jjaamm
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Summon Good Monster
Source Champions of Purity pg. 33
You can summon the aid of creatures driven by their very nature to destroy evil.
Prerequisites: Good alignment.
Benefit: When casting summon monster, you also gain access to the list of good monsters below. Your righteous determination grants these summoned creatures the Diehard feat. You may still summon creatures from the standard list, but without the Diehard feat.
I am so buying this
| DM_Blake |
| 1 person marked this as a favorite. |
I don't see how Diehard benefits summoned creatures, since they go away at 0 hit points.
There's two ways to look at this:
1. The author of the feat gave the summoned good monster an ability that it cannot possibly use. Bad author! Very BAD!
2. The author of this feat assumed that DieHard keeps it from dying and therefore keeps it from being unsummoned and therefore his intent was for Diehard to keep the monster from going away at negative HP but not dead.
Using that assumption, a creature at -HP but less negative than its CON score would be staggered but still able to move and even attack, causing -1 damage to itself each time it attacked. It also could be healed. It wouldn't be unsummoned until its -HP matches its CON score.
(I still say "Bad author!" because he should have made this clear in the feat description)
Mikaze
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2. The author of this feat assumed that DieHard keeps it from dying and therefore keeps it from being unsummoned and therefore his intent was for Diehard to keep the monster from going away at negative HP but not dead.
Using that assumption, a creature at -HP but less negative than its CON score would be staggered but still able to move and even attack, causing -1 damage to itself each time it attacked. It also could be healed. It wouldn't be unsummoned until its -HP matches its CON score.
I believe this is the popular interpretation of intent on the boards. It's what I'd roll with at least.
It actually makes a flavorful bit of sense too. It's a Good-powered call for aid to celestial beings that enables them to stick around and stay in the fight longer even if it means suffering a bit more. That self-sacrificing nature and all that.
The black raven
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jjaamm wrote:I would say this specific rule over rides the general ruleIn this case, nothing is being overriden, though. The critter goes to 0 hp, poof!, it's gone. The effects of Diehard don't come into play because it doesn't stop you from going negative.
There has been a FAQ answered on a similar point. I feel it's safe to assume that the feat does indeed have some use ;-)
"Half-Orc, Ferocious Summons: How does this ability work if a summoned creature disappears when it reaches 0 hp?
The summoned creature does not disappear at 0 hp, instead it disappears when killed (when its current hp get to a negative amount equal to its Constitution score)."
| Pizza Lord |
| 1 person marked this as FAQ candidate. |
Interesting, but does this mean it only applies to creatures brought into play with Summon Good creature, or does it mean that any summoned creature which would otherwise have the Diehard feat now also ignores the rules?
Regardless of whether there is an available creature on the list, it's a possibility and needs to be addressed. Most likely, errata on the Summon Good ability needs to be done.
Otherwise, certain creatures that would otherwise be destroyed, not just unconscious at 0, like some undead or constructs might have abilities that would let them stick around well beyond the tested power level for their placement in summon lists.
A certain undead could have captured life essences that technically let it survive beyond destruction and a player could reasonably say that it's the equivalent of a Diehard situation for a summoned undead.