Eidolons and Afflictions


Rules Questions


When an eidolon has an affliction, do they retain it if unsummoned and resummoned later? Do they continue to suffer while unsummoned? And if they die from Constitution damage as the result of an affliction, what happens?


So, in order :
Yes
Yes
When they are summoned again, they have 1 CON (or CON damage + penalty equal to CON score -1)


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That would seem to put them in a perpetual state of dying, then - they "die" from the Con damage, and are automatically unsummoned - except that doesn't remove the affliction, so upon being resummoned they take more Con damage, die, and are unsummoned... unless they are cured or make their save on the one turn they exist.


I am pretty sure the answer is that unsummoning and then resummoning "resets" the eidolon. All effects, positive and negative affecting the Eidolon would go away and you'd get a fresh Eidolon. The only thing that explicitly stays is HP damage.

So, I'm pretty sure if an Eidolon died from Con loss, you could unsummon and then resummon it again with full Con (but half HP).

I have nothing special backing this up, however, other than my reading of the Eidolon rules (and summoning rules in general).


mplindustries wrote:

I am pretty sure the answer is that unsummoning and then resummoning "resets" the eidolon. All effects, positive and negative affecting the Eidolon would go away and you'd get a fresh Eidolon. The only thing that explicitly stays is HP damage.

So, I'm pretty sure if an Eidolon died from Con loss, you could unsummon and then resummon it again with full Con (but half HP).

I have nothing special backing this up, however, other than my reading of the Eidolon rules (and summoning rules in general).

Unfortunately eidolons never heal ability damage naturally and keep any ability damage done to them between summons.

As for breaking the affliction-Con-loss cycle, all afflictions have a frequency. Spells to remove the affliction or heal the con loss can usually be done between the affliction "hits". Poisons usually only last so long anyway and diseases usually have a 1/day frequency. So this type of cycle is unlikely to occur in the first place. Also 20's can be rolled.


Avianfoo wrote:
Unfortunately eidolons never heal ability damage naturally and keep any ability damage done to them between summons.

First, I don't see that anywhere in the rules--it says they don't heal naturally, but there's nothing about keeping ability damage, only HP damage.

Second, I wasn't suggesting that it heals the ability damage, exactly, but rather that the creature as a whole is "reset." Eidolons are treated as summoned creatures, except that they don't get sent back until they are at full negatives and are summoned with the same HP that they left with. It doesn't say anything about any other affect or ability or any other kind of damage whatsoever.

Therefore, I would suggest that only HP damage remains between summons.


Avianfoo wrote:
mplindustries wrote:

I am pretty sure the answer is that unsummoning and then resummoning "resets" the eidolon. All effects, positive and negative affecting the Eidolon would go away and you'd get a fresh Eidolon. The only thing that explicitly stays is HP damage.

So, I'm pretty sure if an Eidolon died from Con loss, you could unsummon and then resummon it again with full Con (but half HP).

I have nothing special backing this up, however, other than my reading of the Eidolon rules (and summoning rules in general).

Unfortunately eidolons never heal ability damage naturally and keep any ability damage done to them between summons.

As for breaking the affliction-Con-loss cycle, all afflictions have a frequency. Spells to remove the affliction or heal the con loss can usually be done between the affliction "hits". Poisons usually only last so long anyway and diseases usually have a 1/day frequency. So this type of cycle is unlikely to occur in the first place. Also 20's can be rolled.

The reason this came up is because in my last game an eidolon got hit with Tentamort venom. This is poison, but doesn't have a set duration - it hits every two rounds until a save is made, and further because it does Con damage it makes the saves less likely to succeed. Yes, the eidolon can eventually manage the save, but it is entirely possible that the eidolon would manage to reach Con damage equal to it's Con score. So if you are right that Con damage doesn't heal naturally, then the eidolon would be summoned, instantly die from the Con damage, and unsummon before any actions could be taken. This would imply that killing an Eidolon with Con damage effectively removes the summoner's class feature on a permanent basis.

Silver Crusade

mplindustries wrote:
Avianfoo wrote:
Unfortunately eidolons never heal ability damage naturally and keep any ability damage done to them between summons.

First, I don't see that anywhere in the rules--it says they don't heal naturally, but there's nothing about keeping ability damage, only HP damage.

Second, I wasn't suggesting that it heals the ability damage, exactly, but rather that the creature as a whole is "reset." Eidolons are treated as summoned creatures, except that they don't get sent back until they are at full negatives and are summoned with the same HP that they left with. It doesn't say anything about any other affect or ability or any other kind of damage whatsoever.

Therefore, I would suggest that only HP damage remains between summons.

Yeah because Eidolons need to be more powerful than they already are /sarcasm.

Scarab Sages

mplindustries wrote:
I am pretty sure the answer is that unsummoning and then resummoning "resets" the eidolon.

Nothing in the rules alters the duration of spells on eidolons while unsummoned.

An eidolon that is banished and resummoned should still be under any effects whose durations have not expired, positive or negative. Beneficial effects that would have healed the eidolon (infernal healing) would have no effect while the eidolon is unsummoned as healing is specifically prohibited.


I forgot to quote the FAQ in my post above. This one :

Quote:

Summoner: What happens when a synthesist (page 80) takes ability damage or drain while the eidolon is present?

The eidolon takes Str, Dex, and Con damage or drain, the summoner takes Int, Wis, or Cha damage or drain. If this bring's the eidolon's Str or Dex to 0, the fused summoner/eidolon is helpless (though he can still dismiss the eidolon). If this brings the eidolon's Con to 0, it dies and returns to its home plane. If the eidolon goes away (whether dismissed, banished, or killed), the summoner immediately begins using his own Str, Dex, and Con.

There is no "spillover" for extra ability damage or drain beyond what it takes to reduce the eidolon to 0; if an eidolon with Constitution 1 takes 3 points of Con damage and dies, the summoner doesn't take the "extra" 2 points of Con damage. However, ongoing effects (like continuing poison damage) would affect the (non-fused) summoner after the eidolon disappeared.

Remember also that the eidolon does not heal naturally. Just like hit point damage, any ability damage or drain the eidolon has persists between when it is banished/dismissed/killed and when it is resummoned. The exception is an eidolon killed by Con damage (which, if resummoned, would still be at 0 Con and immediately die and vanish); in this situation, the resummoned eidolon is cured of 1 point of ability damage or drain so the amount of damage or drain is 1 less than its actual Constitution score, allowing it to live.

Effects that cure ability damage or drain work on the eidolon's ability scores when it is summoned.

—Sean K Reynolds, 08/03/11

It's hidden in the FAQ for Ultimate Magic.


Avh wrote:
It's hidden in the FAQ for Ultimate Magic.

Thanks. Was looking for that.


You're welcome.


Well, that pretty much answers most of it!


Yep, I was wrong. Pretty brutal, though--hope you like your Summon Monsters for a while.

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