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I appreciate all the input, and everyones POV. With whats been said I think im doing a fine job of the information given, and now i have even more feedback to bounce off of when my players use their checks.

Thanks everyone! feel free to keep posting if anyone else has more to add, but i think i have what i need from this.


Belafon wrote:

The name “Monster Lore” as it appears on that d20pfsrd is not an official game term. But what it is referring to are the same rules found under the Knowledge skill in the CRB (page 99).

Quote:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
It’s not exactingly defined, and it sounds like you are more strict than most GMs. Usually a supernatural or extraordinary ability would count as a “special power” just like “immune to cold” would count.

Eh, im not too strict which is why im here asking. I dont want to punish players for being curious or diving into rules.

Maybe a better question would be - Can you directly identify these abilites like you could with spellcraft? With spellcraft ill tell them the exact spell, and they can look it up or i can tell them what it is.
If they get high enough knowledge checks though, ill give them just about everything BUT the actual (non spell or spell like) abilities name and crunchy functionality.
I might tell them what it does and how it works, but not the specific DC, name etc...

But hey, maybe that does make me strict.

Maybe its just a personal thing then? Like, its up to me to tell them the actual ability rather than sidestep it?

Any other feedback would be good too. Appreciate the replies!


GM here:

I have a player who is very good at knowledge checks, and recently he got sick of running into supernatural or special abilities that higher level monsters have since from my understanding there is no way to detect what they are.
A lot of the time I will give him some hints of information just from his high knowledge, but i rarely if ever tell him about the SU or EX directly.

I might say "you have heard tales of this monster being able to suck the very moisture from your skin, causing you great pain" etc..

He recently tried to use Spellcraft to identify a SU, but after some reading i eventually came to the understanding Spellcraft wouldnt be able to do it because, as the name implies, these are not spells.

He then spent quite some time trying to find a rule or a way to identify these. First he tried to say that knowledge checks should cover it. To a degree, sure maybe. Im a flexible GM. When I asked him to cite his source, he pointed me to Monster Lore.

Monster Lore is on the same page as knowledges on pfsrd, in fact it is right below the DC table.
However, I know that Monster Lore is also an ability. I played an Inquisitor in 2 different games, and Monster Lore was something I assumed only I could do.

I searched the physical core rulebook and advanced players guide and all I can find is inquisitor having it. It is not listed with other Knowledges in the same way as on the site.

TLDR;

Is Monster Lore something anyone can do, or must you possess the ability?
Is there a way to identify SU or EX (special abilities that arent spells) some other way?

Thanks to anyone who reads or replies!


Mark Hoover 330 wrote:
So you're not going to run the Skinsaw Murders chapter at all?

I have not even looked into it really. A friend told me it was solid, and i may start to lead into it, but i really just want to get away from following the this AP and move my players somewhere a little more... diverse? Interesting? Ive played so much Sandpoint, just not feelin it.

So probably not.


After years of not playing and life moving on, I have finally come full circle from being a new player in RotR to GMing it myself.

So here is what I am looking for-

I have a party of 4, with 1 player who will join after we complete the Nualia arc in the Burnt Offerings(first "chapter") in the Rise of the Runelords Adventure path.

After this point, even though this is my first in depth DM role, i want to break away and homebrew the rest of the adventure. I have played quite a bit, and I do not lack imagination- i just want to make sure i can pull from the source material of Pathfinder while also creating interesting things on my own.

My players are currently going through thistletop, and will soon face and presumably thwart nualia.
My idea is to create a world event after this piece, and sort of really "dig in" to the game.
So far my PCs have been having a great time going through, and they know that i have written plenty of pieces myself, but there is a narrative currently since i am following the AP loosely.
Tsuto is in jail, and the PCs and Shelelu are making their way forward.

What i need is for them to defeat Nualia, have something impactful but ominous happen, then they go back to town and get their due rewards for this accomplishment.

So my "ask" is this:
(help! lol)
My other PC that wants to join will be a witch(he is a vet, while my PCs are either new, or have not played in years). I would like to tie this in somehow, but that is not the core of my question(ideas welcome however).

I was thinking after Nualia, perhaps when they visit Tsuto in jail, he could become possessed or something and have a strange event happen in or outside of Sandpoint. At that time i can really move past what i consider to be the "tutorial" of the game.
I was considering a larger demi-demon god who is even above lamashtu could be waging a war somewhere else, and a portal gets opened and our PCs get sucked into a place they dont recognize, with an ominous warning from a possessed Tsuto that their fight against evil is far from over etc etc...

Question is.. Where? What God/Demon? Why? etc etc...
I can fill in some blanks of course, but I am not sure of the specifics.
I would like to dump them somewhere less civilized or barren(with some cool stuff, rather than just goblins, bandits etc). They have been able to go back to town and sort of get heals or food or whatever comforts almost whenever they choose at this point. Dropping them off somewhere that they need to scavenge a bit(not super brutal, just.. interesting enough) and then they can come to a town or something would just be interesting.
They could meet the PC Witch during the World Event, or maybe soon after they are transported away they run into her.

The question is what would be an interesting location, close enough to civilization or an interesting area where they could continue their quest to kill demons, but also somewhere a little less simple than sandpoint. Whether thats by local customs or just because its a different kind of city, i dont care.
I am looking for interesting ideas about how i can further these pieces for an overall arc.
I imagine this campaign will probably last months and possibly years, so i need to prep for a longer arc that is also interesting, but this seems to be a nice setup.

TLDR:

PCs about to finish burnt offerings, defeat nualia etc... Not interested in moving on to the Skinsaw Murders AP(not because it sucks, just because im not).
Need a world event that sort of spells out "hey, this town isnt the only place this is happening. Demons seem to be trying to take over everywhere at once, but its all smaller-scale attacks. Maybe a large battle that opens a portal/hole that they end up getting sucked through etc..."
I can write the story itself, but the question is how does Pathfinder Lore fit into the picture? I enjoy using it as i can reference better, but im open to homebrew locations and stuff as well. just looking for advice.

If it matters, my PCs are the following.

Human slayer
Dwarf Forgemaster(cleric)
Gnome swashbuckler(LG)
Human oracle
The player that would be joining wants to be a Changling Witch. I would incorporate this into the story somehow if possible, as i really enjoy surprises (and springing them on my PCs of course).

How can i tie my ideas down a bit? Any advice is much appreciated and thanks for reading. I know these forums can get long winded, but i cant think of any shorter way to explain.

Thanks friends!


Alright, I almost feel bad for the change of heart, but I decided on a Gunslinger at the last moment. Not sure what came over me, but I guess I figured if it was going to be a short campaign I may as well try out something interesting to me that might be good or lame.

Thank you for all the help though, I really want to play a bard in some future game, for sure.


Probably would go ranged if the damage isn't decent by the way


I think I will go with bard... still torn about oracle.

But let's see a build, level 1, 20 point buy. Anyone wanna assist me on that?

And...go!

Also, thanks for the great positive feedback, its been great


So, long story short here:
We are currently about to start the Kingmaker campaign, but according to our GM we are likely not going to make it past level 4-5. People are moving soon etc etc.. But we really want to get a new player involved and get a little playtime in for her.

There will be 3 of us, and the other 2 players classes will be a Monk and a Ranger with 2 weapon fighting(so I assume melee). We are not allowed to be Evil characters and all that jazz.

Now in my other game I am an inquisitor and I love it. I can do decent damage, I have a few spells which are useful enough, and I have skills all day which makes most of my roleplaying(my favorite part of the game) a lot of fun.
I have tried a paladin in a different game and seen what some other classes can do, but I am having a hard time finding something that has something that really grabs me.

I was thinking gunslinger or Oracle maybe... But honestly I have no clue at this point what would be fun. Rogue has the skills but Im not sure about damage at those levels...

TL;DR
Making a new character for Kingmaker, only going to level 5, other two players are a melee ranger and a monk. Want something that has cool skills and can roleplay in a fun way, but isnt useless in combat.

Thanks!


I actually do have the players guide and i have been working on it. I have most of the stuff on their solid, and at this point I have figured out a lot of what i was trying to do.

But yeah, thanks for the advice, it actually was helpful in the past few hours creating this ridiculous backstory. I appreciate the input


Also- what sorts of things define a tiefling? Do i have to be a red demon looking guy, or can i be a different color or have only a small way to see my demon-ness.

Do i have to have horns and basically look crazy with sharp teeth, or can i have something more interesting like a tail i conceal or... i dont know... something not-so-typical. easier to hide, maybe?


I am going in to the Wrath of the Righteous campaign here and was wondering if I could get a little help on some specifics.

I am planning on being a tiefling, whose parents were cultists for asmodeus in cheliax. Where would be a decent region in cheliax for cultists to go hang out and have a crazy demon-birth? I was thinking afterwords that I could have been a part of the cult until I was in my teens and then maybe they tried to give me up for sacrifice and I killed them all and fled.

The road was rough and I was definitely killing and stealing and sowing chaos around when a follower of Iomedae defeats me in a battle and takes me hostage. Only hostage because if I was released I would likely slay the person. I am taken with this person for quite some time, maybe months even, until we are both captured by demons and cultists once again. While I am captured this person is trying to convert me to Iomedae. I have interest in hearing the tales because I am bored, and any talk is better than silence, though I really have no thoughts to worship any deity in light of what had happened to me in the past. The demons have us for a few days and I watch as this person of faith is broken and eventually slanders Iomedae and accepts asmodeus as his deity. They kill him anyways and I convince the demons that I am like them and they should let me go. Upon my escape I kill a few and flee once again. During my travel in the next few days/weeks I reflect heavily on who I am as a person.. Or demon. Unsure of my own path anymore, I realize his/her words had sunk in deeper than I imagined. Just as I am about kill myself a cleric/paladin/anythingelsecool sort of "saves me" and takes me to kenebras. Im there for a period of time and eventually I become a paladin of Iomedae. I would like whoever saved and converted me to be sort of a loner. Someone out of the ordinary who would actually care to help a tiefling when there is a war of demons happening right outside the door. so-to-speak.

Did i mention that this will be a holy crusade, basically?

That should be enough to go off of. I kind of need the blanks filled in on specifics, really. Where exactly I came from, where I likely went in between here and there, any cool badassness background added with my parents or anything else would be apprectiated.

Might be too much to deal with, but yeah. trying to get this finished by tomorrow night so. Help is always appreciated.


Side by side boats, abyssal creatures vs our party. Thinking of casting silent image, but not sure what to do that will really mess with em. Tentacles in the water? A flying creature? Its raining and loud so sound isn't a huge issue.

Thanks!


Ravingdork wrote:

traveler's any-tool and robe of infinite twine are easily two of my favorites. There isn't much you can't do with those two items.

The cloak of the hedge wizard comes in several different flavors and is also extremely good. I often get the transmutation cloak for my fighters so they can use a 1/day enlarge person and expeditious retreat effect (really saves on potions) as well as being able to utilize mage hand and prestidigitation at will!

This is a really cool cloak. Wow. Mage hand seems useful as well. Thanks


This is an awesome list so far!

Thanks, I didn't realize so many things were so helpful.


5 people marked this as a favorite.

Earlier on the board I saw a mention about a cheap mask that's actually pretty cool. I was wondering if there is anything else for say, 2500 or under that's solid, fun, or useful?

You guys are always pretty helpful, so I thought I'd ask.

Thanks!


Most things basically say "if you fail you lose the spell" or something to that accord.

Im wondering if i have-say 3 level 3 spells, and i use one and it fails, or someone counters it or whatever.. Do i lose that spell, even though i could cast 2 more of the same spell because i have 2 level 3s left, or is that spell out of my list for the day, regardless of whether or not i have 2 "more" of it.

Is it just that spell on its own and its own casting that fails. Or do i lose that actual spell completely off the list?

Sorry if this is confusing, im just curious.

Spontaneous or prepared, how does this work?


Im about to level an inquisitor to level 7 and i was looking at the spell "Magic Circle". Its kind of confusing, is there anyone who could cut the fat, so-to-speak?

On a side note-if that isnt a great spell i would like to know what would be better? or what would level 3 spell would be a good choice. it seems difficult to even find one i care about TOO much. i always hate having a spell that isnt really useful, so.

Thanks!


Alright, makes sense I suppose. Thanks again


Two people are invisible, can they see each other? Why or why not?

I know you can see yourself, but one another?

Thanks!


I'm fighting against a group of pirates ship to ship. Trying to think of ways to use a wand of silent image in a non wasteful way. Any ideas? Or for any situations really.. I can think of some obvious ways like making some creature or something, but anything more inventive?

Also- what does a ten foot cube mean? Plus ten foot cube per level? Meaning..?

I'm probably just dense, but advice would be awesome.

Thanks!


Bam, that explains it all. Thank you very very much.


It's also under APG under Races.

well... im a human... so perhaps im missing something? Im specifically looking for the judgement increase or the intimidate increase.

If someone could literally hold my hand on the subject, that would be awesome... Otherwise ill keep looking i suppose. but so far no luck, heh.


I still cant seem to find it...

thanks though, ill keep looking. even my GM cant seem to find them, so its rough because he wont allow it unless i can use a book...


I have been using a few guides loosely to sort of cut the fat of my character when i dont want to go to the core book, and i try to keep in line with official paizo stuff, i have this guide here

https://docs.google.com/document/d/19N7y6cKFLAr2KMMiKc8A1XG6R4iOmwaNFS7iAs1 7zyU/edit?hl=en_US&pli=1

that shows all kinds of alternate favored class bonus options. Im wondering where i can find this or if it is official. I know i can add a skill point, HP, or extra spell to the list of spells know from the normal book, but cant find some things like intimidate bonus or judgement increase bonus.

Maybe these are no actually FOR pathfinder? can anyone clear this up?

Thanks!


I actually use conversion inquisition already, so that part is pretty awesome indeed.

I get an extra 1st and 2nd? so i get 5 and 3? or am i right about it being 4 and 2 times per day?


Thanks very much.

As i read the description out of the book again and try to digest it, what youre saying makes perfect sense.

So if i have a wisdom rank of 16(+3) i should be able to cast a level 3 spell on top of my 4 level 1s and 2 level 2s? is that correct? or am i reading the tables wrong?
Thanks again, awesome black and white way to see it.

The reason thats my handle is because i always misplace my drink, heh, so im always saying that sentence.


Nefreet wrote:
Have you read Inquisitor? Wisdom is everything for them.

I guess i do understand that point, thats why im asking about it.

I more want to understand what specifically it can do for me. Some of the abstract ways the books describe things, or specifically which lines are important in a sea of text can lead to misunderstandings in my mind. That is why i come here to ask, sorry to sound daft.

I will go read about it again and see if i can make more sense of it.


Hello, me again looking for advice as usual.

The thing in question this time is my character wisdom. I am looking through items I might want to get my hands on at some point in the game, and im having a hard time deciding what to "gear towards". We have a half-orc barbarian and he is basically a damage machine(when he hits, haha) and i feel any items that are geared for strength he will want. So what stats should i focus on for an inquisitor?

I read a few guides and things, and i think i have my character down pretty well, but im at a loss here.. What can wisdom help me with(spellcasting i know, but how, i guess)?

Thanks for the help, you guys are always good.


I have been trying to make a "wish list" for our GM for some things in the campaign here, and as I read about rods they sound pretty cool.

I really just want to understand what kind of damage they do, or how they work a little more specifically. Maybe im reading the wrong lines or not understanding, but I did try..

So do rods do 1D10 damage? plus whatever effect/ability they have?
Can you make them "magic" or "masterwork"?

If you they are already magical in nature(say it has a flame ability or something) is it considered a magical weaping in the same way?

basically I have a mace right now that i enjoy quite a bit and it does pretty decent damage as a magical weapon. If a rod can be as good/better than this, that would be pretty cool.

Im an inquisitor, and if anyone has any other ideas about items or things around that might be necessary or awesome for level 1-7, that would be awesome too.

Thanks! you guys are always great.


Are wrote:

Flanking adds +2 to the attack roll, not to the damage roll.

But otherwise, yes.

right, my bad!

thanks for clearing that up, awesome


Are wrote:

Yes, that's essentially what it means.

You'll deal an additional 1d6 damage, if both you and an ally with the same feat flank the creature.

so if i have solo tactics with this, as long as i am flanking, i get an addition 1D6. as well as the regular +2 to damage?

pretty sweet i must say..


(read that topic in a jerry seinfeld voice, heh)

I am an inquisitor class and I need to choose a teamwork feat, I dont have a high enough BAB to choose "Outflank", so i was thinking of choosing precise strike. I do not understand what exactly precision damage means... looked around the web, searched this forum etc..

it says-

"Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit."

So does this simply mean that I get an additional 1D6 of damage on the monster? Or is there something specific I am missing? I know that a rogues sneak attack is precision damage, and some other types, but im still a little thick as to what it actually MEANS.. heh

any help is much appreciated.


I'm thinking jalmeray, but reading on those, im torn. Pretty sweet ideas


MrSin wrote:
You can look that up yourself! I'll give you hint though... Its more than 1, and less than a bajillion.

Lol. I suppose I could. Thanks for the help!


MrSin wrote:
If you can't bypass its DR? Yeah its a bad match.

What are its hit points? Lol. That might help. Cheating like a meta gamer!


MrSin wrote:
Well... Its 3 CR above your APL. So its going to do some damage. Oil of bless weapon is your friend if you have access. Always have to carry some of that.

Damn... maybe we should run...


MrSin wrote:
Oh! No. Your hands are busy. The attacks would be made at a -5 and be light weapons you can't enchant without an AoMF so they wouldn't do much anyway.

Heh, no sweet way around it eh? Rough... thanks!


In a dungeon getting our butts kicked...

Magic weapon? Any tricks? We have a barbarian, cleric, ranger inquisitor. Lvl 4

Aaahh! Lol


MrSin wrote:
Why wouldn't it work? You can still wield weapons when you have claws. Natural armor has nothing to do with weapon wielding. And pounce is all of the attacks you would make if you performed a full attack.

I meant could you swing a two handed weapon and still use claw attack after? Basically.. if that makes sense.


I have a barbarian who wanted to use a two handed weapon with the beast totem rage power.

Is this possible? Our GM is pretty lax if we can find a way to work it in the game, but I don't know enough to make the call. Any advice?

I want him to use it, but I'm blade.

Help! Haha.

Thanks!


Ive read over the description, but I just cannot seem to figure out what the point is. Im kind of new to the RPG thing, so maybe I can get some sort of wings(because it mentions wings in the description) or something.

Thanks!


Hello again all!

I am trying to figure out where my inquisitor should hail from originally. He is chaotic neutral, and the backstory is basically that I am from a far away land that few people around probably know much about. Basically I made my origins sort of like a jedi type thing, except more fringe. So I am from a group known as the Unclaimed, who possess magical powers, but do not know specifically what they do until a certain time or age. I have been trained under a master and was on my way to visit the "elders" when my master had to depart, leaving me alone. He was to meet me in sandpoint in a weeks time etc etc.

I basically want to be from a far away unknown land, where most of us are part of this unclaimed way. Im not sure what deity im going with, but im leaning towards pharasma, alistria or gozra. Doesnt really matter too much since im switching my domain out anyways, so its really just for flavour.

I was thinking about Brevoy, since its kind of far from Sandpoint(where we are now) but still fairly close in proximity to the world itself. Otherwise if there is an even farther-away unknown land or something, that works well too. Brevoy folks also speak dragon which is one of my languages, so... i dunno. any help would be awesome!


"how are we rebuilding our characters after level 2?"

Because most of us are pretty new to the game, and dont have a great handle on what is important for characters or how to play other than on paper. We "get it", but you cannot fully understand until you play the game, i imagine.

Now that we have played a bit of the game and leveled up some, the GM wants to give us the opportunity to re-spec the characters so they can be a little more in-tune with how we want to play now that we understand the RP element and all that.

What sucks is i am SO TORN about this. sticking with inquisitor seems like a sweet call, but i really want to take a dip into barbarian now for all the sweet extras i could gain. gaaahh!

Then i started checking out the monk and thats pretty sweet too... what is a player to do!


It seems that you need to look at the outside sources here. The players, not so much the characters(although that is obviously important as well).

Sure, the character can say it was not malicious, or whatever, but the query is really:
Were you frustrated because you dont like how it went, or were you frustrated with the person playing, or frustrated with the characters simply acting out, or just being a jerk and all that.

Even if it makes the actual game kind of rough, it can still be fun as long as the outcome can be fun. It doesnt need to be some kind of hardcore thing for this to happen so much. This may sound stupid but-
Treat it like anime, maybe?

Talk to the player out of game for a moment, if you realize you were tired, or he wasnt being an a+~+%@$, tell him you are going to basically do something like anime. Before the commercial you see character X pull the trigger, but when the commercial comes back, you find out he missed, or something to that accord. You dont have to do this, but its one of many ways to handle it. Simple rewind, as someone above said.
EDIT: if he still chooses to pull the trigger, perhaps work that out as well beforehand. You dont want to tell people how to play, but you are allowed to lend a heavy hand sometimes. If he wants to shoot and make it fun, it still can be. it doesnt have to be a bullet to the head, or a hardcore battle, unless you have people at the table who would really feel cheated if you did that, but thats a different talk.

Its really just making the game fun IMO. If people have some stupid ulterior motives for making their players do things, or are just there to cause chaos when someone is busy... kind of rough.

as much as i love to be "real" about the game and everything, its still about fun overall, and if people are ruining others fun on purpose. thats basically where the line is to be drawn.

Just remember to be polite and understanding when you have these issues and dont give in to people throwing fits. dont be a jerk about it and sit on your high horse, but be nice. heh. good luck with them!


I recently was looking into this as well, and basically its just about how you play your character, and what you want out of situations.

If you enjoy the barbarian to smash and intimidate and rage and do what he does, and that always makes you feel awesome about the character, more power to that. If you like what he/she offers, of course stick with it.

But on the other hand, the benefits in this case may be less "powerhouse-y". So while you may lose your sweet HP bonus for one level, and rage etc... what do you stand to gain based on how you play? Do you want to do it because of social situations? do you want to do it because you feel you do too much damage? maybe because running up and smashing is boring and you want to do different attacks, or use different weapons?

The basis, from what i can tell is this-PFS tries to do away with the idea that multiclassing is a MUST. Instead, sticking with the core of your class can have a sweet payoff. So in some ways its encouraged to stick with it. On another hand, like i said, if your character isnt doing what you want it to do, perhaps outside of combat. Or your weapons arent what you want etc etc...

Hard to know what to do, im currently having the same problem with my inquisitor. He is pretty sweet, but sometimes i feel like i want him to be able to hit harder or have more HP... i feel your pain!


Taking a level of Barbarian doesn't change the hit dice from your Inquisitor levels and vice versa. A Barbarian 1 / Inquisitor 3 would have 1 d12 and 3 d8 in hit dice.

I'd suggest not dipping in your situation, since you are one level away from Bane.

So for one level i would have the sweet hit dice and sweet weapons, but after i go back to the inquisitor, im back to what i had before? is that correct? Kind of confused on that part of it.

as for the rest of the comments, i will take into consideration sticking with it. I AM playing PFS and i understand sticking with my character is sweet and all, but again, i may never hit level 20, so in a way i see it as nothing lost if i will never BE a 20th level anyways. Of course im new and what do i know! haha.

Im looking at dropping my CHR down to 7 and then use converstion inquisition to negate that drop and boost my "social" skills a little. Thing is, right now i have travel domain and love it, and i would have to lose it. If i chose barbarian multiclass, i could regain my movement speed. And again, i guess it depends on what sticks... What weapons i can use and when. if being a barbarian or whatever only works in my benefit for one level... meh thats a little rough.

Maybe a more specific understanding would help me out. What sticks and why, what stacks and why. etc etc. the core book/advanced players guide doesnt help me much, just says you can take ranks in other things. Im not trying to make life hard on myself, just want to know what there is to know.

Thanks again!


Another question.

Do you gain everything or just some of the features of the class. I see KrythePhreak mentioned that I gain the dice and proficiencies as well possibly? is that really true?

Seems in a way that you could really beef up some stuff in the long run, even with just one dip in level. I had not even considered barbarian, but if i can use huge weapons, get a permanently improved hit die(is it permanent? or just for the level of whatever you are?) and gain ANOTHER 10 feet of speed?

how is this possibrrruuu?


Hello again. I posted about an inquisitor build a bit back, but due to a lot of dialogue I did not level last week.. However, I recently was introduced to the prospect of multi-classing.

I really just want to know if this is a good idea for the inquisitor, and if so, how many dips should I take, and obviously for what class.

I was thinking of going rogue, but I dont know if the sneak attack is really worth it in the future. Im fairly new to the game so everything looks kind of appealing to me at times(i crapped on bard when we started, now that even looks kind of cool) and the more I read the more I think stuff would be cool.

Ill be level 4, and rebuilding the character, so i can basically take 1 level of whatever else. and I will have 3 levels of inquisitor. Im probably going to go with the "conversion inquisitor" domain for this rebuild.

I really just want something extra thats cool. I like the idea of the sneak attack and getting extra damage to flanking, but there might be other options that would make just as much sense, as i find my role in battle sometimes hard. Im much better at checks outside of that. the RP part seems to make more sense than what to do in battle at all times, although my DPR is not too terrible.

simply put-
Should i stick with the inquisitor, or should i multi class?


This seems like a case of "intent vs reception". Most things in life are upsetting due to lack of logic, lack of understanding, or both. The issue is that we are all not the same and sometimes that intent does not hit the person, so they dont understand.

Was this guy being a jerk about it? Or were you? Thats probably the simple question. Did it stop your fun? If so, was it because the rest of you are way hardcore about the game, or because this guy isnt hardcore enough(subjective, haha)?

Overall, what was the intent of the character. If the player is a jackass, thats just how its going to be, but if the RP element is even happening a little, intent of the player matters most, I imagine. Did he want XP? Were things boring and he was trying to have a bit of fun to break up the linear path? Loot to be had? Is his character all about kicking ass, or checking every room... etc etc.

If a guy is being an a+~~*@# in real life, thats one thing, but if people are getting too serious about the game or the way its being played and getting "madbro" about little things, thats rough. The problem here is that there were somewhat lame consequences for his actions in the grand scheme. THAT is where the frustration hammers away, and thats where I can feel your pain. You COULD be doing the main thing but now you have to spend a whole night messing with getting your gear back... yeah that would wear on me as well.

Guess it goes to show how things can end up when you do things that have consequences on everyone. Would be one thing to have to save him from trolls or something, but to have all your stuff gone... rough.

good luck!

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