| GureiKun |
Hey! I'm rolling up a new character (Juan), going for a Dhampir. Noticed that i can get this :
Vampiric Empathy Though dhampirs often relate poorly to humanoids, some share an affinity with baser creatures. These dhampirs gain the ability to communicate with bats, rats, and wolves as if under the effects of a speak with animals spell (caster level equal to 1/2 the dhampir's Hit Dice). In addition, they gain a +2 racial bonus on Diplomacy checks when dealing with these animals. Whenever these dhampirs initiate an exchange, animals begin with a starting attitude of indifferent. This is a supernatural ability. This racial trait replaces manipulative.
so say Juan wants to keep a pet bat/rat/wolve. Are there any rules around this? I've looked at the handle animal skill page and that seems relivant. On that note as i'm not a skill monkey can i default my handle animal to my deplomacy with those creatures that i'm capable of speaking to?
thoughts please?
... my char is an ex sailor so a pet rat would be good fluff and useful potentially.
... later on... a pet wolf would kick ass ("the children of the night!!!")
| MrSin |
You can buy a pet of whatever kind, then use handle animal to train the pet and teach it tricks. You don't get to push or command them as a free action like a character with the animal companion class feature can however, and they don't start with any tricks unless you buy a pet that's combat trained. If one is combat trained, he has a single specific training. If you wanted to keep one just for show, you don't even have to teach him any tricks. I do it all the time. The pet won't advance like an animal companion however, and likely won't stay combat relevant because of this.
You can't use diplomacy for handle animal. There is a huge difference between training an animal with a whip or practice than talking to one nicely. Notably most animals have 2 intelligence and don't speak back. Though I'd ask your DM about training bears by speaking bear, if you happen to speak bear.(I recommend over a fine dessert. Cheesecake?)
| Darth Grall |
You can't use diplomacy for handle animal. There is a huge difference between training an animal with a whip or practice than talking to one nicely. Notably most animals have 2 intelligence and don't speak back. Though I'd ask your DM about training bears by speaking bear, if you happen to speak bear.(I recommend over a fine dessert. Cheesecake?)
Did you not read the ability?
These dhampirs gain the ability to communicate with bats, rats, and wolves as if under the effects of a speak with animals spell
This is clearly one of the few cases they can talk & make diplomacy checks with animals.
| MrSin |
MrSin wrote:You can't use diplomacy for handle animal. There is a huge difference between training an animal with a whip or practice than talking to one nicely. Notably most animals have 2 intelligence and don't speak back. Though I'd ask your DM about training bears by speaking bear, if you happen to speak bear.(I recommend over a fine dessert. Cheesecake?)Did you not read the ability?
Quote:These dhampirs gain the ability to communicate with bats, rats, and wolves as if under the effects of a speak with animals spellThis is clearly one of the few cases they can talk & make diplomacy checks with animals.
Nope just noticed that, but I stand by my ruling on bears.
| GureiKun |
I'd say its 7/10 for show and 3/10 for out of combat usage (send it to scout about, watch my back for me, bite the sorceress when she's trying to cast mage armour LOL).
Darth Grall - yep definatlye i can talk and diplomacy with the animal, but what about teaching it to do things and other uses of handle animal?
| lemeres |
Well the thing with handle animal/diplomacy is why the alternate racial feature specifically referenced 'speak with animals.' I think that he might be able to interact with them like they were intelligent creatures, and thus he can give them (simple) instructions to follow without needing a 'trick.' I think the easiest way is the way he originally read it: use diplomacy like it was handle animal for 'pushing' them for specific actions.
Still, they will just be normal animals, so I think you would have to restrict your requests to either their natural behaviors (asking a dog to track someone) or fairly obvious actions (fetch this, attack that). Keep that in mind and they will work well as servants for certain menial tasks. I would not use them as combatants anymore than I would a level 1 commoner though. So treat them the same like somewhere between a familiar and a hireling.
| Darth Grall |
Nope just noticed that, but I stand by my ruling on bears.
Well yeah, they don't get to talk to bears lol.
As for the tricks, you don't need them if you can communicate with them. You can explain to them what you need them to do, and they'll decide if they want to/can do it. Now, you could still teach them tricks, but IMO you don't need to unless you plan on leaving your pet with the party for long periods of time.
Lincoln Hills
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Be aware that pets tend to have horrible, horrible deaths in Pathfinder. Usually area-of-effect-spell related. But then, as a hybrid of the living and the undead, you were probably going to spend a lot of time in angst anyhow: at least the deaths of Sparky, Mr. Flaps, Whiskers I, Whiskers II and Flufferbite will give you a reason to be moody, right?
| lemeres |
That is kind of why I'd advice birds as a focus for this. They tend to be small, inconspicuous, and really...what kind of creatures are you facing that have time to kill each and every bird they see? With the racial trait, it will serve well as a scout since it can describe what it saw, and it doesn't matter if its stealth check fails. The bird isn't magical, so there should be little reason for them to target it.
Just tell it to fly off when the fight actually begins, and you will be fine unless someone gets off a fireball in the surprise round.