Familiars and Ioun Stones


Pathfinder Society

1/5

Can any familiar with over 3 intelligence activate any Ioun stone? According to the FAQ: An animal or familiar has to have an intelligence of 3+ to activate an ioun stone. If the animal or familiar has less than a 3 intelligence, they may not activate an ioun stone.

More specifically, could any basic familiar with a headband of vast intelligence cast the spell in a vibrant purple stone?

1/5

I would say yes if they possess the feat to grant them the item slot the headband requires and if the creature is capable of using that slot as outlined in animal archive. Without the feat granting them that slot all an animal or familiar has is a neck slot.

5/5 *

What Robert mentions is correct. The animal would need a headband slot (via Extra Slot feat from Animal Archive) before wearing the headband. However, even so, the higher int doesn't give them the ability for speech and I think it still requires a command word to activate magical items (this is specific to the vibrant purple stone, as it is an activated and not a constant effect).

1/5

Actually I forgot familiars get intelligence based on their master's class level; this starts at 6. Is there any way to have a familiar with intelligence less than 3? Is the faq rule an oversight as well?

1/5

The FAQ was more intended for animal companions which commonly have an int of 1 or 2. Their handlers can increase their int with their ability increase or with a headband.

Liberty's Edge 5/5

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I don't recommend Ioun Torches for cat familiars. They prove to be too great a distraction.

5/5 5/55/55/5

Yes. Even animal companions can have them with an int of 3 or higher.

5/5

I'm pretty sure "activate" in the FAQ is meant as "get it to circle your head" - vast majority of ioun stones provide constant benefits.

5/5 *

For constant power ioun stones there would be no problem. But the OP mentioned specifically the vibrant purple, which does require activation.

5/5

Ioun stones must be activated for them to float around your head. The must be held then released to activate them. Activating a spell-storing item seems well beyond an Int 3 animal (or even an Int 3 Human honestly).

1/5

Follow-up question that probably deserves another thread but loosely ties to this one. Is it possible for a single level of cleric to get a familiar in PFS? I saw a guide saying monkey and eagle domain and a friend said a same thing, but it appears to me those are druid only domains.

1/5 *

Pathfinder Adventure Path Subscriber

From "Animal and Terrain Domains" on the Pathfinder RD: "Other nature-themed classes with access to domains may select an animal or terrain domain in place of a regular domain."

That said, I don't know if any PFS legal gods have either of those domains, so you might need to go Separatist Cleric to pick one of those up.

If all you want is a familiar, any character with 13 Charisma that's willing to spend two feats can pick one up via Eldritch Heritage(Arcane).

1/5

Hmmm does cleric fit the bill as nature themed? That is some very loose wording.

I have been trying to think out a concept for a character that is outside on my normal play style and I am wanting to do a holy gunslinger. But when putting it together I can't ignore the value of being able to have a familiar slap abundant ammunition; once I found that combo I can't imagine building a gunslinger without it. Put the spell in the familiar some time before battle and have it touch the pouch at the start of battle.

Realistically I can just dip wizard, it isn't like losing one BAB is going to hurt a gunslinger, but I am trying to not fly too far from my original theme. I dumped charisma so that won't work for me. My choices are either finding clarification if a separatist cleric can pick up animal domains or just dipping wizard as well.

3/5

a level of oracle can get you a pet.

Nature oracle, with 6 int too.

Sczarni 5/5 5/55/5 ***

I believe a Separatist Cleric can grab an Animal or Terrain Domain. The only condition of the archetype is that it is not a Domain normally granted by your deity, and those Domains fit that requirement. I have a Halfling Cleric that uses a Hawk Familiar to deliver her healing spells for her, but I know several other GMs that disagree. As of right now, YMMV. There is no official word, but if you ever play at my table, I'd allow it.

5/5

Separatist Cleric is not a nature-themed class, so not eligible to take the Animal/Terrain Domains. There's a big difference between "Take a domain not offered by your god" and "Take a domain not offered by your class."

I can't think of any ways to get a familiar not already mentioned.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Gozreh grants the Animal domain which, at 4th level, gives you access to an AC.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Sitri wrote:
I have been trying to think out a concept for a character that is outside on my normal play style and I am wanting to do a holy gunslinger.

Are you referring to the paladin's Holy Gun archetype from Ultimate Combat? As always, check the Additional Resources page when making a character, this archetype (like all the other gun-wielding non-gunslinger archetypes) is not allowed in PFS.

1/5

Daniel Simons wrote:
Sitri wrote:
I have been trying to think out a concept for a character that is outside on my normal play style and I am wanting to do a holy gunslinger.
Are you referring to the paladin's Holy Gun archetype from Ultimate Combat? As always, check the Additional Resources page when making a character, this archetype (like all the other gun-wielding non-gunslinger archetypes) is not allowed in PFS.

Right, which is why instead of taking the archetype, I am trying to dual class for the same flavor. My original thought was paladin/gunslinger, but I was worried the crusader mentality I had in mind for this character might lead to a fall under some GMs, so I started thinking gunslinger/cleric. I am very happy with this idea now, but the min/maxer in me has started to rear its head again once I stumbled upon a spell. I need to get abundant ammunition on the first round without losing an action, and a familiar seems like the best way way to do this.

The character number I have in mind currently has 3 exp so I can rebuild it, but right now I am leaning towards gunslinger 1/cleric 1/wizard 1/gunslinger X. I would really like to get the wizard level out of there for the purpose of flavor, but having a hard time doing it. Right now CHA is my only dump stat but I could rework it for Eldritch heritage I suppose, but I really don't want to drop anything else.

I would probably go that route if I bump CHA before Oracle, but thank you Finlander for the suggestion anyway.

Netapolis, I am really wanting to stick with Dranngvit for flavor purposes and the original image I had of this character in my head. Admittedly it has already changed a lot to accommodate mechanics, but I am trying to not sweep them entirely under the rug.

Sczarni 5/5 5/55/5 ***

Abundant Ammunition is really not worth building your character around. I've played two Gunslingers so far, and they got by just fine without a single casting of it. The one I'm playing currently is a Paladin(Divine Hunter)-2/Gunslinger(Musket Master)-6/Fighter(Weapon Master)-1. I originally wanted to play as a Holy Gun, too. I had the concept and background all typed up before finding out that it wasn't legal.

Instead I have an index card with a dozen or so different types of ammunition written down. As I go through a game I tally what I've used, and at the end of the scenario I repurchase it. I keep it all in an Endless Bandolier and the well-used index card is as much a part of my character as her character record sheet. I have a Day Job that, for the most part, has covered the costs of my ammo. The most I've ever spent at one time was after an 8th level module, and it totalled just under 500gp (we got over 14,000gp for the module).

Abundant Ammunition is a standard action to cast, and only lasts for 10rds/level. If you're using a wand, that's a move action to draw, a standard action to zap, and a move action to put away. In your typical scenario you're going to be involved in at least 3 fights. That's at least 6rds/scenario that you're not dealing damage, which is what a Gunslinger does best. You're going to need an Improved Familiar to zap a wand for you, which is going to take several levels to achieve. Plus the 1 or more levels in a divine class to stick to your character concept.

Is it really worth it?

Shadow Lodge 2/5

Majuba wrote:

Separatist Cleric is not a nature-themed class, so not eligible to take the Animal/Terrain Domains. There's a big difference between "Take a domain not offered by your god" and "Take a domain not offered by your class."

I can't think of any ways to get a familiar not already mentioned.

A cleric of Gozreh or Erastil, or, really, anyone who can take the animal/plant domains should be considered nature-themed.

1/5

Nefreet wrote:

Abundant Ammunition is really not worth building your character around. I've played two Gunslingers so far, and they got by just fine without a single casting of it. The one I'm playing currently is a Paladin(Divine Hunter)-2/Gunslinger(Musket Master)-6/Fighter(Weapon Master)-1. I originally wanted to play as a Holy Gun, too. I had the concept and background all typed up before finding out that it wasn't legal.

Instead I have an index card with a dozen or so different types of ammunition written down. As I go through a game I tally what I've used, and at the end of the scenario I repurchase it. I keep it all in an Endless Bandolier and the well-used index card is as much a part of my character as her character record sheet. I have a Day Job that, for the most part, has covered the costs of my ammo. The most I've ever spent at one time was after an 8th level module, and it totalled just under 500gp (we got over 14,000gp for the module).

Abundant Ammunition is a standard action to cast, and only lasts for 10rds/level. If you're using a wand, that's a move action to draw, a standard action to zap, and a move action to put away. In your typical scenario you're going to be involved in at least 3 fights. That's at least 6rds/scenario that you're not dealing damage, which is what a Gunslinger does best. You're going to need an Improved Familiar to zap a wand for you, which is going to take several levels to achieve. Plus the 1 or more levels in a divine class to stick to your character concept.

Is it really worth it?

I am very frugal with consumables but even more so with actions. Abundant ammunition is only worthwhile if you can do it without losing an action. My first thought was a familiar and an ioun stone, as I mentioned at the start of the thread. Since then I have realized I can simply cast it into the familiar and on the first round of combat it can deliver the touch into my ammo sack.

1/5

At first I was a little skeptical about the separatist cleric working, but after reading a bit I am pretty confident RAW does support it.

A separatist selects one domain from her deity’s domain list, and a second domain that is not on her deity’s domain list. This second domain cannot be an alignment domain that doesn’t match the cleric’s or her deity’s alignment. For example, a lawful good separatist cleric of a neutral good deity cannot choose the Chaos or Evil domain with this ability, but can select the Lawful domain even though her deity isn’t lawful.

The eagle, monkey, whatever domain does exactly fit what is described in this paragraph as being allowed. While there is a limit in the animal and terrain domains overview that describes them available to druids or other nature themed classes, I would see the separatist wording not much different than say gaining proficiency with a single weapon instead of all martial weapons.

The only argument against it is that the general rule for these type of domains (which has some very nonspecific wording to begin with) restricts the class specific rules of a separatist. Isn't the normal standard that specific trumps general.

Sczarni 5/5 5/55/5 ***

So, you're fine with three levels of wizard?

1/5

Nefreet wrote:
So, you're fine with three levels of wizard?

I don't think it necessary. I think you are right and one level of separatist cleric grabs the familiar. with the fact AA is a touch spell that the familiar can deliver, I don't even think I need the ioun stone.

Thank you this thread has been very helpful.

Sczarni 5/5 5/55/5 ***

Then you'll either need 5 levels of Cleric, or the Boon Companion feat, since Familiars can't deliver touch spells until they're level 3, and the Separatist Cleric's Familiar is at Caster Level minus 2.

1/5

Right I would like to boon companion at third, I didn't realize I hadn't mentioned that earlier. But after I pick up five levels of GS I planned to get a bit more cleric in me, but I don't want to wait that long to see results.

The Exchange 5/5

Nefreet wrote:
Then you'll either need 5 levels of Cleric, or the Boon Companion feat, since Familiars can't deliver touch spells until they're level 3, and the Separatist Cleric's Familiar is at Caster Level minus 2.

What are the two domains again?

If you take a diety with the Animal domain, and take the Separatist Cleric Domain as the OTHER domain... would that mean you don't need the Boon Companion feat?

1/5

I am looking at the LN vengeance goddess Dranngvitt. I am sure I misspelled that as I didn't look it up this time. She has law and knowledge as her domains,I plan to keep the law.

After thinking more about my feat eventually being wasted I am returning to the original question in this thread. Can your standard familiar cast a spell from an ioun stone?

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