another try for the whip magus need advice!


Advice


i need honost assesment of what you think of it!
i want to be bale to cast spels/do combat suport my buddies and not be the best in all but stil able to do decent damage from afar with the whip when needed. it is however PFS legal and the bow and chain chirt are already bought!! :-)

main focus is on the whip just dont want to be a one trick ponie but the main damage wil be from shocking grasp. up til 10d6 at lvl 11 certainly also gooing to take frostbite maybe even rhime spell

Defense
AC 18, touch 14, flat-footed 14
hp 9 (1d10)
Fort +1, Ref +4, Will +1
Offense
Speed 30 ft.
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Statistics 20Ptb
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Str 14, Dex 18, Con 8, Int 17, Wis 12, Cha 7
Base Atk +1; CMB +3; CMD 17
Traits:
Magical Lineage “shocking grasp”
Second trait to be determined
Languages: Common elven draconic sylvan
Equipment:
Scorpion whip
chain shirt
rapier
+2 Str MWK composite longbow

1. Fighter1: Power attack, weapon finesse
2. Spire defender 1 : Exotic Weapon Proficiency ”whip”, Combat Expertise and Dodge
3. Spire defender 2: Improved trip
4. Spire defender 3 : arcane accuracy
5. Spire defender 4 : extra arcane pool
6. Spire defender 5 : intensified spell
7. Spire defender 6 : Weapon focus “whip”
8. Spire defender 7 :
9. Spire defender 8 : Accurate Strike
10. Spire defender 9 :
11. Spire defender 10 : Arcane Strike, extra arcana ghost blade
12. Spire defender 11:


If it's allowed, Outlander: Lore Seeker would let you have your SG at +1 CL.

If you're willing to give up Power Attack (or Finesse) and move your Fighter level later in the progression, you could get a head start on the Whip Mastery, which would allow you stay away from the Scorpion Whip (or Whips, depending on if you consider the Armory one to be a different weapon from the UE one)


I just realized i wanted to use finess for combat reflexes and aperently i did'nt fit it in!

i need to re write so i treathen with a whip and have combat reflexes or the whole idea is dumb!


how about this:

1. Fighter1: combat reflexes, weapon finesse
2. Spire defender 1 : Exotic Weapon Proficiency ”whip”, Combat Expertise and Dodge
3. Spire defender 2: whip mastery
4. Spire defender 3 : arcane accuracy, Arcane Augmentation (Su)
5. Spire defender 4 : Improved trip
6. Spire defender 5 : weapon focus “whip”,
7. Spire defender 6 : improved whip mastery, maneuver mastery “trip”
8. Spire defender 7 :
9. Spire defender 8 : intensified spell
10. Spire defender 9 :
11. Spire defender 10 :
12. Spire defender 11:


1. Fighter1: combat reflexes, weapon finesse
2. Spire defender 1 : Exotic Weapon Proficiency ”whip”, Combat Expertise and Dodge
3. Spire defender 2: weapon focus “whip”,
4. Spire defender 3 : arcane accuracy, Arcane Augmentation (Su)
5. Spire defender 4: whip mastery
6. Spire defender 5 : improved whip mastery
7. Spire defender 6 : intensified spell, maneuver mastery “trip”
8. Spire defender 7 :
9. Spire defender 8 : Improved trip
10. Spire defender 9 :
11. Spire defender 10 :
12. Spire defender 11:

litle error need whip focus befor whip mastery!

pleas give me some info on your opinons!!!
i would like to know if this is a viable build and if there are some weaknesses in it

i dont care it to be the most tough i just would like to know hard drawbacks or better cooler alternatives to be a good functioning charachter

my main desire is:

damange burst! (shocking grasp)
trip
aid with spells

but what I think is les important for my charachter is social skils or damage on lesser targets. if there are alot of small mobs i'll probaby be tripping or casting aoe spell's


It looks pretty good. The one thing I'd consider changing is Dodge. Maybe get Empower Spell instead (assuming you have Magical Lineage: Shocking Grasp); until caster level 8, an Empowered Shocking Grasp is more effective than an Intensified one. (And by then you'll have the spell slots to do Empowered Intensified ones anyhow.)


Dodge is a bonus feat from the spire defender

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If I were playing a whip magus, I'd be a kensai Strength magus and take Whip Mastery at 3rd level. I'd use a Scorpion Whip at 1st and 2nd level, and switch to a normal whip at 3rd level. This would allow me to two-hand the whip and have some fun with Power Attack, Cleave, and combat maneuvers. Maneuver Magus arcana is a good one too.


You should probably ignore half of what I say Darkflame :) I tend to post while half asleep.


kensai STR is not so good as you cant wear M of H armor

if kensai you need dex to be high for a decent AC i did think about it i just didnt get the feats i needed with spire defender i get 2 of the feats i need to be efective if you can show me a list how to to it better pleas show me

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