PFS: Multiclassing a Gunslinger with Inquisitor


Advice

Grand Lodge

So, I've been playing Jayne Munny, and his finicky, ever-present companion, Vera, for a while now. He just made 6th level, and after a successful romp through the Enigma Vaults, is ready to train for his next level. Also, he has heard a rumor that his faction, the Shadow Lodge, is going away.

Hearkening from Alkenstar, Munny hasn't put too much thoughts into gods... he's focused on Vera, his musket. Now, he's gained both Rapid Shot and Musket Training, and thinks it is time to diversify.

Munny so far:
ST 14, DX 16 (18), CN 14, WS 14, IN 12, CH 10 (4th level stat bump went to WIS).

Feats: Point Blank, Precise Shot, Deadly Aim, Extra Grit, Rapid Shot.
He just picked up a +2 DEX belt as well.

So, I was thinking of adding a few levels of Inquisitor to the mix. It really does build on his strengths.


  • Uses WIS as a casting stat
  • He already hits pretty easily, so the 3/4 BAB doesn't hurt him that much
  • The class features add to what I've been trying to do with him (including tracking, initiative, etc)
  • The strong saves are effective 2 feats for him (Iron Will and Great Fortitude)
  • Access to spells and Orisons (mending, CLW, Divine Favor) - especially the access to scrolls and wands!
  • 6+ Skills is always a plus... he can really diversify now.

He is LN, from Alkenstar, but I haven't really chosen a deity for him, yet. I am not sold on any particular domain or inquisition (can the Law Domain ability, for example, be of any use to him, since it only lasts a single turn... will it expire before he can use it?)

So... what I am asking... what would you suggest as the rest of the details of the class choice? Which domain, and why? Which spells should he select? Is there an archetype that I would be better suited with? Is this even a good choice?

Thank you!


hes LN so the first thing you need to figure out is what domain you want, from there you can figure out what gods have that domain and if none are close to your alignment then come up with an ideal, domains can be gotten from a specific ideal your character follows. You just have to get it approved your dm.


You can't follow an ideal in PFS.

Edit: This guide to dipping a level of cleric might help.


look at the domain class feature of the inquisitor
also its subject to dm approval


And the GM-equivalent for Organized Play has already said "You must follow a god".


okay well sorry.

I didn't know he was talking about organized play.

Grand Lodge

Cixyron has the Musket as a favored weapon.

Grand Lodge

Yeah, that's why I titled it with the PFS... sorry if that wasn't clear.

I am very unsure of which domain to take... or inquisition. Obviously, I don't need the Gunpowder Inquisition (it probably isn't even PFS legal). Conversion might be good, since if buffs 3 skills, but nothing else, really.

As for Gods, was probably going to go with one of the following: Abadar, Erastil, or Irori... though, honestly, Asmodeus has some appeal. Munny is definitely not a goody-two-shoes... he's a combination of Wyatt Earp, Will Munny (Unforgiven), with a bit of Jayne Cobb thrown in. He's got his code of ethics... the lines he won't cross. But woe to those who cross that path.

Asmodeus has another appeal here as well... he is the patron of Cheliax. As a member of the Shadow Lodge, he's had more than a few of his assignments coming from the Chelish faction, so perhaps I'll be joining them. A lot depends on Rivalry's End, there.

So, there's a little more information for you to go on! Don't focus too much on anything... I am looking for advice; pros and cons of specific choices. Sell me on your favorites!


Abadar has the travel domain, 10' extra movement speed is always handy. He's the patron of cities, but he isn't a goody two shoes, so he would fit for a hard core Wyatt Earp type. Maybe not so much of a Jayne Cobb, and a Will Munny would probably be ambivalent.

Erastil is more of a Good for Good's sake deity, but he does cover hunting and outdoorsy stuff. His domain choices aren't great for you. The Law and Good abilities don't affect you since it takes a standard action and lasts 1 round.

Irori is interesting, definitely more about striving for perfection than being good. The knowledge domain power is cool, but probably not very useful for you at this level since it's basically a free knowledge check at 18, which will only get you minimum information on most things you'll encounter. The rest of the domains are pretty mediocre.

Asmodeus, Trickery is cool but only lasts for 1 round. Makes for good AOO bait. Evil can be interesting, too, but again only one round duration. Fire and Magic basically give you nothing since you're a damage dealer already. He does have good roleplay potential.

All the deities have Conversion inquisition, which buffs your social skills. Asmodeus has Persistance which gives you +10' movement 3+Wis rounds a day, a not terrible replacement for the Travel domain. Torture gives you Conversion's bonus to Intimidate only, at least until you get a +Wis head band.

Crunch-wise, I lean towards Abadar with Travel domain. I'm a big fan of Conversion inquisition, but usually build a character around that, with a lot of investment in social skills, so you might not be able to take full advantage of it. Then again, the domain is icing for your cake, so it can work for you.

RP wise, go with whatever jumps out at you as fitting your character.

Dark Archive

Good analysis, Akerlof.

I was getting close to Abadar as well... honestly, the only reason I was turning away from him was that my Taldan Paladin also has Abadar as his patron. Could be interesting, though, to have such different interpretations of the same deity, though.

I have thought about conversion... would really boost his skills (in his case, a +2 for them all), but I think that Travel really gives him better abilities (+10' movement AND rounds per day of not being hindered by terrain). 'Slingers are somewhat vulnerable to difficult terrain.

I will say that I've been mostly thinking (and describing) him as mostly the Wyatt Earp type... more than the others. He left Alkenstar at a relatively more mature age (starting as an active Pathfinder at age 35). He was recruited by the Shadow Lodge, a natural fit for his cynicism (he would probably call it pragmatism). His earlier years were spent as a lawman for Alkenstar, defending the people from the external risks.

I am thinking of having him take the Spellbreaker archetype. I'm willing to give up the +2 to identify monsters to get all the bonuses it gives (and gives a good color for someone that comes from the Mana Wastes, and really doesn't trust magic, and magic wielders). From the start, getting 2 chances at a Will save is incredible! Then, it just gets better.

Liberty's Edge

I have a similar character in a Kingmaker Campaign, and I went with Irori, which fit well with a 2 level dip into Monk (for the Saves, Evasion and AC while not wearing armor).

I think the Spellbreaker is a decent choice for an Inquisition, but as stated above conversion is very nice as well; the social skill bump in Society play is very useful.

I went with the Spell Killer Inquisition, which sadly, is not PFS Legal.

For useful abilities, I have to agree that the 10' of extra movement is the best of the lot.

My character is a pistolerro, which made Longshot a great spell; extending my touch AC threat range by 50% is well worth it. It's less important with a musket, but worth thinking about.

Divine Favor isn't too bad; losing 1 round of firing for +1 to hit and damage can be worth it depending on the encounter.

Depending on your gear and whether or not you take Spellbreaker, Protection from Evil is nice for the AC, Saves and protection from mind control.

I also took Expeditious Retreat since being able to get into a good firing position can make a world of difference.

Grand Lodge

The Eagle Domain is a good choice.

Dark Archive

blackbloodtroll wrote:
The Eagle Domain is a good choice.

Not an option... that is a Druid domain. I am going for inquisitor, which is cleric domains or inquisitions.

Grand Lodge

And damned if I am going to have a frickin' bird crapping on my shoulder/arm/wherever a familiar would camp out and crap on you from. Vera don't like it when I pay attention to other women, neither.

In fact, she was a right (rhymes with "witch") about it when I was droolin' over that 4-barreled mithral rifle we found. I told her I wasn't gonna be able to find anything to shoot with it, and it was broke and all. But, no, she had to make her point and misfire two shots in a row, and when we were fightin' the big bad. Well, she did make up for it, smacking that otherworldly beastie right between the eyes. I think it was eyes. Can't really be sure, but the damned thing surely kept fightin'.

Still, Vera is pretty jealous. Even though I got her that spiffy new enchantment a while back, and I'm lookin' for one of them scopes for her (she likes the accessories). Heck, last time I said I was thinkin' about getting her that Reliable enchantment, she near broke down for good!

So, even though I never gave it much thought before, I think I'll learn to pay my respects to Judge of Gods. I've already been feelin' that he's been tryin' to make somethin' of my dusty skin. Guess all my years as a lawman have been recognized, and Abadar's gonna reward that with of that Inquisiting. I reckon if the god wants me, well, I might as well go along for the ride. Maybe Vera will be a little less testy if she knows someone is watchin' out for us.

Now, don't get me wrong. There will be none of that high-faluting lawyering goin' on when I come to town. If you are guilty, justice will be served. You might get your sorry ass strung out over the hitchin' post, your drawers around your knees, and a sign invitin' all rightful townspeople to take up a switch or two. IF what you dun is bad enough, you might get hung, or me and Vera may just proclaim Justice and have it over right there.

From what I see, if old Golden-Scales sees fit to give me the power, I'll do the judgin'. Just you wait and see.

Grand Lodge

Silbeg wrote:
blackbloodtroll wrote:
The Eagle Domain is a good choice.
Not an option... that is a Druid domain. I am going for inquisitor, which is cleric domains or inquisitions.

Eagle Domain is an option.

From Ultimate Magic:

Ultimate Magic wrote:
Other nature-themed classes with access to domains may select an animal or terrain domain in place of a regular domain.


You're a lawful neutral gunslinger/inquisitor. It's practically obligatory that you worship Abadar and let people know who the law is.

(you are the law)

(the lawwwwwwwww)

Grand Lodge

This was a success!

The additional abilities gained being an Inquisitor were quite helpful, though the spells were less so. Of course, it is possible that my spell selection was less than ideal (by 2nd level: Comprehend Languages, Longshot, Deadeye's Lore).

The additional knowledge skills were helpful, as was getting Diplomacy as a class skill. He now also has a Headband of Vast Intellect +2, which grants him Spellcraft (which went from non-existent to a +12!)

I think this will be a really good fit!

Munny, Lawman of Abadar.

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