| gourry187 |
Wraith (CR5) have the special ability to create Spawn
A humanoid slain by a wraith becomes a wraith in 1d4 rounds. These spawn are less powerful than typical wraiths, and suffer a –2 penalty on all d20 rolls and checks, receive –2 hp per HD, and only drain 1d2 points of Constitution on a touch. Spawn are under the command of the wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths. They do not possess any of the abilities they had in life.
A wraith is CR5 but the spawn are weaker losing hit points, damage, and I'm assuming special abilities so I would presume their CR would be lower but how low would that be?
I'm trying to put together an encounter for a APL7 and want to include something incorpreal and thought I could if anything throw 1 or 2 of these lesser wraiths in the mix but I want to make sure I'm not over doing the CR of the encounter.