| Scripps |
A while back I sought some advice on a rogue (thug) dip for a Half-Orc Inquisitor.
After playing around with this build based on the recommendations I got, I've come up with two variations:
Build 1 ignores Enforcer (and subsequently Bludgeoner) in return for slightly better BAB (from Furious Focus) and crit farming with a keen scimitar.
Lv. 1 (Rogue 1): Intimidating Prowess, Frightening, Sneak Attack
Lv. 2 (Rogue 2): Evasion, Weapon Focus: Falchion
Lv. 3 (Inquisitor 1): Judgment, Monster Lore, Stern Gaze, Power Attack
Lv. 4 (Inquisitor 2): Cunning Initiative, Detect Alignment, Track
Lv. 5 (Inquisitor 3): Precise Strike, Solo Tactics, Dazzling Display
Lv. 6 (Inquisitor 4): Judgment 2/Day
Lv. 7 (Inquisitor 5): Bane, Discern Lies, Cornugon Smash
Lv. 8 (Inquisitor 6): Lookout
Lv. 9 (Inquisitor 7): Judgment 3/day, Furious Focus
Lv. 10 (Inquisitor 8): Second Judgment
Lv. 11 (Inquisitor 9): Outflank, Gory Finish
Build 2 relies on Bludgeoner, Enforcer and the alternative Half-Orc racial weapon familiarity for a heavy flail.
Lv. 1 (Rogue 1): Bludgeoner, Frightening, Sneak Attack
Lv. 2 (Rogue 2): Evasion, Intimidating Prowess
Lv. 3 (Inquisitor 1): Judgment, Monster Lore, Stern Gaze, Enforcer
Lv. 4 (Inquisitor 2): Cunning Initiative, Detect Alignment, Track
Lv. 5 (Inquisitor 3): Precise Strike, Solo Tactics, Power Attack
Lv. 6 (Inquisitor 4): Judgment 2/Day
Lv. 7 (Inquisitor 5): Bane, Discern Lies, Weapon Focus: Heavy Flail
Lv. 8 (Inquisitor 6): Lookout
Lv. 9 (Inquisitor 7): Judgment 3/day, Dazzling Display
Lv. 10 (Inquisitor 8): Second Judgment
Lv. 11 (Inquisitor 9): Outflank, Gory Finish
The character would be starting at 4th (or possibly 5th level) and have an Intimidate of around +18. What do you guys think?
| Scripps |
Actually, I suppose the second build doesn't really need Intimidating Prowess -- Enforcer kind of takes care of that.
So something more like:
Lv. 1 (Rogue 1): Bludgeoner, Frightening, Sneak Attack
Lv. 2 (Rogue 2): Evasion, Enforcer
Lv. 3 (Inquisitor 1): Judgment, Monster Lore, Stern Gaze, Power Attack
Lv. 4 (Inquisitor 2): Cunning Initiative, Detect Alignment, Track
Lv. 5 (Inquisitor 3): Precise Strike, Solo Tactics, Weapon Focus: Heavy Flail
Lv. 6 (Inquisitor 4): Judgment 2/Day
Lv. 7 (Inquisitor 5): Bane, Discern Lies, Dazzling Display
Lv. 8 (Inquisitor 6): Lookout
Lv. 9 (Inquisitor 7): Judgment 3/day, Furious Focus (or Cornugon or IP if I decide I need it after all)
Lv. 10 (Inquisitor 8): Second Judgment
Lv. 11 (Inquisitor 9): Outflank, Gory Finish