Paladin Mount -- Am I Missing Something?


Rules Questions

Grand Lodge

There's nothing I can find in the RAW but it seems like a Paladin's mount would share it's immunity to Fear and later, Enchantments.

Does the RAW support this at all?

(Should it?)

Sovereign Court

A paladin's mount is certainly within 10 feet to get the bonuses due to the Paladin's aura but it doesn't share any of the immunities just as any animal companion doesn't get such bonuses.


Are you asking if the Paladin's mount gets the bonus from the Paladin's aura's that protect from fear, charms, and compulsions? Yes, he would get the +4 bonus if he is within the range, but he does not get immunity.

I guess to answer your question in a different way: the Paladin's mount counts as his ally. Unless the mount gets immunity from some other source that I'm unaware of it does not receive immunity.


IMC, we have a magus who rides a nightmare (through a weird mechanic), and it's always getting hit by fear attacks.

We also have a paladin who once fell victim to the same effect. (His mount is not immune to fear, and just gets the bonus.)

Grand Lodge

Yeah, in our campaign tonight a Player had just built a Paladin (9th Lvl) to replace his killed Fighter. He entered a Fear aura and his mount, a Large lion, was unable to enter due to a failed Will Save (despite the +4 ally bonus).

It didn't affect my PC (a CE Ranger/ Anti Paladin) but it did make me question why a Paladin's mount wouldn't be equally immune to Fear. I couldn't find anything to support my opinion in the RAW so I didn't mention it in the game. But I wanted to ask the Lords of the Boards.

Just in case.

(I think I'll Houserule that a Paladin Mount gets the Pally's Immunities.)

Liberty's Edge

W E Ray wrote:

Yeah, in our campaign tonight a Player had just built a Paladin (9th Lvl) to replace his killed Fighter. He entered a Fear aura and his mount, a Large lion, was unable to enter due to a failed Will Save (despite the +4 ally bonus).

It didn't affect my PC (a CE Ranger/ Anti Paladin) but it did make me question why a Paladin's mount wouldn't be equally immune to Fear. I couldn't find anything to support my opinion in the RAW so I didn't mention it in the game. But I wanted to ask the Lords of the Boards.

Just in case.

(I think I'll Houserule that a Paladin Mount gets the Pally's Immunities.)

So a CE Anti-Paladin and a LG Paladin walk into a bar...

How is that working for the group?

Grand Lodge

It's working just fine.

I'm a big Alignment guy and as such I argue that the Player determines what makes Alignment for HIS PC. The DM gets the monsters and the NPCs but each Player gets his and her OWN interpretation of what the Alignments mean.

So I have a specific agenda of what CE means for my PC. And my buddy has his specific agenda for what LG means for his PC. And we make sure, for metagame reasons that we don't conflict -- or at least, when we do conflict, we make sure that it doesn't adversely affect the game -- that it only adds to the fun/ dynamic of the roleplay.

In an odd twist, it was actually the other Player that had to come up with a reason why his LG Paladin of Iomedae would join my party. Usually the "odd" or contrary Alignment has to come up with a reason to join the party, why/ how it would work. But I've been evil since day one -- my PC is a racist, prejudiced, slavery/ caste-system believer who enjoys torturing evil monsters before we kill them.

But since I've been here from the start and have become the spokesman for the party (uber-awesome Diplomacy and I like that role anyway), the new PC has to think of a reason to join us.

It'll all work out just fine. We're all experienced and mature gamers and we're not gonna let some silly interpretation of Alignment disrupt having fun in our precious free time.


W E Ray wrote:


It'll all work out just fine. We're all experienced and mature gamers and we're not gonna let some silly interpretation of Alignment disrupt having fun in our precious free time.

Ignoring it is certainly one way round the problem.

Grand Lodge

It's not a problem.

It's certainly not ignored.

Grand Lodge

W E Ray wrote:
In an odd twist, it was actually the other Player that had to come up with a reason why his LG Paladin of Iomedae would join my party. Usually the "odd" or contrary Alignment has to come up with a reason to join the party, why/ how it would work. But I've been evil since day one -- my PC is a racist, prejudiced, slavery/ caste-system believer who enjoys torturing evil monsters before we kill them.

Your game and if that's the way your GM rolls, fine. If however I allowed Paladins in my games, your evil PC's behavior would lead to inevitable confrontation. If the Paladin can't moderate your behavior by his presence, he has no buisness associating with you.


I'm all for playing Evil charcters, they are fun and it can be interesting

I played a rogue/alchemist/assassin and had a blast. I had a hard job making sure my group never found out I was evil though, most of them were good and had they found out about my "side work" would have probably been put off.

However, if one of them would have been a paladin, my character would have not been able to be in the group since I would have detected evil very early, I started LN, became LE when I did my first assassination (there was alot of good story there).

I don't know how that's not a problem in game terms, but in RP terms I'm glad you guys can make it work :)

Grand Lodge

W E Ray wrote:

There's nothing I can find in the RAW but it seems like a Paladin's mount would share it's immunity to Fear and later, Enchantments.

Does the RAW support this at all?

(Should it?)

No it doesn't. The Paladin's mount is just another variation of the Druid's Animal Companion. It gets the same benefit from a Paladin's aura that the Paladin's companions would get, plus the normal benefits of being an Animal companion. (Which makes it much more survivable than the 1st-3rd edition predecessors of the same)

If your DM wants to give the player that, all power to her

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