Item Will Saves? I can't find the rules.


Rules Questions


Chill Metal allows for an item will save. I found the ruling for Magic items but not for mundane ones. Any help.


Mundane items use their wielder/bearer's saving throw. Unattended mundane items make no saving throw at all.


Drejk wrote:
Mundane items use their wielder/bearer's saving throw. Unattended mundane items make no saving throw at all.

Thanks man, any way you can source? Just can't find the ruling anywhere.


I punched in a search at d20pfsrd.com and got a result under Equipment / Damaging Items. Did the same at the PRD and got a similar result after a little bit of looking.


It's under the Magic rules section under Saving Throws.

PRD wrote:
The spell can be cast on objects, which receive saving throws only if they are magical or if they are attended (held, worn, grasped, or the like) by a creature resisting the spell, in which case the object uses the creature's saving throw bonus unless its own bonus is greater.

So if the item is "attended" (held, worn, grasped, etc) then it uses the attendee's Will save. If it is unattended, it gets no save and suffers the effect as if it had failed the save.


Kazaan wrote:

It's under the Magic rules section under Saving Throws.

PRD wrote:
The spell can be cast on objects, which receive saving throws only if they are magical or if they are attended (held, worn, grasped, or the like) by a creature resisting the spell, in which case the object uses the creature's saving throw bonus unless its own bonus is greater.
So if the item is "attended" (held, worn, grasped, etc) then it uses the attendee's Will save. If it is unattended, it gets no save and suffers the effect as if it had failed the save.

Perfect, Thanks my friend.


Why does it not make any sense to me that a bow in someone's hand can use the holder's will save when targeted by Warp Wood? Why does it make a difference when the WIELDER is not being targeted by the spell?

After all, the bow is not suddenly intelligent with a wisdom score just because it's held.

Can someone explain to me why? Preferably without just saying 'cause the game says so' or 'its for game balance.'

Dark Archive

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Perhaps the wielder's aura extends to items held in the hand, and that is enough to interfere with effects cast on those items?

Anything can be justified by fluff.


That is a plausible reason. Thanks, I think I can use that as justification.

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