Casting while Grappled / Pinned Errata


Pathfinder First Edition General Discussion

Silver Crusade

Pathfinder Adventure Path Subscriber

Page 206—In the Concentration section, replace the
Grappling or Pinned paragraph with the following:

Grappled or Pinned: Casting a spell while you have the
grappled or pinned condition is difficult and requires a
concentration check (DC 10 + the grappler’s CMB + the
level of the spell you’re casting). Pinned creatures can
only cast spells that do not have somatic components.


What does it normally say? Does it omit pinned?

Without be certain of the problem what you've posted does seem completely reasonable. Actually, I would add that they cant cast with material components either. If you can't move your hands enough for somatic components you probably can't move them enough to get materials either.

Silver Crusade

Pathfinder Adventure Path Subscriber

Previously, that paragraph read:

The only spells you can cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting) or lose the spell.


Nice. Loving these erratas so far :)

Grand Lodge RPG Superstar 2012 Top 32

Oh, they finally got rid of the "no somatic while grappled", eh? Nice.


So now material components are irrelvant completely, and now being grappled doesn't do anything to somatic components. Way to make the casters even better. Now you can't even grapple the damn caster to prevent him from casting.

I personally think this sucks.


Claxon wrote:

So now material components are irrelvant completely, and now being grappled doesn't do anything to somatic components. Way to make the casters even better. Now you can't even grapple the damn caster to prevent him from casting.

I personally think this sucks.

Sure, you can. Grappling doesn't make casting impossible, but the "+ grappler's CMB" is nothing to sneeze at.


Mystic "X" wrote:
Sure, you can. Grappling doesn't make casting impossible, but the "+ grappler's CMB" is nothing to sneeze at.

Grappling never made it impossible, just improbable. Which was the point to me. If the caster had Eschew Material Component and Still Spell feats then he was golden (if a spontaneous caster). A prepared caster had to have one spell prepared with these to get a "free pass". Of course, a caster with access to teleport didn't care because he only needs verbal components to get away.

Yes, in either case they had to beat the CMB on a concentration check but it was nice to have a way to shut down a large number of spells if they required somatic or material components.

Grand Lodge RPG Superstar 2012 Top 32

So what?


This isn't really a rules change. None of the other rule sections mentioned anything about somatic components. This is an errata removing some lingering text from 3.5.

Casting while grappled is still very tough - most of the time it's not worth bothering, especially without combat casting (which I hadn't noticed adds to that until a couple months ago).


Jiggy wrote:
So what?

Ehhh, it's mostly an anti-caster complex. I get annoyed every time casters lives are made easier because its means that hill that martial characters have to try to run up gets a little taller.

I know, I know...I shouldn't let it bug me...but dammit it does.


Jiggy wrote:
Oh, they finally got rid of the "no somatic while grappled", eh? Nice.

Obligatory nitpick: It never said "no somatic while grappled", it said "no somatic while grappling".

Whether "grappling" is the same thing as "grappled" is a moot point now, of course. :-)

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