| orphias |
Rolled up a new toon. 8th lvl summoner synthesist. He has the Brutal sorcerer bloodine via Heritage feat. While fused with his eidolon he has 4 claw attacks at +17 2d6+16. plus for 9 rnds a day he gets an extra 2 claw attacks via bloodline.. that's a LOT of dps! They are also /magic claws. He has AC 32. his buff spells are bulls strength, and mage armor, both which last 8 hrs..all day basically.
As the actualy character is inside the 88 hp eidolon and can heal it as needed, plus has access to stoneskin and ablative armor .. Seems pretty damn awesome!
A wizard that is actually a front line Tank! lol
| Damocles Guile |
Rolled up a new toon. 8th lvl summoner synthesist. He has the Brutal sorcerer bloodine via Heritage feat. While fused with his eidolon he has 4 claw attacks at +17 2d6+16. plus for 9 rnds a day he gets an extra 2 claw attacks via bloodline.. that's a LOT of dps! They are also /magic claws. He has AC 32. his buff spells are bulls strength, and mage armor, both which last 8 hrs..all day basically.
As the actualy character is inside the 88 hp eidolon and can heal it as needed, plus has access to stoneskin and ablative armor .. Seems pretty damn awesome!
A wizard that is actually a front line Tank! lol
Summoners are pretty awesome. So are Master Summoners. Brood Masters are unplayable and Synthesists are a big ole mess.
Bull's Strength lasts 8 hours?
| Orfamay Quest |
Seems pretty damn awesome!
A wizard that is actually a front line Tank! lol
Well, a wizard with a spell list that sucks donkey nipples. To every yang, there is a yin. ("Turn, turn, turn,")
In my opinion, the Master Summoner is actually more powerful, as she can turn the action economy over her knee and spank it into submission.
| wraithstrike |
Rolled up a new toon. 8th lvl summoner synthesist. He has the Brutal sorcerer bloodine via Heritage feat. While fused with his eidolon he has 4 claw attacks at +17 2d6+16. plus for 9 rnds a day he gets an extra 2 claw attacks via bloodline.. that's a LOT of dps! They are also /magic claws. He has AC 32. his buff spells are bulls strength, and mage armor, both which last 8 hrs..all day basically.
As the actualy character is inside the 88 hp eidolon and can heal it as needed, plus has access to stoneskin and ablative armor .. Seems pretty damn awesome!
A wizard that is actually a front line Tank! lol
Stats by themselves dont mean much. How big is the eidolon. What are the saves, and etc.
Large and bigger creatures have trouble getting around inside of buildings and dungeons, and if those claws can't bypass DR the potential damage drops by a lot.
There is also the dismissal and banishment spells.
| AnnoyingOrange |
Rolled up a new toon. 8th lvl summoner synthesist. He has the Brutal sorcerer bloodine via Heritage feat. While fused with his eidolon he has 4 claw attacks at +17 2d6+16. plus for 9 rnds a day he gets an extra 2 claw attacks via bloodline.. that's a LOT of dps! They are also /magic claws. He has AC 32. his buff spells are bulls strength, and mage armor, both which last 8 hrs..all day basically.
As the actualy character is inside the 88 hp eidolon and can heal it as needed, plus has access to stoneskin and ablative armor .. Seems pretty damn awesome!
A wizard that is actually a front line Tank! lol
1) dps is not actually a term in this game, unless you take dpr and divide it by 6 I suppose.. but it might be easier to use dpr, even though that always comes down to asuming a more or less ideal situation for damage dealing.
2) They are brutal, little need to deny it, though calling it a wizard is a bit farfetched, it is a poorman's sorcerer even though it has some good spells in it's selection it is still altogether inferior to the sorcerer, wizard or any full casting class (9 spell level casting), as far as casting goes at least.
3) Claws are nice, even though I'd not allow them to grow extra arms as well rather change normal primary limbs into claws, so extra claw attacks not so much unless you already have the limbs.
4) Bull's strength does not last 8 hours, not since 3.0 at least, it got changed in 3.5 and pathfinder continues to count the duration in minutes/lvl.
5) 88 hp for an eidolon at 8th lvl seems too much, it has 6HD and average hitpoints and being large has con 17, comes down to 51 hp, you can increase it by various means but I don't see 88hp coming from that.
6) AC can be very good certainly but 32 is probably a bit off I come down at 10 +6 from level, +3 from large, +4 evolution (x2), +4 mage armor, +1 dex, - 1 size = 27, possibly adding barkskin and shield though for another +3 and +4 respectively though with less duration.
7) DPR might be a bit off as well, a large eidolon has a strength of 27 at lvl 8 +1 lvl bonus = 28, possible adjustment bull's strength +4 but it only lasts minutes/level and ability bonus evolution (x2) but it costs double for a large eidolon, and GMW for a +2 bonus = +15 I am not seeing the +16 modifier even with these somewhat farfetched adjustments.
EDIT: I suspect you added the +2 damage from the brutal bloodline to GMF and BS, that seems just wrong to me, a bonus to strength or enhancement =/= spell damage, either way you do not get the bloodline arcana ability, neither can you technically choose that bloodline since it is actually an archetype.
8) What is the advice you need ?
Large and bigger creatures have trouble getting around inside of buildings and dungeons, and if those claws can't bypass DR the potential damage drops by a lot.
Large creatures do not usually have much trouble getting around in dungeons, though sometimes it might have to squeeze a little to fit or might not be optimal in combat with the rest of the party. Usually being large is a benefit though, dungeons are usually made to fit at least Large sized creatures after the first 3 levels or so anyway, I find HUGE creatures do suffer more.