Belts with (Permanent?) Ability modifiers


Rules Questions


This belt has a large silver buckle, usually depicting the image of a tiger.

The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn

Do items like this grant a permanent ability score bonus after 24 hours, so is it possible for a single person to buy one +6 after pooling money, then share it with his party? Does this also allow people to purchase every belt and wear them in turn for 24 hours to gain a permanent +6 to every stat? Also, if the bonus is permanent, is it an untyped bonus, and thus stacks with other bonuses such as the Ioun stones?


It is temporary for the first 24 hours, and permanent if worn longer. You still lose the bonus when the belt is removed.

Core Rulebook wrote:

Ability Score Bonuses

Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.

Strength: Temporary increases to your Strength score give you a bonus on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The bonus also applies to your Combat Maneuver Bonus (if you are Small or larger) and to your Combat Maneuver Defense.

Dexterity: Temporary increases to your Dexterity score give you a bonus on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The bonus also applies to your Armor Class, your Combat Maneuver Bonus (if you are Tiny or smaller), and your Combat Maneuver Defense.

Constitution: Temporary increases to your Constitution score give you a bonus on your Fortitude saving throws. In addition, multiply your total Hit Dice by this bonus and add that amount to your current and total hit points. When the bonus ends, remove this total from your current and total hit points.

Intelligence: Temporary increases to your Intelligence score give you a bonus on Intelligence-based skill checks. This bonus also applies to any spell DCs based on Intelligence.

Wisdom: Temporary increases to your Wisdom score give you a bonus on Wisdom-based skill checks and Will saving throws. This bonus also applies to any spell DCs based on Wisdom.

Charisma: Temporary increases to your Charisma score give you a bonus on Charisma-based skill checks. This bonus also applies to any spell DCs based on Charisma and the DC to resist your channeled energy.

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Silver Crusade

There's a belt that permanently modifies your ability to have children! ;)

Liberty's Edge

Mikaze wrote:
There's a belt that permanently modifies your ability to have children! ;)

LOL...and I don't think you mean a chastity belt. :p

I played a character...way back in 1st ed AD&D that was male for the first part of her life...never had any kids, though... ;)


To answer the second part of the question as well: The bonus is still an enhancement bonus. Becoming permanent doesn't change the type of bonus granted by the item.

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