| Tarantula |
| 1 person marked this as FAQ candidate. |
Just something I noticed. Destined Sorcerer capstone is this:
"Destiny Realized (Su): At 20th level, your moment of destiny is at hand. Any critical threats made against you only confirm if the second roll results in a natural 20 on the die. Any critical threats you score with a spell are automatically confirmed. Once per day, you can automatically succeed at one caster level check made to overcome spell resistance. You must use this ability before making the roll."
While Fighter capstone is this:
"Weapon Mastery (Ex): At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type."
So which one wins? Does the fighter auto confirm? Or does the destiny force a roll for a nat 20?
| Odraude |
If the fighter bypasses rolling, then a 20 was not rolled, therefore the Sorc wins?
No, it means that the fighter hits a loophole wherein he is exempt from having to make the confirmation roll. Basically, from my reading of the rules, the Sorcerer bloodline power depends on the fact that a person has to make a confirmation roll on their critical hits. If the fighter is exempt from it and simply auto succeeds, then he isn't affected by the power. It's a case of something very specific overriding another rule.
| Chemlak |
The 40th-plus level character who has both capstones wins, if only because there's nothing with stats in the game that can make him lose.
However, the answer is, as most have said, Fighter. His ability auto-confirms threats (can you take Weapon Mastery: Ray?). Feel free to roll the confirmation dice (general rule): it is automatically a critical regardless of the result (specific rule). Weapon Mastery just makes it easy by eliminating the need to roll the confirmation.
| Tholomyes |
The PC wins :)
I agree, in practice, but something tells me this is more theory. What my guess for the rules is that the fighter wins.
Essentially, I parse it with how I'd code it, and I think it goes something like this:
Normally the rule is:
If [Critical threat]{
If [Confirmation Roll]{
Output(Critical hit)
Else
Output(Not Critical hit)}}
However the Sorcerer replaces the requirement of [confirmation roll] from being [Attack vs AC] with [Nat 20]. However Fighter replaces the Confirmation roll layer entirely (or, rather, to be technical, makes the if condition always true), so the code now functions like this:
If [Critical threat]{
If [True]{
Output(Critical hit)}}
which is logically equivolent to
If [Critical threat]{
Output(Critical hit)}