| Karse |
| 1 person marked this as FAQ candidate. |
Death or Glory (Combat)
Even when facing a larger foe, you aren’t afraid to take great risks in order to finish the fight.
Prerequisites: Str 13, Power Attack, base attack bonus +6.
Benefit: Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on the attack roll, damage roll, and critical confirmation roll. You gain an additional +1 on this bonus at base attack bonus +11, +16, and +20 (for a maximum of +7 at base attack +20). After you resolve your attack, the opponent you attack can spend an immediate action to make a single melee attack against you with the same bonuses.
Special: You can combine the full-round action attack this feat allows with the benefit of Vital Strike, Improved Vital Strike, or Greater Vital Strike.
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Question 1
Can I still have this bonus if I'm large (or if Im somehow Huge) with for example using an Enlarged Potion and I'm fighting a Giant, Stone (Large)? Because we would be of the same size (or larger than my target if I were Huge).
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Devastating Strike (Combat)
Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
Prerequisites: Vital Strike, base attack bonus +9.
Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). This bonus damage is multiplied on a critical hit.
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Question 2 (This one is confusing)
If I use a Greatsword and Im enlarged (Greatsword do 3d6 dmg) and I use Vital Strike which doubles my weapon dmg, granting me +3d6 extra dmg.
Would I get +6 extra damage for just using Vital Strike? Or I only get +2 for Vital Strike, +4 when using Improved Vital Strike and/or +6 when using Greater Vital Strike?
| StreamOfTheSky |
1. The feat cares about the enemy's size, not his size relative to you. The fluff text is not always how the feat works, people could find plenty of examples where there is a miss-match as there is here if they looked. So yes, feat works.
2. You get +2 damage per extra die of damage granted. So with a 3d6 base weapon damage, you'd get +3d6 vital strike damage, and thus +6 damage from devastating strike.
Side note: Death or Glory is a horrible, awful feat and you should never take it, or if too late for that, never ever use it. It's plainly not worth it. Just full attack.
| StreamOfTheSky |
If you'd like, there was a thread a while back about how bad DoG was. Before the added bonuses, I think, but even so it's still bad.
I made up a new feat based on the theme of what you'd expect "death or glory" to be like. If you're interested.
If you must go to hell, you're going to make sure you at least have some traveling companions!
Prerequisites: Con 15, Diehard, BAB +6
Benefit: If you are at exactly 0 hp remaining or less, you gain a +4 bonus on all attack rolls and saves against mind-affecting and fear effects, and all physical melee damage you inflict is doubled (extra damage dice beyond the weapon's base damage dice are not multiplied). If you are in a Rage, as the Barbarian class ability or similar, rounds spent at 0 or lower hp do not expend a round of your daily rage allotment.
Special: You lose the benefits of this feat for the round on any round that you take the Run, Withdraw, or Total Defense actions, or a partial action version thereof. The benefits are regained on the following round at the start of your turn.
DesolateHarmony
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Devastating Strike (Combat)
Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
Prerequisites: Vital Strike, base attack bonus +9.
Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). This bonus damage is multiplied on a critical hit.
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Question 2 (This one is confusing)
If I use a Greatsword and Im enlarged (Greatsword do 3d6 dmg) and I use Vital Strike which doubles my weapon dmg, granting me +3d6 extra dmg.
Would I get +6 extra damage for just using Vital Strike? Or I only get +2 for Vital Strike, +4 when using Improved Vital Strike and/or +6 when...
I think this one is per weapon damage dice roll, so +2 for Vital, +4 for Improved and +6 for greater, as indicated by the bolded text I marked, and the listed maximum. It's a little bonus, but it is multiplied on criticals.
| Karse |
1. The feat cares about the enemy's size, not his size relative to you. The fluff text is not always how the feat works, people could find plenty of examples where there is a miss-match as there is here if they looked. So yes, feat works.
2. You get +2 damage per extra die of damage granted. So with a 3d6 base weapon damage, you'd get +3d6 vital strike damage, and thus +6 damage from devastating strike.
Side note: Death or Glory is a horrible, awful feat and you should never take it, or if too late for that, never ever use it. It's plainly not worth it. Just full attack.
Hmm yah by RAW that seems to be the case. On the 2nd one maybe the best words werent used for the feat, so its somehow confusing, but probably they work as you say.
On the side note.... yah most likely the Full Attack would hence more damage but I guess these are always nice to start a battle or approach to enemies since full attacks cant be made while moving more than 5 ft.