Getting The Most Bang For Your Bomb


Advice


I am a big fan of Alchemists, and it's why I took on this piece for Kobold Quarterly. One thing should be added to it though that was overlooked; Clustered Shots. If any ranged based character can add that feat to his or her arsenal, then massive damage might start showing up a lot quicker.

How to Build a Walking Conflagration


That was...wow....

I have nothing nice to say, so I shall say nothing at all.

Lantern Lodge

Note he also neglected haste for an extra attack a round which would give his plan 8 bombs a round. Personally though i find bomb blasting inferior for the prime fact that it is an x times a day ability meaning the more u toss in this encounter the less u have to toss in the next. Having a back up plan, like a bow, is est and most verget that and end up over specializing.


The same can be said of any spellcaster's abilities, and while an Alchemist might disguise itself as something different, that's essentially what it is.

While I agree that haste is beneficial, it's beneficial to any character so I saw no reason to add it in to something meant specifically for this build.

Lastly, with Intelligence modifier plus class level bombs per day, and the ability to take half a dozen explosions and treat them as a single attack (which can reach as high as 25d6 by level 9, plus additional damage from feats, Discoveries, etc.) there's no reason that this trick should have to be used more than once an encounter unless it's a big boss battle. Overcoming energy resistance and inflicting massive damage is the goal of this build. It isn't meant to be the first-response solution to every combat, and if you're playing an Alchemist, you have to work with the class abilities you've got.

Sovereign Court

Neal Litherland wrote:

The same can be said of any spellcaster's abilities, and while an Alchemist might disguise itself as something different, that's essentially what it is.

While I agree that haste is beneficial, it's beneficial to any character so I saw no reason to add it in to something meant specifically for this build.

Lastly, with Intelligence modifier plus class level bombs per day, and the ability to take half a dozen explosions and treat them as a single attack (which can reach as high as 25d6 by level 9, plus additional damage from feats, Discoveries, etc.) there's no reason that this trick should have to be used more than once an encounter unless it's a big boss battle. Overcoming energy resistance and inflicting massive damage is the goal of this build. It isn't meant to be the first-response solution to every combat, and if you're playing an Alchemist, you have to work with the class abilities you've got.

Clustered Shots is basically worthless for an Alchemist. Bombs don't do physical damage, so they aren't subject to DR, and the feat does nothing for Elemental Resistance.

Lantern Lodge

Neal Litherland wrote:

The same can be said of any spellcaster's abilities, and while an Alchemist might disguise itself as something different, that's essentially what it is.

While I agree that haste is beneficial, it's beneficial to any character so I saw no reason to add it in to something meant specifically for this build.

Lastly, with Intelligence modifier plus class level bombs per day, and the ability to take half a dozen explosions and treat them as a single attack (which can reach as high as 25d6 by level 9, plus additional damage from feats, Discoveries, etc.) there's no reason that this trick should have to be used more than once an encounter unless it's a big boss battle. Overcoming energy resistance and inflicting massive damage is the goal of this build. It isn't meant to be the first-response solution to every combat, and if you're playing an Alchemist, you have to work with the class abilities you've got.

The reason i mention haste is because the alchemist is the only1 that can have haste going all day with a 3 Discovery combo.

Sczarni

and what's the combo?

Lantern Lodge

lantzkev wrote:
and what's the combo?

Eternal Potion, Extend Potion, Enhance Potion

Sczarni

ah the lvl 16 thing, yeah... was hoping something earlier lol.

Lantern Lodge

lantzkev wrote:
ah the lvl 16 thing, yeah... was hoping something earlier lol.

Like wise but its there though for those that qualify and its an amazing combo. I got it on my alchemist to utilize Displacement that made me an amazing front liner.

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