| Mercurial |
| 2 people marked this as a favorite. |
Morning, all.
Just got finished running a couple of scenarios with a pre-made Dervish of Dawn character, just to make certain I've got their combat abilities down and I wanted to run the basics through on here so that the local experts could make certain I was on the right track and not going off the rails too much.
The combat was run at 15th level so I could test the effectiveness of switching back and forth between Inspire Courage and Inspire Greatness. The PC is an Azata-blooded Aasimar using the favored class option for Bards and is getting geared up for a Wrath of the Righteous run. Below is how the combat rounds roughly played out as far as the PC's actions went on her turn. 5-foot steps and actions by other players including buffs were omitted.
Round 1:
Swift action - start Bardic Performance: Inspire Greatness (+8 AC, +8 saves)
Standard Action - cast Dance of 100 Cuts (+5 attack, +5 Damage, +5 AC)
Move action - move into advantageous position
Round 2:
Free action - end Bardic Performance: Inspire Greatness
Swift action - start Bardic Performance: Inspire Courage (+8 attack, +8 damage)
Full Attack action - make full atack
Round 3:
Full attack action - make full attack
Free action - end Bardic Performance: Inspire Courage
Swift action - start Bardic Performance: Inspire Greatness (+8 AC, +8 saves)
Round 4:
Free action - end Bardic Performance: Inspire Greatness
Swift action - start Bardic Performance: Inspire Courage (+8 attack, +8 damage)
Full Attack action - make full atack
Round 5:
Full attack action - make full attack
Free action - end Bardic Performance: Inspire Courage
Swift action - start Bardic Performance: Inspire Greatness (+8 AC, +8 saves)
Round 6:
Move Action - Meditative Whirl
Swift action - Cast Cure Critical Wounds (on ally)
Standard action - Cast Dispel Magic (Targeted Dispel on Dominated ally)
(Dance of 100 Cuts ends due to failure to attack or move)
Round 7:
Free action - end Bardic Performance: Inspire Greatness
Swift action - start Bardic Performance: Inspire Courage (+8 attack, +8 damage)
Full Attack action - make full atack
Does everything as listed above look kosher?
| Mercurial |
Looks fine to me. You don't technically need to end the other performance as it automatically ends when you start a new performance.
The only issue is you say the PC is using inspire greatness; the ability you are referring to is Inspire Heroics.
Sorry, that's right - I sometimes get them confused.
Its also correct that the same character could use Inspire Greatness to gain a +4 attack bonus and 'refresh' 4d10 temporary hit points every round, yes?
| Mercurial |
Well once again the board mods get trigger happy - can anyone PLEASE tell me where in this post I ask anyone for advice on anything??? The sole purpose of this thread is to ensure the legality of using swift actions to activate abilities in the manner shown, and to make sure that Dervish class features are being interpretted properly.
I get so sick of things getting moved from the correct forum to the incorrect one by people who clearly aren't even reading the posts.