| Where is my drink |
Hello, me again looking for advice as usual.
The thing in question this time is my character wisdom. I am looking through items I might want to get my hands on at some point in the game, and im having a hard time deciding what to "gear towards". We have a half-orc barbarian and he is basically a damage machine(when he hits, haha) and i feel any items that are geared for strength he will want. So what stats should i focus on for an inquisitor?
I read a few guides and things, and i think i have my character down pretty well, but im at a loss here.. What can wisdom help me with(spellcasting i know, but how, i guess)?
Thanks for the help, you guys are always good.
| Where is my drink |
Have you read Inquisitor? Wisdom is everything for them.
I guess i do understand that point, thats why im asking about it.
I more want to understand what specifically it can do for me. Some of the abstract ways the books describe things, or specifically which lines are important in a sea of text can lead to misunderstandings in my mind. That is why i come here to ask, sorry to sound daft.
I will go read about it again and see if i can make more sense of it.
| jerrys |
extra spell slots per day
higher save DCs (enemies less likely to resist spells)
bonus to initiative
bonus to monster-related knowledge rolls.
will saves
affects several relevant skills (sense motive, perception, survival, heal, maybe couple others)
Some of the archetypes apply it to other things too.
I think it's very good for an inquisitor, though obviously strength is good too.
edit: your handle makes me need a drink
| Where is my drink |
Thanks very much.
As i read the description out of the book again and try to digest it, what youre saying makes perfect sense.
So if i have a wisdom rank of 16(+3) i should be able to cast a level 3 spell on top of my 4 level 1s and 2 level 2s? is that correct? or am i reading the tables wrong?
Thanks again, awesome black and white way to see it.
The reason thats my handle is because i always misplace my drink, heh, so im always saying that sentence.
Imbicatus
|
Dip into Cleric or another class that has channel energy, take Channeling Scourge, Channel Smite, and Guided Hand. For the cost of three feats, you can use wisdom as your attack stat, add your inquisitor levels to cleric levels for determining damage dice, and add the enhanced channel damage to a melee attack.
| Rynjin |
If you pump Wis as an Inquisitor you can basically be a Will save GOD by 11th level.
Stalwart is basically evasion for Will (and Fort!) saves, which is a very cool ability IMO, because if I recall there are quite a few nasty effects that have Will/Fort saves for partial effects (that are still pretty bad).