Rolling for ability checks, help por favor!


Advice


Hola,

I have just a few questions regarding skill checks and how exactly it's supposed to work.

1) Say I'm untrained in handle animal, but I still want to teach my horse a few tricks, like going back to town for help or whatever. What is the purpose of the handle animal check if I can just take 20? Does it have to do with the time that it should take to train the animal? So it should take, I think, 20 weeks to train my horse one trick, and so on if I'm taking automatic 20's? Or do I just sit in my chair looking the DM in the eyes until I finally roll an 18? (+2 cha)

2) Now perhaps I have a dog that I bought pretrained from town. Do I need to roll 20 on handle animal to get that animal to follow my attack command?

3) Unless I'm reading it incorrectly, which is very possible, for profession money making, I'm just supposed to roll a d20, add my profession mod and then half that right? That seems like an awfully small amount of gold at even level three, so does it scale up or was it only meant as a way for low levels to get some extra cash?

4)My human cleric has high int (+3 mod) and put four skill points into linguistics. How many languages should I know? We're heading into a forest and I'm looking to get a language that may help us in there (Sylvan or Elven perhaps?).

Sorry for the wall of text,

thanks in advance


1. It's the time. 20 weeks instead of 1 week is a big difference. Of course, if you're allowed to start the game w/ the trick and say you inefficiently trained the animal pre-game, less of an issue. Ideally you would get close enough where with an NPC hireling aiding you for +2, you can just take 10 and auto=pass the check in 1 week.

2. If the trick is trained to it already, the task you are attempting is "Handle an Animal", which is DC 10.

Quote:
Handle an Animal: This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.

3. It's a way to make money during downtime and how NPCs make money week to week. Presumably since the rules are written with adventuring PCs in mind, if you set up an actual shop/cart/whatever and reliably worked in one area for a long period of time, you could earn more than an adventurer that rolls in, puts in a week of work waiting for the next bounty to be put out, then leaves town to go monster hunting. Note that with Craft, actually making things to sell can yield more money than just half the check result per week. Still wouldn't be much more, though. Making money is much faster by looting monsters and their lairs, but also infinitely more dangerous.

4. Your Cleric knows Common, three additional languages from Int +3, and four more languages from Linguistics ranks. Common + 7 others total.


Awesome man, thanks. I only had common+three other written down. Oops. Thanks again!

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