Horselord
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Go with the most recent printing/errata if in doubt. (Applies to anything really.)
This would mean use Ultimate Equipment. So it is a light weapon, 5 gp 1d3/1d4 damage, ×2 crit, 3 lbs, Slashing, Performance.
So it really is a scourge without any grapple ability (Paizo should release stats for one!), or a whip without all the reasons to use a whip.
blackbloodtroll
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Indeed, the Scorpion Whip is quite odd.
For example, one uses Piranha Strike with a Scorpion Whip, but then uses it as Whip, which is one-handed, and now becomes illegal in it's use with Piranha Strike.
In fact, there is no way to know how, and when, it switches.
Does it switch, or are all options available?
What type of action is it to switch?
Does the switch change the damage from lethal, to nonlethal?
Then things get really weird, when you use a Large Scorpion Whip.
| Joex The Pale |
No, no, I was being brief because I hate posting on my phone. It doesn't play nice with the website here for some reason.
How I rule it is that if you are Proficient with one type of whip, you are proficient with both. The problem arises when you pretend that one form of whip suddenly behaves as it couldn't possibly behave, rationally. If you have a Scorpion Whip which doesn't have reach, nor any of the other whip properties, it makes no sense that it would suddenly have them if someone that knew how to use a normal whip picked it up. So, I just rule that you get a free proficiency if take both weapons. The Scorpion Whip is a light weapon that deals lethal damage right off the hop without feats or magic, so it pairs well with a normal whip for two-weapon fighters just as it is. Since they are both whips, they both count for feats, traits and abilities, as long as the whip in question allows it. (eg. no reach with the SW.) Does that clear things up?