| Harles |
Back in the glory days of 3.5 there were numerous modules from great companies like Necromancer Games (Tomb of Abysthor), Green Ronin (Freeport), Goodman Games (Dungeon Crawl Classics), in addition to some of the good WotC adventures such as Sunless Citadel and Red Hand of Doom.
After a stint of running 4E and other various systems, I'm trying to get (back) in to Pathfinder. I am running an Adventure Path for my regular group (Legacy of Fire, if you're interested), but I'm also looking for shorter, self-contained,and more straight-forward adventures to run for pick-up games, things to run on off-weeks, etc.
So where are the good ones these days? Are there any companies (Paizo or otherwise) that are making great, more bite-sized adventures in the spirit of the classic 32 page adventures of yore? I noticed that the spiritual successor of Necromancer Games, Frog God Games, is producing mostly massive $100 adventures, and that Goodman and Green Ronin are not making Pathfinder compatible products.
I have looked at a couple of Paizo's Pathfinder Modules, but they seem to not get the praise the Adventure Paths do, as far as being truly excellent. (Not a jab at Paizo ... just wondering where to begin.)
FallofCamelot
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Actually the Modules are pretty good. The Harrowing got good responses as did Feast of Ravenmoor, Crypt of the Everflame and Midnight Mirror.
For shorter scenarios why not pick up some PFS scenarios. They are cheap and easy to run and you can just take the Pathfinder Society element out of it quite easily.