
Krass Kargoth |

Greetings fellow Pathfinders. I want to make a cleric for an ongoing campaign (Council of Thieves) and I want him to be Macgyver-esque. We already have a fighter, a rogue and a wizard and we're severely lacking healing. We roll for stats and I get to use 16/16/15/14/12/12 - and place them any way I want.
My idea is to play a Cleric of Brigh with a high int and wis. Thanks to the knowledge and artifice I get to emulate Macgyver's knowledge and crafting skills. My DM is willing to give me Catch Off-Guard as a bonus feat so I can use improvised weapons ala Macgyver. He'll use his Traveler's Any-Tool as his divine focus and could use it as his weapon of choice as well. So here's the problem: how to build him?
STR 15 / DEX 12 / CON 14 / INT 16 / WIS 16 / CHA 12 .. with the racial +2 going into wisdom or strength. If STR, I'll swap STR and WIS and put the lvl4 point into wis so I have str18/wis16. I'll have two feats, but what to take? Fast Learner + Improvisation and Improved Improvisation at 3 will give me 7 skill points a level and a virtual +4 on any skill that I haven't put any ranks in. Alternatively, I could take Heavy Armor Proficiency and whatever and function as a skill-monkey tank with healing powers. Another option is to go the summoners route and take spell focus conjuration, augment summoning and summon good into superior summonings and the like. The first choice feels the most 'MacGyver'esque though.
Skills .. I was thinking of dedicating three to knowledges each level, two to crafts and the last two to spellcraft and disable device. This is assuming I do not take Improved Improvisation. If I do take that, I'll forgo the crafts and specialize in knowledge skills. My INT bonus, travelers any-tool and +4 combined with Crafters Fortune and or a Guidance should be enough to see me through any crafting I need to do!
One trait I'll take is Nimble Fingers, Keen Mind. A Brigh trait, it gives +1 on disable device and makes it a class skill. The other trait is open. Are there any cool traits that give bonusses on crafting? Perhaps Equipment Trick so I can use items for all kinds of purposes?
So, I need a build that takes me up to level 8 at least and makes me useful in combat, utilises my skills and abilities out of combat and SCREAMS Macgyver. HELP! :D

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Divine Magic, worshiping Brigh, what's the difference?
You will have trap disabling, and great UMD, and the Lore Mystery is all over this.
Just check out the Seeker archetype, and the Lore Mystery.
The Rough and Ready trait will replace the Catch Off Guard feat.
Nab the Focused Study alternate racial trait if going Human, and the Master Tinker alternate racial trait if going Gnome.

Krass Kargoth |

A lot. He ain't cursed and he ain't a pathfinder. He's an independent agent of Brigh who's in love with science. I can find and disarm non-magical traps which is good enough for me - the rogue player doesn't need to be outshined on every front. At lvl2 I got a +7 on every craft and can crank it up with spells to +12/13.
Rough and ready is indeed a cool trait, but technically I got no ranks in any craft skill haha.