill bonues, doesn't mean that Stealth isn't a Dex Based skill. Armor check penalties should still apply. Your wisdom in sneaking doesn't magically make a suit of full plate any less noisy or shiny.


Kairos Dawnfury wrote:

Ah, totally just reread the feat description, it's funny how you see what you want to see and stop reading.

I was thinking we would all get to use his result rather than roll. Still not a terrible feat since I'm looking at thematically rogue-y characters.

These are some great ideas, I'm toying with the idea of a commando/vanguard kinda character for our melee. Maybe like a 2H Urban Ranger or just go switch hitter...

And if I wanted like a one hit kill sniper, I heard the way to go is Conjurer?

The best option for a one hit kill sniper depends on level, but a barbarian using a double Hackbut with furious finish and their wizard providing a named bullet for them to use will have the most powerful immediate results. They knock themselves prone firing it if they don't set up the carriage, but you did say one shot kill after all.

(2d12 x 4 (crit) +2d12 (Vital Strike)
=10d12

Maximised Via Furious Finish
= 120 damage in a single shot.

The Trophy Hunter Ranger, or gunslinger with a mage's support are much iffier questions, since it's never been clarrified whether or not a crit with dead shot multiplied one damage die, or the total weapon damage (since unlike vital strike, dead shot doesn't have "These extra weapon damage dice are not multiplied on a critical hit, but are added to the total."

But if that works and the attacks all hit:

6d12 x 4 = 24d12
= 156 average damage before adding in 4xweapon enhancement, named bullet damage, and either 4x favoured enemy bonus (if ranger) or 4x dex modifier (if gunslinger)


Wow, that is some optimized damage output! Too bad there is no way our group is that coordinated. Guns don't sound like they would be stealthy... though someone did mention the silence pebble, it might be nice for our gun wielding friend...

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