| Writer |
I hear a lot that Reflexive shot is a lot like Snap shot, allowing you to make attacks of opportunity with a bow. However, people say it's limited to five feet. My question is, where in the rules is this indeed limited to only threatening five feet?
Reflexive Shot (Ex)
At 9th level, a zen archer can make attacks of opportunity with arrows from his bow. The monk still threatens squares he could reach with unarmed strikes, and can still only make one attack of opportunity per round (unless he has Combat Reflexes).
This ability replaces improved evasion.
Emphasis mine. So, can someone help me understand how this is limited to 5ft?
| tomorrow |
You italicized the relevant section. "The monk still threatens squares he could reach with unarmed strikes..."
I suppose it could have been clearer with the word "only" inserted before the word "threatens", but it really doesn't matter. The ability does not grant an expanded threatened area or a threatened area unique to your arrows, so even without the "only", you're normal melee threatened area is all you have regardless.
Strictly speaking, anything that would expand your reach with unarmed strikes should also expand your reach with arrows from your bow once you have this ability... which is kind of weird conceptually, but whatever. So, from that perspective you are not universally limited to only threatening within 5 ft, you're limited to what the threatened area you have for your unarmed attack happens to be.
| StreamOfTheSky |
It's not.
It's actually superior to Snap Shot in that respect.
And yet by RAW you still have to spend feats on the completely and utterly worthless Rapid Shot and Snap Shot in order to get Improved Snap Shot, despite already having a better version of Snap Shot, and waiting longer than the fighter, ranger, etc... to do it due to BAB +9 pre-req.
| Maezer |
You can ignore "The monk still threatens squares he could reach with unarmed strikes" bit. Its just there to clarify that you still threaten those squares.
You AoO with the bow is not limited to 5'. If you threaten (ie can make a melee attack into) a square 20' away and someone provokes from you there you can make an AoO with the bow (or with whatever you threatened with).
The default assumption is you are a small or medium sized character with improved unarmed strike and thus threaten the squares within 5' of you even when not wielding a melee weapon.
| tomorrow |
Again it doesn't say you threaten "with" anything, it says you can make AoO with arrows from your bow and you still threaten squares you can reach with your unarmed strikes.
It defines the squares you threaten (not squares you threaten with specific attacks)... those that you can reach with your unarmed strike. The squares you threaten are the squares you threaten.
| Writer |
If you don't threaten with your bow, how can you make attacks of opportunity with it? You can only make attacks of op with weapons you threaten with. Threatening with your unarmed strikes doesn't allow you to make an attack of op with a longspear or Lucerne hammer, or a bow for that matter. You need to threaten with a bow to make attacks with a bow. Reflexive Shot doesn't say anything about threatening, but it says you can make attacks of op with your bow, implying you threaten with your bow. As I understand it, weapons that threaten threaten any square they can reach with an attack. I'm asking where's the rule stating this isn't true for a bow with Reflexive Shot.
| Kazaan |
"The monk still threatens [with your bow] squares he could reach with his Unarmed Strike". It doesn't need to state that you are capable of threatening and making AoOs with Unarmed Strike even while wielding a bow because you could already do that without the ability and the presence of the ability doesn't hinder that; hence the stated clause is codifying the effective range for AoOs when making them with the bow, not giving you permission to still do what you could even without the skill. If you were a Large creature with a 10' natural reach, you'd threaten 5-10' with Unarmed Strike and, via Reflexive Shot, with your bow. If you use the Lunge skill and tripped an opponent 10' away and you had Greater Trip, you could take the Greater Trip AoO with advantage of the Lunge and trip the target at 10' (though, you couldn't do a Vicious Stomp regardless of how much reach you have, natural or otherwise, because that ability specifies 5' only).
| Speaker for the Dead |
I'd always read the feat as: You can make AoO with your bow within 5', ie the same distance as you threaten with the normal reach of your unarmed attack. A little underwhelming, to say the least.
However, if you change it to allow AoO at any range, it's overpowered. With a longbow that would give you an AoO against anyone who moves within 550'! Sorry but I think that if they had a range other than 5' in mind when they wrote the feat they would have put it in the feat description.
| Writer |
Threatened Squares
You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.
Huh, I've always interpreted it as it was the weapon that had to be threatening. But this does bring up another point: if you threaten with a longspear or other reach weapon, and you also threaten with a natural attack, spiked guantlet, or improved unarmed strike, then this definition of the rules allow you to make an attack of opportunity with your longspear directly adjacent to you, since threat isn't dependant on weapon.
| Speaker for the Dead |
srd said wrote:Huh, I've always interpreted it as it was the weapon that had to be threatening. But this does bring up another point: if you threaten with a longspear or other reach weapon, and you also threaten with a natural attack, spiked guantlet, or improved unarmed strike, then this definition of the rules allow you to make an attack of opportunity with your longspear directly adjacent to you, since threat isn't dependant on weapon.Threatened Squares
You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.
I think the intention is that you have to be able to make a melee attack into that square. If the weapon you're wielding can't attack an adjacent square then I don't think you threaten that square.
| Writer |
Because those same rules limit the threat range of a weapon (bow) by using the threat range of an entirely different weapon (unarmed strike) to determine threat range. Ergo, if I can use bow attacks on AoO in squares threatened by Unarmed STrikes, then why not use Longspear attacks in the same manner?
If it works for one it works for the other. You can't say the rules apply to the bow but not the spear. You don't get to bend the rules to your liking just to deny attacks of opportunity beyond 5ft with a zen archer's longbow, not without breaking the game in another area, such as reach and attacks of op.
| tomorrow |
My understanding is that Reflexive Shot allows you to make attacks of opportunity with arrows from a bow. It does not change the fact that you still only threaten squares into which you can make a melee attack (though it uses the words unarmed strike). It does not change the rules of threatened squares to "You threaten all squares into which you can make a melee attack or attacks with arrows from a bow."
However, as noted before, if you can expand your melee (unarmed) reach, the ability clearly allows you to make attacks of opportunity with arrows from a bow within that expanded threatened area.
The fact that the ability uses the words "reach with unarmed strikes" rather than "reach with melee attacks" seems to just imply that you can't benefit from the reach properties of a melee weapon (a glaive for example) when making attacks of opportunity with arrows from a bow. You can only make such attacks within your own reach.
The only real benefit I see from the ability is that it allows you to get roughly the equivalent of Snap Shot without having to take the Rapid Shot feat (which is basically useless for you anyway) or meet its other prerequisites.
| yeti1069 |
The text for Reflexive Shot is pretty clear. You gain the ability to MAKE attacks of opportunity with a bow. It does NOT say anything about THREATENING spaces with a bow.
Compare that description with Snap Shot's:
Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.
This specifies that you threaten squares with the bow and may make attacks of opportunity with it.
| Kazaan |
Because those same rules limit the threat range of a weapon (bow) by using the threat range of an entirely different weapon (unarmed strike) to determine threat range. Ergo, if I can use bow attacks on AoO in squares threatened by Unarmed STrikes, then why not use Longspear attacks in the same manner?
If it works for one it works for the other. You can't say the rules apply to the bow but not the spear. You don't get to bend the rules to your liking just to deny attacks of opportunity beyond 5ft with a zen archer's longbow, not without breaking the game in another area, such as reach and attacks of op.
Reflexive Shot is a specific ability that allows you to make an AoO with a weapon that doesn't normally permit AoOs. In order to allow for an AoO, it must define the squares you threaten because a Bow doesn't threaten any squares by default. So it defines the threat area of a Bow as the area of your Unarmed Strike reach. A Longspear needs no alternate definition of its threatened area; it threatens squares 10' away... period. You can threaten a square 5' away with a spiked gauntlet, IUS, etc. but a longspear can't make the attack there so it doesn't apply. By a similar token, the Whip Mastery feat allows you to threaten your natural reach + 5' with a whip (also a weapon that doesn't threaten except with a feat). Even though the whip can physically attack into the 15' square, it you don't threaten that square so you can't make an AoO into it with the whip.
| Maezer |
Because those same rules limit the threat range of a weapon (bow) by using the threat range of an entirely different weapon (unarmed strike) to determine threat range. Ergo, if I can use bow attacks on AoO in squares threatened by Unarmed STrikes, then why not use Longspear attacks in the same manner?
If it works for one it works for the other. You can't say the rules apply to the bow but not the spear. You don't get to bend the rules to your liking just to deny attacks of opportunity beyond 5ft with a zen archer's longbow, not without breaking the game in another area, such as reach and attacks of op.
You could threaten a square because you wield a dagger. And on the AoO make a melee attack with a whip. Or you could make an unarmed strike without the improved unarmed strike feet. Or you could replace the melee attack with a trip attempt and not use any weapon attack.
What prevents you from using the longspear at 5' is the reach property which states you can't use it again adjacent foes. Or are you under the impression that you cannot normally make a bow attack at 5' range because it has some kind of dead zone like reach weapons do?
| Writer |
Reach: You use a reach weapon to strike opponents 10 feet away, but you can't use it against an adjacent foe.
Maezer, you are correct.
Oh, and you can make a bow attack at 5ft, you just provoke an AoO when you do, unless you have a feat that negates that, like point-blank master. I'm under the impression that either the rules need to be clarified concerning attacks of opportunity and threatened squares, or the Reflexive shot ability needs to be errated. I've seen people shove around a lot of worthless text saying such an ability is either too weak (5ft) or plain broken (550ft) and while I can agree with the former I have difficulty understanding the latter.
A Zen Archer cannot outdamage a ranger, fighter, paladin, or calvalier when it comes to archery. So instead, it seemed the Zen Archer was a class that, like the base monk, was more focused on enemy lockdown and control rather than damage. that massive threat range makes sense to go with the class.
| tomorrow |
It's not too weak, its essentially Snap Shot (sort of) without needing the prerequisites (one of which does nothing for you) and for free, it's just not all that and a bag of chips. It's less great because there is the fact that without some house ruling, you are stuck at Snap Shot equivalence (and even with house ruling, you may not have the BAB and Dex scores to take the subsequent feats anyway). Making it even less great still is the fact that since Wis rather than Dex is your attack stat, you aren't going to have as many AoO via Combat Reflexes as other archers even if you put some effort into having an okay Dex score.
That said, its still a not too bad. It still lets you AoO with arrows from your bow rather than with your fists/feet (or whatever else you might have) and since most/possibly all of your feats will likely be involved in boosting your bow attacks (the Weapon Specialization you get for free, Point Blank Shot which you obviously pick up, Deadly Aim assuming you activated it, etc, etc, etc...) that means your AoOs will be better with it than without it. It's an improvement, its just not OMG.
Likewise, again, there doesn't seem to be anything terribly vague in the feat. It lets you make AoO with arrows from a bow. The rules for AoO and threatened areas are otherwise unchanged. For clarity sake, it even points out you still threaten areas within your unarmed strike reach. Which, again, isn't necessarily 5 ft. If you extend your unarmed reach, you extend your threatened area.
| tomorrow |
I'm not sure I'd even say at 9th level, when you get reflexive shot that a Zen Archer Monk is really inferior to a Weapon Master (composite longbow) Fighter [which everyone seems to use for Fighter archers].
--------------------
At ninth level, human Zen Archer provides 7 archery focused feats (13 total feats, 14 if you count IUS), with the prerequisites waived. They also get flurry (two extra attacks in addition to full BAB attacks, and one more if ki is used), Improved Unarmed Strike (and better unarmed damage), Wisdom to AC plus (though no armor), Fast Movement, Slow Fall (possibly swapped out Qinggong stuff), Ki Pool, Ki Arrows, High Jump (possibly swapped out for Qinggong stuff), Wholeness of Body (possibily swapped for Qinggong stuff), Reflexive Shot (similar to Snap Shot feat), 4+Int skills (Perception on the class list)/level, 8+con hp/level, all good saves, medium BAB (except when flurrying which is full BAB, but that doesn’t help with feat acquistion).
Feat-wise: The Zen Archer gets Improved Unarmed Strike (for what that's worth), Perfect Strike (9/day), Point Blank Master, Weapon Focus, Weapon Specialization for free. They will usually take Deadly Aim, Point Blank Shot, Precise Shot, and Improved Precise Shot. That leaves 5 feats for customizing, though they only have +6 BAB to meet prereqs and the feats Rapid Shot and Manyshot are not useful to them (and thus somewhat preclude feats with them as prereqs).
Threatened Squares - They could get 15 ft. reach (and thus threatened area) with multiple AoO via the Combat Reflexes, a magic item that extends reach 5ft (I'm sure there's at least one), and having a means of getting the Enlarged person spell cast on them regularly (may permanently?), as the loss of Dex doesn't hurt them as much as other archers and being large actually has a benefit for them. However, they obviously won't have as many AoO as fighter archers and they will have some AC issues. Not sure I'd say this worthwhile... just possible.
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At ninth level, a human Weapon Master (composite longbow chosen weapon) provides 5 combat feats (11 total feats) without prerequisites waived, +2 CMB/save bonus versus stuff that takes weapons away, +2 attack and damage with composite longbows, the ability to reroll attack, crit, etc. 1/day, +2 AC vs. composite longbows, access to fighter level prereq feats, full armor access (but it slows your speed as you gave up armor training), 2+Int skills (meh skill list)/level, good fort saves, and full BAB (helps with some feat acquisition).
The Weapon Master will usually take Deadly Aim, Point Blank Master, Point Blank Shot, Precise Shot, Rapid Shot, Manyshot, and Snap Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow). That leaves 2 feats for customizing.
Threatened Squares - They could have both Combat Reflexes and Improved Snap Shot, to make multiple AoO in a 15 ft. threatened area but they won't always, since they only typically have only the two feats free (and lots of folks like to get Improved Precise Shot asap). But if they do, they will seemingly be better at it than a Zen Archer.
----------------------
Aside: I just noticed that in PFS games, not counting IUS and other proficiencies, Zen Archers retire with more feats than Fighters (15 vs. 14 if human) with no pure fluff feats but potentially all being combat feats applicable to their chosen style of combat - archery (and that's not factoring in many of their abilities which mirror feats). Fighters are more than just the guys with the most combat feats in Pathfinder, but it still feels weird to see another class lap them in combat feats (at least in PFS).
| yeti1069 |
A note: Lunge doesn't work for AoOs. It only lasts during your turn.
The point about Enlarge Person being less hampering for a Zen Archer than your typical archer holds, however. You lose 1 to-hit, 2 AC and 1 AoO, but you gain damage and threaten out to 10 ft. with your bow, while a standard archer loses the same things AND another 1 to-hit (total of -2), and doesn't get the extra threatened space, which is irrelevant if they have Improved Snap Shot, but that's 2 feats needed to get there.
| tomorrow |
A note: Lunge doesn't work for AoOs. It only lasts during your turn.
The point about Enlarge Person being less hampering for a Zen Archer than your typical archer holds, however. You lose 1 to-hit, 2 AC and 1 AoO, but you gain damage and threaten out to 10 ft. with your bow, while a standard archer loses the same things AND another 1 to-hit (total of -2), and doesn't get the extra threatened space, which is irrelevant if they have Improved Snap Shot, but that's 2 feats needed to get there.
Yep, thanks for the correction. I breezed past the part where the benefit ends at the end of your turn rather than until your next turn like the penalty does.
I'm still not sold that the Enlarge Person spell is worth this though because of how mighty composite bow work and that you'd still be losing at least one AoO from Combat Reflexes (and you should already have fewer than other archers), but maybe if it was made permanent?
| yeti1069 |
Permanent is a possibility.
There's a bow magic item property that adjusts the strength rating to your own strength on the fly.
Also, your bow would be dealing damage 1 size category larger, which for a longbow would be 2d6. That's an increase of 3 damage on average, and with a better change of rolling 6, 7, and 8 than you had on the d8. Not to mention no chance of rolling for 1 damage.
Losing 1 AoO per round kind of sucks, but if you weren't making as many AoOs as you had available, because few enemies provoke them in 5 ft. threatened area, you're still gaining more by threatening out to 10 ft.
Normal size: you are adjacent to a caster who 5 ft. steps away to cast their spell safely.
Large size: you are adjacent to a caster who cannot 5 ft. step away to cast their spell safely.
Normal: you threaten 8 spaces.
Large: you threaten 32 (I believe).
| tomorrow |
Would it? I thought that Enlarge Person does not affect missile damage (because the arrows shrink once fired). Does making it permanent change this? I don't recall reading that. Or are you suggesting just buying and using a large bow after acquiring permanent Enlarge Person? I suppose that would work, though to match Improved Snap Shot's threatened area, you'd still need another 5ft. reach enhancement from something.
| Gwen Smith |
I believe the level 3 stuff zen archers receive let them threaten with bows.
The 3rd level Zen Archer feature is Point Blank Master, which allows the archer to shoot while in melee without provoking an attack of opportunity.
Now, since Zen Archers have improved unarmed strike, they threaten adjacent squares without needing a melee weapon. They don't threaten with the bow: they threaten in spite of carrying the bow.
Logically, a non-Zen Archer ranged character could accomplish the same thing with a cestus or a boot blade or (my personal favorite) a Halfling sling staff.
| tomorrow |
Hayato Ken wrote:I believe the level 3 stuff zen archers receive let them threaten with bows.The 3rd level Zen Archer feature is Point Blank Master, which allows the archer to shoot while in melee without provoking an attack of opportunity.
Now, since Zen Archers have improved unarmed strike, they threaten adjacent squares without needing a melee weapon. They don't threaten with the bow: they threaten in spite of carrying the bow.
Logically, a non-Zen Archer ranged character could accomplish the same thing with a cestus or a boot blade or (my personal favorite) a Halfling sling staff.
Yep. Likewise, most thrown weapons tend to also function as melee weapons, so if you have Quick Draw (which any thrower will have), you should basically always be threatening too (just remember to use a free action to draw an additional throwing axe or whatever after you fling the ones you've used to attack).
| Tarantula |
I disagree that if you threaten with a dagger you can take your AoO with a whip.
"Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally)."
"Making an Attack of Opportunity: An attack of opportunity is a single melee attack, and most characters can only make one per round."
"The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack."
So, the whip does not threaten any area at all. The dagger threatens the normal 5' for a medium/small creature. I understand the RAI of AoO and Threaten to be that you make the attack with the weapon which you threaten.
As far as Reflexive Shot: It does not increase your threatened range. It merely says that you can make an AoO with your bow and the threatened range for it is the same as your unarmed strike threatened squares.
| tomorrow |
I still think it needs more clarification. If the Reflexive shot rule said "you threaten the same squares into which you can make unarmed strikes" it'd be obvious that it uses unarmed strike threat range. But it's the "you still threaten" that says it's not supposed to work that way.
Even so, it seems utterly impossible to read the ability as allowing you to threaten any square you can make a bow attack into. I mean, there is not a single word in the text even implying that, and that would be a huge change... it would be the entire point of the ability if it were true, so the fact that it doesn't speak a word to that at all, kind of speaks volumes.
| yeti1069 |
How much more clear does it need to be? It does NOT mention ANYTHING about THREATENING spaces with a bow.
It DOES mention being able to MAKE attacks of opportunity with a bow. Note, also, that without specific verbiage, one could (using your reading) assume that you threaten with a bow out to 10 range increments.
Snap Shot SPECIFICALLY mentions being able to threaten with a bow.
At this point I think you're just insisting on an incorrect reading because you WANT to threaten out to 100+ feet with a bow, despite there not being any support for such a reading whatsoever.
As for what's intended and something being overpowered...it takes 5 feats (Weapon Focus, Point-Blank Shot, Rapid Shot, Snap Shot, Improved Precise Shot), Dex 15 and BAB +9 to threaten out to 15 feet. Even ignoring all of the other points made above, don't you think it would be utterly ridiculous for a character to get a free ability at level 9 that allowed them to threaten out to 100 feet, or 1,000 feet? That would probably be fairly overpowered for a 20th level ability, or a prestige class capstone ability. Not to mention that this would STRONGLY pull anyone investing 9 or more levels into Zen Archer to go all-in on Dex, rather than investing in Wis, since you'd want as many AoOs as possible, as this ability would be TREMENDOUSLY powerful. No one would ever be able to take any action that provokes an AoO within visual range without your being able to shoot them. Heck, the best build would probably be 9 Zen Archer and then go into fighter to pick up the Spellbreaker line of feats: no caster would ever be able to cast defensively, no one would ever be able to drink a potion, draw a stowed item, make a ranged attack...
| Writer |
No, I don't. I think it's a unique ability that should be native to a class whose entire focus is utter mastery of bow and arrow. The fighter trades out reliance on Wisdom and that utter mastery of the bow to be the big stupid muppet who simply does more damage in armor with more health and more weapons.
Hell yes I want the rules to let me do what I want to do. Just like you want the rules to let you keep me from doing what I want to do. It's simply the case that I want to do something and the rules aren't explicitely prohibiting it, so why do I need to be bound to your interpretation of the rules? Because it prohibits what I want to do?
I want a simple, clear-cut ruling so nobody can dispute one way or the other. The more concrete, the less someone like you or I can twist it one way or the other. It seems like a simple request to me.
| Tarantula |
No, I don't. I think it's a unique ability that should be native to a class whose entire focus is utter mastery of bow and arrow. The fighter trades out reliance on Wisdom and that utter mastery of the bow to be the big stupid muppet who simply does more damage in armor with more health and more weapons.
Hell yes I want the rules to let me do what I want to do. Just like you want the rules to let you keep me from doing what I want to do. It's simply the case that I want to do something and the rules aren't explicitely prohibiting it, so why do I need to be bound to your interpretation of the rules? Because it prohibits what I want to do?
I want a simple, clear-cut ruling so nobody can dispute one way or the other. The more concrete, the less someone like you or I can twist it one way or the other. It seems like a simple request to me.
The rules are made on the premise that if they do not permit you to do something, then you cannot do it.
It does not increase your threatened range, therefore, your threatened range does not increase. How far does a human monk normally threaten? 5'. That is all the range you threaten with this ability.
| hairy old lady |
No, I don't. I think it's a unique ability that should be native to a class whose entire focus is utter mastery of bow and arrow. The fighter trades out reliance on Wisdom and that utter mastery of the bow to be the big stupid muppet who simply does more damage in armor with more health and more weapons.
Hell yes I want the rules to let me do what I want to do. Just like you want the rules to let you keep me from doing what I want to do. It's simply the case that I want to do something and the rules aren't explicitely prohibiting it, so why do I need to be bound to your interpretation of the rules? Because it prohibits what I want to do?
I want a simple, clear-cut ruling so nobody can dispute one way or the other. The more concrete, the less someone like you or I can twist it one way or the other. It seems like a simple request to me.
No sane person would allow a threat range of 100+ ft period. Not only do the rules NOT support your wishes but your DM should be telling you No, No, No.
I'm about to start playing a Zen dude at level 9 and there is no way on earth [or golarion] that that is going to fly. I'd be embarrassed to even suggest it as a possibility.