Diabolist & Imp companion


Rules Questions


I'm getting confused about the imp companion blocks (Diabolist PrC) & the animal companion table (Druid).
The block under the Diabolist PrC page provides an advanced (4th level) imp companion, but it doesn't seem to square with the advancement under the animal companion table.

I'm going to have a Wizard 6/ Diabolist 1.
What would be the final stats for the critter when he appears.
- stats (Str, dex, con, etc...)
- SLA's
- feats
- skills pts

he can use the animal companion tricks to gain alternate shapes or minor SLA's.


Starting Statistics: Size Tiny; Speed 20 ft., fly 50 ft. (perfect); AC +1(+5) natural armor, total AC 22 (10, +5 natural, +5 dex, +2 size); BAB +4, Attack +11 sting (1d4+1 plus poison) Ability Scores Str 12, Dex 20, Con 10, Int 13, Wis 12, Cha 14; Special Attacks poison (Frequency 1/round for 5 minutes, Effect 1d2 Dex, Cure 1 save; DC 13 Con-based DC); Languages Celestial, Draconic, Infernal; HD 6, hp 33,
saves F +2 R +9 W +6.

Special Qualities spell-like abilities (CL 6th), constant-- detect good, detect magic, 1/day -- suggestion, invisibility (self only), spell-like ability (CL 12th), 1/week-- commune. one alternate form (beast shape I, boar, rat, or raven, or beast shape III, young giant spider)

It also has :

- feats : 3 (I assumed weapon finesse in the stats above)

- skills : 18 (6*3)

- 3 'bonus tricks' from the list

- evasion

- link

- share spells

- devotion

* I already added the ability bonus to dexterity, if you get another you might pick intelligence to gain extra skill points.


Do the feats gained as an animal companion supersede the normal feats gained by an animal?


Okay here's the real kicker

The Imp companion is an animal companion with share spells

why is this important ?

because the Imp uses d10 hit dice NOT 1/2 the wizards HP

Then throw in Share Spells

And oh look all those lovely wizard polymorph spells he wouldn't be caught dead casting on himself now turn your Imp into a Polymorphing Murder machine with enough HP to survive ;)

Beast Shape IV, Giant Form II, Form of the Dragon III on a d10 HD Imp, sign me up :D

Played a Wizard Diabloist a few years ago and I can tell you having a pet Dragon using Imp and form of the Dragon was awesome fun ;)


cZak wrote:
Do the feats gained as an animal companion supersede the normal feats gained by an animal?

Yes they do, you can pick all the feats the imp qualifies for. I only built imps for NPCs, but I gave them weapon finesse and ability focus (poison) by default which I think are pretty solid choices. Unlike the normal imp this imp's poison does not have a racial +2 bonus to the DC but will get stronger as it advances in HD.

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