Handling pregen death in "We Be goblins Too"


Pathfinder Society

Liberty's Edge

One of the great things about "We Be Goblins" was that the death of their little goblin did not affect the character they were applying the credit to. It allowed players the freedom to do all sorts of goblin silliness that they might not otherwise try.

I have been unable to find whether We Be Goblins Too will have the same stance. If the normal rules on pregen death are used, I think players may take the module too seriously and it will loose some of it's impact.

Does anyone know how it should be handled?

4/5

RedDogMT wrote:

One of the great things about "We Be Goblins" was that the death of their little goblin did not affect the character they were applying the credit to. It allowed players the freedom to do all sorts of goblin silliness that they might not otherwise try.

I have been unable to find whether We Be Goblins Too will have the same stance. If the normal rules on pregen death are used, I think players may take the module too seriously and it will loose some of it's impact.

Does anyone know how it should be handled?

Even with a normal pregen, if the pregen dies you can always assign it to an unused character number and report that non-existant character as dead.

How is We Be Goblins Too handled differently? (I haven't looked at it yet.)

I'll browse around to see if I can find that ruling.

5/5 *

I'm assuming it will be the same as any other pregen. If your pregen goblin dies, just assign the chronicle to PFS# XXXXX-99 "Mister deadzors 1"

Liberty's Edge

CRobledo wrote:
I'm assuming it will be the same as any other pregen. If your pregen goblin dies, just assign the chronicle to PFS# XXXXX-99 "Mister deadzors 1"

Technically, you need to assign the character before you begin play.

I understand that players can choose to assign it to a new level 1 character, but there will be players that will want to apply it to an existing character.

I liked that "We Be Goblins" did not follow the normal pregen death guidelines. A number of players have commented about how silly or fun it was when their character died (or the whole party for that matter). If players feel their character is at risk, it will take away some enjoyment for them (or they may just choose to shy away from the module).

I am hoping that the PFS crew will opt to disregard pregen death for "We Be Goblins Too" in the same way.

Dark Archive

1 person marked this as a favorite.

Yeah, I think the "credit for playing, not for succeeding" model is a better one for the really, truly, you CAN'T play your own PC adventures like WBG and WBG2.

Because goblins are not team players, are not good, and are supposed to be stupid, insane, cannibalistic toddlers who love fire and make-more-goblins... this strongly suggests to me that the PCs should be equally at home killing each other off rather than finishing the "mission".

4/5

RedDogMT wrote:
CRobledo wrote:
I'm assuming it will be the same as any other pregen. If your pregen goblin dies, just assign the chronicle to PFS# XXXXX-99 "Mister deadzors 1"

Technically, you need to assign the character before you begin play.

I understand that players can choose to assign it to a new level 1 character, but there will be players that will want to apply it to an existing character.

Here's Mike Brock's comment on it. You can assign a dead pregen to a fresh character after the fact, preserving your existing character. I never played WBG, so I don't know if you could assign a dead pregen to a living character and get everything but the died part, in WBG Too you should be able to play to your heart's content and the biggest downside is not getting loot or exp.

This is from Mike's pregen rules clarification post:

Quote:


Pregen death
While playing a pregenerated character higher than 1st level, the risk of death is still a serious concern. If you do not chose to convert the Chronicle to Chronicle #1 for a new character, you will have to resolve the death of the pregen before you can play beyond the Chronicle awarded. This means if you have a legal 5th level character, choose to play a 7th level pregen in a tier 7-11 scenario and are killed you would have to resolve that death before your 5th level character could claim the previously earned Chronicle upon reaching level 7.

Oh, yeah, forgot the FAQ

Quote:


If my PC or pregenerated character dies permanently, what happens?
Player characters and pregenerated characters who do not return to the realm of the living receive 0 XP, 0 PP, 0 gold, and no items or boons. This is marked on their Chronicle sheet along with a note that the character is permanently dead. If a player was planning to hold the Chronicle from a pregenerated character and apply it to a lower level PC once the PC reached the level of the pregenerated character, they must either apply the Chronicle sheet immediately and report the PC as dead or assign the Chronicle sheet to a new level 1 PC (ie a new PC number) and report that character as dead.

Grand Lodge 5/5

If WBGT follows the regular pregen rules (and not the special rules for WBG) you might view the goblin heroes as experienced, survivors who are less likely to do something to get themselves killed.

Dark Archive

That sounds like much less fun.

Silver Crusade

Victor Zajic wrote:
That sounds like much less fun.

I'm inclined to agree. This is coming from someone who is really annoyed by Pathfinder/Golarion's take on goblins: If Paizo is going to put out modules whose core appeal is letting you take on the role of Max (of Sam & Max fame) minus the charm and just be a psychotic pyromaniac with a squeeing voice and balloon head...

...Then go ahead and let people have 'badwrongfun' with it. "You're playing reckless lunatics... but BE CAREFUL" guts the whole point of the exercise and probably much of the fun too, as you say.

Grand Lodge 4/5

Don Walker wrote:
If WBGT follows the regular pregen rules (and not the special rules for WBG) you might view the goblin heroes as experienced, survivors who are less likely to do something to get themselves killed.

So, where do we find the special rules for WBG?

Dark Archive 4/5 5/5 *

On page 1 of the how to run We be Goblins download for running WBG for PFS (chronicle sheet is page 3)

Grand Lodge 4/5

Eric the Blue wrote:
On page 1 of the how to run We be Goblins download for running WBG for PFS (chronicle sheet is page 3)
Quote:

Conditions, Death, and Expendables

Since all PCs in this adventure are pregenerated characters, no conditions (including death) carry beyond the end of a module to the real PCs to whom the module’s Chronicle sheet is applied. Likewise, any wealth spent or resources expended during the course of the adventure are considered unspent upon the module’s completion.

Seems sort of ... old school ... doesn't it?

So, I should contact the GM for the other game of We Be Goblins! I played in, and ask him to go back through, uncheck the Character Died boxes for all of us, and send us updated chronicles?

Liberty's Edge

I don't suppose anyone at paizo could chime in? :)

Grand Lodge 4/5

1 person marked this as a favorite.
RedDogMT wrote:
I don't suppose anyone at paizo could chime in? :)

Found a quote from Mike Brock about it:

We Be Goblins is the only exception to the module rules listed in the blog. Since it is required to use goblin pregens, it will remain as it currently is with no changes.

Liberty's Edge

kinevon wrote:
RedDogMT wrote:
I don't suppose anyone at paizo could chime in? :)

Found a quote from Mike Brock about it:

We Be Goblins is the only exception to the module rules listed in the blog. Since it is required to use goblin pregens, it will remain as it currently is with no changes.

Um, ah, what? That quote was made in 2011 when WBG2 didn't even exist. I think we need something a little more recent.

5/5 *

I'm sure we will here more in a few weeks when it' actually coming out.

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