Need help - Ifrit Sorcerer


Advice


I'm new to Pathfinder (and casting classes in general, I've played 3.5), and would like some help with making an Ifrit sorcerer. The books I am limited to are the Core handbook, Advanced Players Guide, and Advanced Race Guide, although my DM said she would allow me to take the Efreeti Bloodline from Ultimate Magic.

I'm thinking about whether I should take the Elemental Fire bloodline or the Efreeti bloodline, and what racial features I should choose to augment my character effectively.

This character is going to be in a party with a Sylph Rogue, Undine Witch, Oread Monk, and a Drow Summoner, and I wanted him to fit in with the party's "theme" without losing any effectiveness.

The witnessed stats I rolled (4d6 drop lowest reroll ones) were 16/16/16/16/16/18 before racial mods. Also, we're starting out at level 1, but I'd like suggestions for a few levels past that.

I'd really appreciate help with this, because I'm not only readjusting to a new system with differences, but also to a new playstyle.


With those stats, and considering your party could use another frontliner, a cool possibility for you would be the dragon disciple prestige class. They make great "blasty casters," also get things like natural armor, and multiple natural attacks-- so they can frontline too! Eventually even dragon form and breath weapons. Do you expect to play this character into the teen levels? Because otherwise this is not worth considering. It is painfully slow in the beginning, but rich in awesome at mid-levels and beyond.

If you go either straight sorcerer or dragon disciple, consult the excellent guides that are stickied at the top of the Advice Board.

For your original question-- Fire Elemental is slightly better than the Ifrit bloodline in my opinion. Eventually look into metamagic feats that convert your fire spells into another elemental type to give you flexibility.

If you are considering the Dragon Disciple, then take a look at the Suli as well. They are also an elemental blasty type. They don't get the favored class bonuses. But they do get an extra d6 of elemental damage on natural attacks. So if you're doing a claw/claw/bite-- you'd get to add an extra d6 damage to each attack.

Also for DD I would go cross-blooded sorcerer. Take a dragon type with a different energy type-- and then you can convert the energy types at will. The other reason for going cross-blooded is that the dragon disciple class will stack with your sorcerer levels and let you progress in them. Yay! Because you're cross blooded, you will progress sllloooowwwly at first. So really don't do it unless you're sure of reaching mid levels. But then you will rock.

At low levels you'll have elemental ray, and burning hands for offensive. I'd then pick up mage armor for a bit of defense. Then vanish and old reliable magic missile, for the tough to hit.

For DD there is no combat style but natural attacks that are worth it for you. Fight with claws and bites, not daggers, and you'll get multiple attacks without spending feats. There's more as you progress, but them's the basics to get started.


Hmm, what do you think of choosing a crossblooded Efreeti/Draconic sorcerer? I like the fluff of both of them, and the powers/bonus spells seem pretty good, at least to a non-caster player. I'm not exactly sure which of each to choose at the appropriate levels, though, and I have no idea how long this campaign will last.


I've done it. But I can't recommend cross-blooded sorcerer unless you have something very specific as a goal (aka dragon disciple).

Sorcerers are already 1 level behind wizards in spell-progression. With cross-blooded you'll be 2 levels behind wizards. And you'll know one less spell per level. Very painful.

I went cross-blooded because I liked being able to switch energy types back and forth. Then I realized there was a metamagic feat that achieves the same thing without sacrificing so much. Too late.

Since there are many permutations, its probably easier to start with knowing what you'd like to be able to do.
Blast?
Summon things?
Enchant?
Buff?
Have a familiar?
Switch hit, and be able to fight?

Once we know what you're going for, it'll be easier to advise. And again, I highly recommend the sorcerer's guide at the top of the advice boards.

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