Is it worth dipping into Witch for 1 level on a Hexcrafter Magus?


Advice


I'm debating if it is worth multiclassing into Witch for a level to provide a few RP, utility, and power benefits to my hexcrafter magus.

It gets the ball rolling on being able to take the extra hex feat earlier on. Of all the hexes I'd pick, flight would probably be first.

The DM doesn't put up with a lot of minmaxing (looking at you shocking grasp exploit), he seems very open to the idea of multiclassing to get archetypal benefits early, more cantrips, and hexes earlier.

How about citizen?!


I'd actually recommend a 2 level dip into witch. Preferably the white-haired witch archetype. Then your hai becomes your weapon with attack damage based off your INT and the constrict ability.
https://docs.google.com/document/d/1fSJuL1O4hs15NMk-y4MXbH9D_qt9V7iwhY2y9HD rs74/edit


Note that it seems that only your attack damage is based off of hit, not your attack bonus (like the prehensile hair hex). This is not too much of a problem since you can just take weapon finesse and rip off a dervish dancing magus' stats. The extra bit of feat tax might help your GM look at the hair more favorably.

Note that you get 1.5x INT on the natural attack if it is your only one. This might seem like a problem as you begin to get iteratives, but hey, you can easily get two or three attacks per round with that natural attack using spell strike and maybe haste. The grappling is also nice, since you do not become grappled yourself. Feel free to caste a spell and smash your helpless foe.

Dark Archive

With the current ruling on spell combat the Defiler build no longer works.
Well it works but it has lost a LOT of it's functionality.

Tweaks are being explored to re-design the build but at the moment consider it officially dead.


Vahmoud wrote:
looking at you shocking grasp exploit

What exploit? Using it as intended via Spellstrike?


He's referring to taking Magical Lineage trait, which reduces your total metamagic modifier by one for a single spell, then using Intensified Shocking Grasp to deal up to 10d6 damage (no save) with a 1st level spell?

Exploit? No. No more than a 5th level wizard learning Fireball because it will do massive damage against that horde of orcs you're about to face.

Game breaking? Hardly. Know how many monsters have electricity resistance at high levels?


There isn't an exploit, his GM just doesn't like the amount of damage a magus can possibly do using shocking grasp and investing feats and a trait.


The real power of the Magus is when you start using Spellstrike with a weapon with a huge crit range. Keened Katana is my favorite. Then your spell crit with your weapon. d6x2 + 5d6x2 off a single swing using only a level 1 spell... oh and then you have a second hit after that.

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