
![]() |

Is there a way to change the enchantments on an item? I mean pulling part of an enchantment out and replacing it.
A good example would be an Amulet of Mighty Fists. It holds up to +5 in enhancements and special abilities. Let's say you have one at +5. Can you 'pull out' a +1 and replace it with Frost?
I can figure out some house rules to allow it... I'd probably just let the player pay the cost for the +5 enchantment and replace the old bonus with a new one... but that's off the top of my head. And other items might be more difficult to manage.
I'm more curious about whether there is a rule in a book that says something about this.

![]() |

There are no rules for this in any of the books on the PRD, at the very least, and I would doubt that any of the other official books have touched on it.
You could certainly house rule it. I would personally have it have some kind of cost to do this, although less than the 1/2 base price it would effectively cost to sell it and buy something of an equivalent bonus. Possibly 1/4 of the bonus you are attempting to exchange?

![]() |

Enhancements. And no, there's no rule for it - at least none that I know of.
Actually... I misspelled 'Enchantments" but since we're talking about enhancements AND enchantments, I might call it an appropriate bastardization...
I hadn't found one, either. I haven't really looked through Ultimate Magic, though. I thought something might exist there... or elsewhere I might not know about.
Thanks.

![]() |

My group houserules exactly that - rather than waiting to go back to town and sell items for half value, we allow crafters to "take apart" magic items to get half their value in magical components, which they can then use to create items using their feats. Makes magic item creation in some APs much more viable. It doesn't really give any extra wealth, the limiting factor is usually time.