Wielding a Two-Handed Weapon With 4 or More Limbs


Rules Questions


So I understand so far that if you have 4 arms and you're wielding a two-handed weapon as a off-hand weapon the Str bonus to damage is 0.75 your Str modifier (1.5 two handed x 0.5 off-hand) and 1.5 with Double Slice.

What's the damage bonus for wielding a single weapon with more than two limbs? Say you decided to get a greatsword and just wield it with 4 limbs. I know back in 3.X that you add an additional 0.5 Str bonus for each additional limb beyond the first so that if you're wielding with four arms it's 2.5 Str bonus to damage. Does this still hold up? Has there been any ruling on such?


There is no rule for wielding a two-handed weapon in more than two hands.


You don't get any extra benefits from trying to do so.


No rule against it either. There has to be an instance where there's something wielding something like a long spear with 4 arms. It's not like he's lacking for grip space.


I'd probably grant a +4 bonus versus disarm for doing this, just as a quadruped gets against trip.


The moment you say "no rule against it" you open up a door to a room of chaos. If this is a home game talk to your GM and see what he would do...the rules themselves do not cover a PC using more than 2 limbs to wield a weapon so its ALL GM fiat.


Painful Bugger wrote:
No rule against it either. There has to be an instance where there's something wielding something like a long spear with 4 arms. It's not like he's lacking for grip space.

If a rule says you can do X that is all you can do legally. Anything beyond that is up to your GM and falls into houserule territory so by the rules you do not get anything extra for using more arms.


Oh and the rules don't say I can't take a 45 degree angle in mid jump, but don't try it. Most GM's will not be happy about it.


wraithstrike wrote:
Oh and the rules don't say I can't take a 45 degree angle in mid jump, but don't try it. Most GM's will not be happy about it.

No need to be snarky man, I'm not one of those guys that give DMs headaches about random BS.

Dasrak wrote:
I'd probably grant a +4 bonus versus disarm for doing this, just as a quadruped gets against trip.

I like that, I'll probably incorporate into my game. Welp other than that I'll fall back on that old rule for 0.5 Str bonus for each extra hand. I'll just have to hope my players stick with at most 6 arms for these type of situations.


Extrapolating from the existing rules:

A human (or any other two-armed creature) wielding a weapon in his primary hand gets x1 damage modifier. Same guy wielding a weapon in his off-hand gets x0.5 damage modifier. Same guy wielding a weapon in both hands gets both bonuses added together for a x1.5 modifier. Mechanically, the amount of bonus STR damage is the same for a 2H wielder as it is for a dual wielder - both of them get a total of x1.5 damage modifier (assuming all attacks hit).

Now, sure, as others have said, it's pure houserule at this point, but we can extrapolate and let the four-armed guy get the same exact benefit as the two-armed guy: add both modifiers together. So given that it's x1.5 and x0.75, added together it is x2.25. Mechanically, the amount of bonus STR damage is the same for a 4H wielder as it is for a dual 2H wielder - both of them get a total of x2.25 damage modifier (assuming all attacks hit).

In fact, given the game mechanics, if you don't make this houserule, you're giving the dual 2H wielders a noticeable advantage in combat compared to the 4H wielder.


Painful Bugger wrote:
So I understand so far that if you have 4 arms and you're wielding a two-handed weapon as a off-hand weapon the Str bonus to damage is 0.75 your Str modifier (1.5 two handed x 0.5 off-hand) and 1.5 with Double Slice.

That's not how factoring multipliers works in Pathfinder. The basic rule is that if you have two or more multipliers in effect, you take any one in full, then subtract 1 from the remaining before adding them up. So if you have x2 + x2 + x2, the result is x4 (2 + 1 + 1) rather than x6 (2 + 2 + 2) or x8 (2 * 2 * 2). The same would apply to mixing two-handed strength bonus and off-hand strength bonus. Double-Slice simply changes the off-hand factor from 0.5 to 1 so it isn't a separate factor of its own.

If you're wielding a greatsword as your off-hand weapon, you'd get:
x1.5(2-h) + (0.5 - 1)(off-hand) = 1.0x strength bonus, rather than 0.75

Double-slice ups your off-hand strength factor from 0.5 to 1 so the calculation is as follows:
x1.5(2-h) + (1 - 1)(off-hand) = 1.5x strength bonus.

Now, hypothetically speaking, if you went with adding 0.5 Str for each limb and you also had double-slice, double-slice simply makes the off-hand factor negligible and you'd treat the off-hand weapon as if it were a main-hand weapon in terms of strength bonus. So, presuming you have 2 extra limbs, each giving +0.5x Str bonus and double-slice, you'd end up with 2.5x Str on a Greatsword wielded in 4 hands whether it's your main-hand attack or an off-hand attack. Without double-slice, the off-hand penalty simply negates the bonus of one hand. So 4 hands would give you only 2x Str.

Now, regarding equity between a 4h wielder and a dual 2-h wielder, it would be as follows:

4h wielder: 2.5x Str
dual 2-h wielder: 1.5x Str main-hand, 1x Str off-hand (2.5x str total)
It checks out.

Additionally, this is all presuming that the 0.5x Str bonus doesn't flat-out override the 2-h bonus; in which case, you'd only get 0.5x Str for any and all off-hand attacks regardless of how many hands you're wielding the weapon with (barring specific, explicit exceptions).


Painful Bugger wrote:
wraithstrike wrote:
Oh and the rules don't say I can't take a 45 degree angle in mid jump, but don't try it. Most GM's will not be happy about it.

No need to be snarky man, I'm not one of those guys that give DMs headaches about random BS.

I saw that in an actual game, just saying.


wraithstrike wrote:
I saw that in an actual game, just saying.

Oh, OH! You have my sympathies.


There was a rule for it in D&D 3.0 Savage Species whereby for each hand beyond the first two, you got another 0.5x str mod to damage (so 4 handed would be 2.5x str to damage), iirc.

While that wasn't a completely terrible rule, I feel the need to add that SS is my most hated 3E book and it has a lot of incredibly dumb, horrible rules and broken monster "level progressions."

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