| Harark |
*sigh* Why did everyone have to post my ideas before I got on the thread. XD Well everything posted up so far looks really good, and Papa Chango I totally second that idea. It makes me think of the Bardic Masterpieces.
I'll mark this thread and see if I can't come up with some more ideas, I guess great minds think alike.
| Dexion1619 |
I Like Both! (But I have some concerns with Guardian as written, see below)
Arc Reminds me of Burning Arc from Humans of Golarion (A spell my wizard has used to good effect in Carrion Crown).
I can see some really useful options for Guardian, but also some possibly abusive areas. My main concern is Healing. As written, you could use a Selected Lesser Cure (or any other) to heal the caster and one ally.
I'm thinking It should specify that any healing spell distributes the healing evenly between the caster and ally, and any non-instantaneous spell distributes its total duration evenly between caster and ally (granting each 1/2 duration). Just my initial thoughts on the matter.
| Interjection Games |
@Dexion
Good call. I'd likely have caught that one, but thanks for hedging the bets.
@all
As it is, I've thrown down the guantlet. I intend to release a product every single day through the end of June in a little somehting I shall be calling the Product-A-Day challenge.
RPGnow.com will be the store of record for this, mainly because I control precisely when something hits the store shelves. Here, we've got our very own meter reader ninja. The SRD store has Mr. Reyst hanging out inside a metal box where he makes a bunch of beeping and whirring noises to try to convince everyone it's automated.
Here's the tentative release schedule and the prices.
May:
5/27 - Class Expansions: The Unhorsed Cavalier ($1)
5/28 - Class Expansions: Feats of Trolling ($1)
5/29 - The Mechromancer: A Theurge Tinker Prestige Class ($1)
5/29 - The Authoritative Tinker Bundle (Tinker and all expansions - $6.25)
5/30 - Annals of the Drunken Wizard: Oriental Elemental Foci ($1)
5/31 - The Eternal Innkeeper of Dun Karaz (A level 3-4 adventure) ($4 - $5)
June:
Featured Creatures: Hobgoblin Racial Archetypes ($1 - $1.25)
Featured Creatures: Oozes ($1)
Featured Creatures: Swarms ($1)
One Bling to Rule Them All: Scaling ($3?)
One Bling to Rule Them All: Socketed ($3?)
Words of Power Unleashed ($3?)
| Interjection Games |
Had an idea while working on another idea.
Here's how it goes. I'm wearing a crown. It's made of leaves. Joy.
I cast a fireball, but I burn a slot one higher to cast it. The extra energy feeds into my crown and BAM!, I also conjure these giant leaves, a number of them equal to the level of the spell slot used. They grant me partial cover for one shot each or until one minute has passed.
Would spellcasters enjoy items that allow the caster to funnel additional magical power into them to get two spell effects from one action?
Secondly, should items be thematically linked? Spell level + 1 leaves for a druid or ranger, for example.
| Papa Chango |
Had an idea while working on another idea.
Here's how it goes. I'm wearing a crown. It's made of leaves. Joy.
I cast a fireball, but I burn a slot one higher to cast it. The extra energy feeds into my crown and BAM!, I also conjure these giant leaves, a number of them equal to the level of the spell slot used. They grant me partial cover for one shot each or until one minute has passed.
Would spellcasters enjoy items that allow the caster to funnel additional magical power into them to get two spell effects from one action?
Secondly, should items be thematically linked? Spell level + 1 leaves for a druid or ranger, for example.
Not a bad idea, but yeah, themes are important. If fire spells make the ground slippery with ice it doesn't make sense. A fire spell could produce smoke that reduces visibility. That make sense.
Alternatively, instead of using a higher spell slots, you could just reduce the caster level of the spell. -1 to -3 depending on the effect.
| Dexion1619 |
Yea, themes is the way to go with something like that. Speaking of items, as a long time wizard player, I realy like the idea of staffs that compliment spell casting, instead of being big wands.
Ruby Staff that allows you to cast spells with the Fire discriptor at +1 caster level and +1DC... Way cooler then a big wand!
Or a staff that cloaks you in frost armor for a number or rounds equal to the level of an ice spell? Heck yea. Actually, thats kinda like your Leaves idea (Could be big icicles).
Please forgive spelling errors, as im on a phone, and wearing gloves lol.
| Oceanshieldwolf |
| 1 person marked this as a favorite. |
Yea, themes is the way to go with something like that. Speaking of items, as a long time wizard player, I realy like the idea of staffs that compliment spell casting, instead of being big wands.
Ruby Staff that allows you to cast spells with the Fire discriptor at +1 caster level and +1DC... Way cooler then a big wand!
Or a staff that cloaks you in frost armor for a number or rounds equal to the level of an ice spell? Heck yea. Actually, thats kinda like your Leaves idea (Could be big icicles).
Please forgive spelling errors, as im on a phone, and wearing gloves lol.
(As a heads up - Super Genius Games just released the Genius Guide to Apeiron Staves - essentially extra-powered staves.)
| Interjection Games |
Aye, I'm aware of those, so staves is something I want to stay away from. As it is, I've cooked up a nice pile of oriental items for Thursday's release and am working on the Words of Power now. Tomorrow and Thursday will be me flailing at the 7,500 words of existing content for Dun Karaz in an effort to make it a finalized flagship product coming out on the last day of the month.
One day early next month will be devoted to my releasing the prototype of "Hands Off Me Booty", a pirate bluff strategy game, to those who agreed to test it.
Power Words Saturday unless I need to toss out some more bloodlines, mysteries, fighter feats, etc. to buy time. (I have mysteries just sitting around!)
I'm also seeing a need to release some products directed at Game Masters. Player options only go so far.
| Interjection Games |
I am trying to stay away from "firearms" with the tinker. As it is, talking your GM into accepting other subsystems makes it harder to accept the tinker... though I suppose inventions added after the fact could just be thought of as the sounding board for the crazier ideas I had in mind and cut back when I was writing the tinker proper. Sure, you're on.
Also, keep an eye out for a cool new tinker prestige class tomorrow! One dollar :P
| Interjection Games |
Right, I have a solution to the firearm invention issue. If I simply make a feat that the tinker knows how to use them the prereq for getting guns for an automaton, then firearm inventions are gated when your GM doesn't want them!
As it is, I've also cooked up 15 other inventions for flying, drilling, boating, and submarining with your automatons, including harpoons, bomber inventions, and the ability to electrocute the water around you. With the addition of these firearm inventions, I'll have enough content to justify somewhere in the realm of $1.25. Should be fun!
I have about half the words of power I want done, then I need to write a pile of pregenerated words of power. Looking at about $3.00 for that product.
Dun Karaz is looking like Friday is too early. I have tons of content, yes, but I want to make sure it works properly once put together. I'll instead spend time building up more buffer with this easier-to-balance crunch.
Also, I'm putting up an important thread regarding a hair-brained scheme to celebrate Independence Day. Take a gander!
| Interjection Games |
Right, this is awkward.
As much as I'd like to attribute it to Memorial Day, over at RPGnow, I'm having the absolute worst showing per product that I've ever had. The reason I can't bring myself to handwave it as a holiday is the product released on the holiday itself is doing an order of magnitude better than the others.
Am I flooding everyone? Would it suit you all better if I sat back and released some large supplements rather than bunches of little ones? As it is, the next three things on my plate can easily be expanded to be entire subsystems rather than blurbs.
| Interjection Games |
You're getting a free copy of WoP for pushing me in that direction and such. As it is, though, I can't do this whole product a day thing and do products of that sort justice.
Yeah, I don't have enough small content to make this work - forget the product a day. Suffice to say if it takes 3 days to make it look nice, it WILL show.
| Interjection Games |
Right, I have a set of 20 inventions finished, so that's past the threshold for dollar product. Automatons can fly, be boats, dive, drill into the earth, bypass metal DR, and do this!
Bodyguard Subroutine
2 BP
Invention 4
superior responsive programming invention
The automaton has received a logic upgrade that teaches it to throw itself in front of arrows, bolts, and other ranged weaponry. If the automaton is adjacent to the target of its defend directive when that individual is fired upon at range, the automaton may make an "attack of opportunity" against the incoming attack, rolling 1d20 + the automaton's AC - 10 against the shooter's to-hit roll. Automatons with the speakers invention may scream, "NOOOOO!" as they attempt to block the shot. This grants a +2 circumstance bonus to the automaton's check. If the automaton meets or exceeds the shooter's to-hit roll, the automaton is struck instead of the ranged weapon's original target. Shots intercepted in this fashion automatically hit and are considered a critical threat. If the object fired or thrown occupies more than one square, such as particularly large boulders, an automaton cannot block it.
Reminder: An automaton is set from defend to attack as soon as the target of its defend directive takes damage.
| Oceanshieldwolf |
@ocean
OI! I owe you a copy of the oriental foci. Toss me your rpgnow.com e-mail, please.
Not me IG!!! HERE is the post from Nightshades asking for more foci. I just made the links work!!! So I think Nightshades should get the PDF. Me, I steer away from casters like the plague... Nasty, disturbing things. Make one late for supper...
My job on this thread seems to be just to clarify and facilitate between you and the adoring public!!!*
* Now I did stick my nose in on the herbalist thread over in the Homebrew subforum, but
A: I didn't ask for a herbalist class AND
B: I'm not sure I'm that interested. :)
As ever, I am impressed by your output and creativity...
| Aleron |
Wow, hadn't seen this thread before. Glad I stumbled onto it! Some really neat stuff here.
Will also throw an idea out there. For long as I've been playing Pathfinder, I've been waiting for someone to either convert the Initiate of Draconic Mysteries prestige class (or preferably, turn it into a monk archetype). Thus far I have yet to see anything remotely close much to my disappointment.
I can't find the information available online, but essentially it is a monk that perfects themself and their fighting style to emulate that of a dragon. They try to follow draconic philosophies and seek perfection in that manner.
Trademarks of the class:
- Using 'claws' or sharpening nails (essentially allowing the monk to deal slashing damage instead of bludgeoning with unarmed strikes)
- Spell resistance (could just be left alone if archetype)
- Frightful Presence (essentially an aura that caused creatures to be frightened vs will save, shaken might be easier to balance for an archetype though)
- The capstone of the class was the ability to transform into a dragon for limited times (likely best emulated by form of the dragon spell-like ability).
Would love to see your take on it, feel free to use the above suggestions or not as you like.
| Oliver Volland |
If you expand my idea from post #59 on this thread (Bardic Masterpieces for the Advanced Races), you may also work on more race-specific archtypes for the new races.
How would an oreadean cavalier work? I guess he can't just ride a horse with his higher body weight, but maybe they have other mounts, maybe some riding-reptiles which are slower to start moving, but able to reach a higher speed once they have run for a few rounds? Combine this with a few new Feats for riding the lizards, and I guess nobody has done something like this before.
And what about more magic spells or items for the various new races that use tails? Mybe growing spikes on them and use it as a weapon? Or enhance it, then balance on it and get two additional attacks from your feet? Archtype: Tailfighter has an exotic sound to me :-)
Something like that could be cool!
| Interjection Games |
| 1 person marked this as a favorite. |
@Oliver
Isn't that getting far too niche for it to be a good business decision? I can see racial stuff for, say, hobgoblins and other, more ubiquitous races that haven't gotten their love yet, but I really can't justify that sort of expansion for every race one dev spent a couple hours on. That being said, no, I haven't looked at what an Oreadean is and I may very well be totally mistaken and it's really as well-developed and loved as, say, the drow. Not sure. Still, I can't make things for the sake of making them. There's staying alive to be done.
@Aleron
I like it. It pretty much writes itself and does something pretty cool. I'll put it in behind the Words of Power.
@Ocean
Right, I saw that from a mile away. You've got a very specific range of things that you like enough to drop money on, so let's do this instead. I offer you a copy of the Herbalist if you'll write up a review for it. Exposure is always a good thing and it'll likely be more good in the long run than the one sale you would represent otherwise.
@Dexion
I put a few more hours into the Words of Power. I'm starting to get to know the system better and have rewritten some of the existing words to reflect this increasing mastery. I'm currently puzzling out a particularly ridiculous effect word that plays hot potato with a blast of sonic energy. With luck, you'll find it acceptably different. I'm pretty sure there isn't even a SPELL that does this.
@Omikias
I went in and hammered out a bunch of inventions based on what you suggested. It came out to 19 inventions. I then added 7 more that seemed like a good idea at the time to expand upon some of the ideas presented in the core Tinker document, most notably even more options and enhancements for the static shield invention. I figured since it was the most customizable thing I have for the tinker, I might as well go even further with it. Expect a release of the document on Monday, so please pass me a PM with your RPGnow.com e-mail address and I'll get you set up with a complimentary copy. For everyone else, it'll be $1.25, more if I figure out a way to make this one idea I liked work such that it turns into more inventions.
@All
Now, as I have stated before, there is this rather interesting phenomenon that I have noticed sitting out there on my RPGnow.com metrics, which is this: if I release a bunch of products, I sell less of each of them, no matter how well I make them. Given this industry functions on the notion of spike sales at the beginning, this is absolutely terrifying. I essentially have to release $2 in content every 3 days to stay alive and, well, going past that to get ahead is a losing game. As such, something has to give and alternate income streams need to be procured.
My solution is this. There are all sorts of silly little copy shops out there. Write 500 words for Staples. Make $15. Right, awesome. As it is, that pay is all up-front and is about 75% of what I expect to make in the first year with a decent product. Consider that the Tinker is really the only thing I've written to approach that and you'll see why this is particularly seductive. I write quickly and I proofread quickly. Estimates suggest that, even at 3 cents per word, I can easily crank out enough content to pay for staying alive that day in about two hours, so long as I join content chop shops that allow me to immediately pick up work and run with it instead of waste time bidding against people from India. Further, some of these shops tend to bump the writer up to 4, 5, and even 6 cents per word. 6 cents per word is, frankly, pretty good pay given the sort of output I can do (an estimated $45 an hour if I please the editors).
So, yes, this is the new plan. If it works, I'll scale back to what I have seen as an optimal release schedule and treat Interjection Games as the reward for and release from producing piles of soulless drivel that pays the bills. If it doesn't, I'll find something else.
| Interjection Games |
Figured it out!
Rocket Arms
3 BP
Invention 4
arms invention
This invention puts small canisters of propellant in the structure of the automaton itself, typically between the elbow and the shoulder. When directed, the automaton can stretch an arm out and fire it as a standard action. This has a range of 60 feet that is either a standard ranged attack that deals slam damage or a ranged touch attack that executes any combat maneuver the automaton knows if successful. An automaton has two rocket arms. If one has been launched, its combat maneuver bonus is reduced by -1. If both have been launched, its combat maneuver bonus is reduced by -2 and it cannot use inventions that require the use of arms. Rocket arms cannot be reattached once launched.
Final Hurrah
3 BP
Invention 6
rocket arms invention
Whenever an automaton with this invention executes a kamikaze directive or a contingent kamikaze, any rocket arms still attached to the automaton launch at a random creature within its kamikaze radius.
Design concept:
Meld two core automaton archetypes together, the maneuverbot and the kamikazebot, but in a way that does not require the two to actually be mixed together. Note that a full-blown maneuverbot can get full use out of the invention series by simply having a tinker with the contingent kamikaze greater innovation, while a kamikazebot gets a way to randomly punch things on its way out. The inventions are expensive to directly mess with the standard progression of these archetypes. In short, if this is desired, no ground-to-ground missile, max explosive damage, or Tornadic Rampage of Inexorable Pugilism is possible on the automaton.
All in all, very happy with these two!
| Interjection Games |
So, monk abilities that use feat slots to gain and do neato things with some kung fu movie fluff thrown in to justify it because kung fu movie powers can do pretty much anything? Certainly the monk needs to leverage more of its inner awesome because the powergamers scoff at it.
Also, do I detect Foundation in your handle?
ShadowcatX
|
As to the slow down, I haven't been interested in the products released this week, I don't have any desire for the tinkerer and I have no idea what the feats of trolling are. (Which isn't to say they're bad ideas, they're just not suited to my personal taste.)
I'm looking forward to your words of power supplement and the hobgoblin archetypes, I love hobgoblins.
| Interjection Games |
Every single feat for the Feats of Trolling supplement is listed on the description page. Give it a looksie.
| Interjection Games |
@Arkady
Will do, Arkady. In fact, I'm heading down to the park with a notebook to walk eight miles and think. Given the way these things go, I'll likely have a good ten hours of work sitting in that notebook by the time I get back. Achievements will be given a couple of miles of consideration, as will the hobgoblins. Words of Power for the rest.
@Toaster
Love ya, man!
@All
Speaking of words of power, I very quickly came to the realization that 50 pregenerated words simply will not be enough given that the words of power is a massive, overarching repaint of the magic system. It affects PALADINS, for Bob's sake. As it currently stands, this would make me want to fill a document with 100 pregenerated spells as a GM and player tool, as well as introduce 30-36 new words to pull the system away from its mainly-vanilla roots. As it is, about 17 of these words hits my "dollar threshold" for word count, though I also tend to give a bit of a discount for large products. Such an undertaking would outpace the tinker in pricing by quite a bit - we'd be looking at $4 - $6, depending on how much the product annoys me as it grows and if I go nuts and keep growing it past what I have stated here.
So, two questions.
1: Would the price scare you off?
2: Would you rather I package the new words and pregenerated spells separately and then offer them as a bundle for those who do care for both? Bear in mind the bundle would be the original price of the single product and you'd be paying a premium for me taking the time to deal with two products if you only wanted one.
Also, it looks like I can look forward to $40-$50 in writing income for a few hours of effort daily from something I've just gotten into, more as I get faster at it. For all intents and purposes, I think it's safe to say Interjection Games is stable and will keep pumping out fun stuff for the indeterminate future. It's going to be an exciting few months.
Seriously. Self-employment. Do it.
ShadowcatX
|
1: I'm not familiar with your products, so at $5.00 I'd be hesitant. That said, I would still pick it up. However, if I get a $5.00 product that I dislike I'm going to be very hesitant to ever buy anything from your company again, where as if it were a smaller product it wouldn't bother me as much.
2: Quite honestly, if I pay $5.00 and just get a bunch of "You can combine this word and this word" I'll probably never never look at another of your products. I want new words, not you giving me instructions on how to use the too few words there already are, I know how to use those.
I quite happily paid $1.00 for 10 words and while I think there were problems, I'd gladly do so again, cause hey, it is just a buck and 10 words is a pretty big deal. I'd gladly buy a 50 word product for $4 - $6, and if it happened to have premade word combinations in it, well that'd be a bonus.
(Wow, I really feel like I'm contradicting myself here.)
Also, it looks like I can look forward to $40-$50 in writing income for a few hours of effort daily from something I've just gotten into, more as I get faster at it. For all intents and purposes, I think it's safe to say Interjection Games is stable and will keep pumping out fun stuff for the indeterminate future. It's going to be an exciting few months.
Seriously. Self-employment. Do it.
This is interesting. I've always been afraid to do something like this, aren't there tons of hoops to jump through?
| Dexion1619 |
On the first point, price: I'll be honest, I can't really be of much help here. I know my budget is not the same as you're average gamer's, If I want it, and it will save me time, I'll roll the dice and buy it. To put it in perspective, I shoot in competitions and my ammo costs for one day of shooting can easily run $20-40 for one match. That's not including practice. If I enjoy doing something (like gaming), I'm in the position to spend on it. I'll be honest, I never knew 3rd party stuff was as inexpensive as it is until the two WoP projects started getting talked about.
On #2: First, let me say I like the idea of a collection of premade word spells. It gives players who suffer from "Choice Paralysis" an easy way to use the product (and system), allows more players to "Dip their toes" into WoP, and also gives Dm's some Quick And Dirty effects they can use to bulk out their custom effects.
My one concern with splitting the product into two would be that you're going to run into the problem of including the new effect/target words in premade spells, and people won't have access to the complete text. Will the premade spells be usable without the first product? If not, that's a huge issue. If it Is, then how do you prevent the first product from being unnecessary and redundant.
I hope that all makes sense, i think you see now why I'm much more willing to use others work to save myself time lol, I'm not a great word-smith.
| Interjection Games |
@ShadowcatX
Yes, you are contradicting yourself, but so does a massive number of people who are in the market I'm trying to get into. It's precisely that sort of behavior and reaction to feelings that I need to learn how to work around. Splitting content is only one such way. There may be others; if you have an idea, please let me know! In keeping with the spirit of this thread, if I go with your idea, your copy of the Words of Power is on me!
As it is, the Words of Power have too little support done up for ANYONE. I know plenty of people, GMs, to be specific, who would squee over the notion of having the pregenerated pile of wordspells. It makes it much easier to convince GMs to use the system when such a construct is extant and you will see an uptick in the number of NPCs cooked up to use the system as a direct result of such a list being available. No worries, though, I came up with a dozen new words (and two hobgoblin archetypes) during my walk today. One or two more sessions like that and it'll be proofread and layout time.
Here's a sample meta word I rather like.
Run-on
Level 3
A wordspell with this meta word contains an additional effect word whose level is 5 lower than the spell level of the wordspell. If the wordspell's spell level is lower than 5th, the additional effect word is 0th level. Note that since this meta word affects the entire wordspell, the run-on meta word can only be used if no other meta words are applied to the wordspell. For example, a 6th level wordspell with this meta word can have one of the following effect word profiles: 6/1, 4/4/1, 5/3/1, 3/3/3/1, or 4/2/2/1; a 3rd level wordspell with this meta word can have one of the following effect word profiles: 3/0, 1/1/0, 2/0/0, or 0/0/0/0.
And yes, there are a lot of hoops. For example, and I won't name a site, there is this software testing company that wants each user to find work by making friends on their forums. Some fellow reported that it took six months for the company to get him his first paid test cycle because he didn't go for that junk. I, for one, am looking for places where I can simply pluck work from a worktree, do it, and get paid. The intent is to make the moneytree my means of staying alive and this the market and community with which I interact, get to know, and otherwise choose as my professional definition. I've found four of these so far and have applied to them, but the very notion of spending half my time trying to get the piecework is such a pointless loss of dollars per hour for something I won't like doing anyway that I truly believe that these companies don't know how to attract optimized workers.
Now, given the speed at which I cooked up my application for one of these sites, I'll be starting off at $15 an hour, eventually getting competent at the work and doubling my speed to $30 an hour, and then slowly ticking up their pay per word scale to around $40 an hour. All assigned to me based on how many words I want assigned daily. At the midpoint, which is probably a 2 month rampup, 15 hours of that a week will pay out enough to pay my bills and expand my entertainment budget to pre-unemployment levels while giving me the time to make another estimated $600-$700 a month cooking up content for you gents. Then again, I'm a minimalist who comfortably lives on $42 per day. As the acronym goes, YMMV.
| Interjection Games |
@Toaster
Righto, guv. Please be aware both the Tinker and the Herbalist are still growing. Once I'm stable, I intend to do a QA Day. The Tinker will be getting a rather important update, while the herbalist MAY get a buff to Needlegrass (ability to apply poisons to it). That is being tested in a campaign by myself presently. As it is, it's allowing the character to do some pretty nasty things to creatures it otherwise wouldn't be able to touch because of their AC, and non-touch AC should never be a barrier to a caster class.
| Interjection Games |
@Dexion
Quite simply, I offer a small subset of premades that use the new words in the new words product and offer the rest in its own thing. Bit of a pain in the rear to do the tables twice, but I assure you I will charge for it if that's what it takes to move the product.
That being said, my paranoia over the concept is starting to wane. People are learning that the herbalist exists and it's getting picked up and noticed. Were I less shortsighted, I'd have remembered that it took a couple of weeks for Paizo to notice the tinker, as well. Unlike RPGnow, you gents are slower to respond, but you tend to buy my big products in a pretty steady fashion, whereas RPGnow goes berserk for a month or two, then shuffles away. In short, the small products are generally for RPGnow, while the big products are long-term investments over here. Whenever a small product works for both, such as the Class Expansions series, I tend to get rather sequel-happy.
| Interjection Games |
| 1 person marked this as a favorite. |
Hobgoblins Update:
Title: Hobgoblins: Blood, Iron, and Honor
Contents: Oodles of archetypes
Now, about these archetypes, we all need to understand that hobgoblins are typically enemies. As such, I would like to make about half of the archetypes herein more like templates. They take away a few abilities, add others, would really be quite terrible for a PC to work with, but end up singlehandedly making interesting encounters for a busy GM. Here's an example!
Heart's Blood Ritualist (Cleric; Hobgoblin)
Fluffity blah blah fluffity.
Lose: Domain powers (but not domain spells)
Gain:
Offering of Blood (Su): As a full-round action, a Heart's Blood Ritualist may kill any creature that lay dying in a square it threatens. When it does so, all friendly hobgoblins within 30 feet are granted a +1 luck bonus to their attack and damage rolls, while all other creatures within 30 feet take a -1 penalty to their attack and damage rolls. This effect lasts for rounds equal to the Ritualist's Charisma modifier. At 8th and 15th level, both the bonus and penalty increase by +1 or -1, as appropriate. Use of this ability expends one use of the channel energy class feature.
Fury of the Heart's Blood (Su): Whenever a Heart's Blood Ritualist is reduced to 0 or fewer hit points by a physical attack, all friendly hobgoblins within 30 feet are granted a morale bonus to their damage rolls equal to the Ritualist's Charisma modifier. This effect lasts for 1 round or until the Ritualist dies or regains consciousness. Use of this ability expends one use of the channel energy class feature.
Now, is design space like this interesting and fun, or were we looking for player options rather than flavorful GM tools?
| Oceanshieldwolf |
I like hobgoblins. As PCs OR NPCs.
"Typically enemies" - my mileage varies there. :)
I would just make them archetypes that can be used either side of the screen. If you make some for PCs and some for GMs you've split your market, when a uniform approach will suit both. The Heart's blood stuff is great fluff - check the Inquisitor's Sin Eater archetype for some related abilities...
| Omikias |
Only reason I'm slow is... @.@ Slow living? Working on slowly collecting your products as I sell mine. ^^; Self-employment is a hard job, but worthwhile (and delicious if you're a baker like me). Still, I've been enjoying the Tinker class since I first discovered it. I normally don't plan a character lvl 1 to 20, but in the Tinker's case I did, solely to plan out the Automaton upgrades. Looking forward to lvl 16 when I can build the Iron Gnome. ^^
| Interjection Games |
@omikias
Good call on gnome, Omikias. All of the cockpit-friendly and saddle-style inventions favor the small races, all the way down to more air in your submarine.
@ocean
I really didn't think the Heart's Blood was really all that PC-friendly. You, as a player, would give up your domain abilities for those two additional ways to burn your channel energy?
Also, just sold a Complete Collection on RPGnow. Making a victory lap around the apartment complex at 1 AM to burn off the excitement :P
| Omikias |
Might house-rule the Rocket Arm to allow me to "invest" in extra arms to keep among my other automata parts; never know when Moar Dakka Dakka is called for. ^^ I also thoroughly love the Submersible having its air-limit. Makes investing in a Bottle of Air or a few bags of Air Crystals have regular use. If I had made a Dwarven character, I could also see him taking Profession: Mining and utilizing the crap out of the Drill upgrades. @.@ Leave a gaming baker alone long enough and you get ideas like dWARve Machine floating in his brain. You also get kick-ass food every game-night. ^^
| Oceanshieldwolf |
@IG - sure, if you could tweak the ability to affect all my allies, hobgoblin or not - perhaps a ritual would be in order to attune non-hobgobs to the power...
Essentially I follow the "one rule to bind them" philosophy - same rules on either side of the screen. So if I turn your question around it still applies - why should an NPC give up domain for this ability - simple - because it rocks. If it wasn't good then no-one would want to make the substitution - PC or NPC...
ShadowcatX
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@Oceanshieldwolf: An NPC would give it up because while it might not be powerful or optimal it would make an incredibly flavorful encounter for the pcs.
@Interjection Games: I absolutely love Run On. That said, since it isn't able to be used until the caster can use 5th level spells is there a purpose to making it third level? (I suppose so that it can be picked up by 3rd level spell slots?)