Scorpion Whips


Rules Questions

Sovereign Court

2 people marked this as FAQ candidate.

i have been searching the internet to find the answer to my question and have gotten alot of mixed reviews so i figured i would post it here and hope for a good answer.what i want to know is does a scorpion whip have reach, disarm, trip and performance or does it just have performance?


Short answer?

Ask your GM.

Don't count on it for PFS.

Scarab Sages

Go with the most recent printing/errata if in doubt. (Applies to anything really.)

This would mean use Ultimate Equipment. So it is a light weapon, 5 gp 1d3/1d4 damage, ×2 crit, 3 lbs, Slashing, Performance.

So it really is a scourge without any grapple ability (Paizo should release stats for one!), or a whip without all the reasons to use a whip.


RAW, The Scorpion Whip trades the reach, disarm, and trip for lethal damage. I had a Bard Dervish Dancer that dual wielded a Whip and Scorpion Whip for maximum effect.

AFAIK, there is no errata to Ultimate Equipment stating it has reach, disarm, or trip properties.

Grand Lodge

Ah, but if you are proficient with Whips, then you can use the Scorpion Whip, as a normal Whip.

Suddenly, it's one-handed, and has reach, disarm, trip.


blackbloodtroll wrote:

Ah, but if you are proficient with Whips, then you can use the Scorpion Whip, as a normal Whip.

Suddenly, it's one-handed, and has reach, disarm, trip.

By that logic it also ceases to do lethal damage.


PFSRD seems to agree w/ blackbloodtroll. Definitely a question for the GM, as I'm unaware of any other place w/ that parenthetical statement in the weapon features (ie, the books or an official errata), but it seems a reasonable house rule to me.

Grand Lodge

Indeed, the Scorpion Whip is quite odd.

For example, one uses Piranha Strike with a Scorpion Whip, but then uses it as Whip, which is one-handed, and now becomes illegal in it's use with Piranha Strike.

In fact, there is no way to know how, and when, it switches.

Does it switch, or are all options available?

What type of action is it to switch?

Does the switch change the damage from lethal, to nonlethal?

Then things get really weird, when you use a Large Scorpion Whip.


Looks to me like all these problems go away if we just remove the words " as a normal whip" from the description. That's how I've ruled it in my game.

Grand Lodge

So, you houserule as something completely separate?

Kind of makes the Scorpion Whip useless if it cannot be used with the various Whip feats, traits, and abilities.


Should have just made it similar to bastard sword - with whip proficiency use as whip, or take EWP (Scorpion Whip) and get all whip benefits but with lethal damage and whatever else.

AS good as this game is, many times they just thought too much


No, no, I was being brief because I hate posting on my phone. It doesn't play nice with the website here for some reason.

How I rule it is that if you are Proficient with one type of whip, you are proficient with both. The problem arises when you pretend that one form of whip suddenly behaves as it couldn't possibly behave, rationally. If you have a Scorpion Whip which doesn't have reach, nor any of the other whip properties, it makes no sense that it would suddenly have them if someone that knew how to use a normal whip picked it up. So, I just rule that you get a free proficiency if take both weapons. The Scorpion Whip is a light weapon that deals lethal damage right off the hop without feats or magic, so it pairs well with a normal whip for two-weapon fighters just as it is. Since they are both whips, they both count for feats, traits and abilities, as long as the whip in question allows it. (eg. no reach with the SW.) Does that clear things up?

Grand Lodge

I get it now.

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