| AGorgen |
1. If my ally (A) sucessfully grapples the enemy (B), can me (C) tie up, even without the pinned condition? What the DC would be?
2. If my A pinned B, can C tie B up? DC?
3. If A pinned B, on next round, if A sucess on maintaining the pin condition, he can tie B without any check?
4. If B escapes a pin condition, he becomes grapple or he is free?
5. Can I flank him to provide +2 CMB to my ally's grapple? I know aid another also give +2, but if I flank AND aid another, will he receive +4?
6. If I tie B with rope, he can burst the rope with a DC 23 or only with DC 10+CMB?
Situation is the following. We are duo and we are fighting a strong mage, so we want to just screw him up without major risks (we are at half hp and can't heal anymore), so I'm thinking about going the grapple->pinned->tie chain. Is there anything I'm also missing or we could do better to increase our chance on suceeding? I'm afraid that the mage could kill us in 2 rounds, so I'm trying to avoid going the normal kill way...
In advance, I already thanks for any answer :)
| Drakkiel |
1. That's not covered in the rules, if your GM is ok with it I would treat it as Tie Up, so a grapple check at -10.
2. Same as 1, but no -10
3. Read 1 and 2, but basically if you grapple on turn 1, pin on 2, you can tie up on 3 when you succeed on maintaining the pin.
4. He is free
5.If you are flanking you are not adjacent to your buddy, I believe you have to be adjacent to Aid Another. I do believe he gets the flank bonus since maneuvers count as attack rolls
6.The DC to escape is 20+CMB (not CMD) of the person that tied him up. In this situation if DC is higher than 20+enemies CMB (or escape artist) then he cannot escape even with a natural 20
| AGorgen |
"If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action."
To aid another, by RAW it does not say I have to be adjacent to my buddy, only able to attack the enemy. That way I could aid +4 on his CMB, right?
Also, is there any way I can help him preventing the enemy to escape? Any way to raise his CMD or lower enemy CMB?
| Drakkiel |
Ok then, I was not at home and searching stuff out on my phone is a pain sometimes so I was 100% on the Aid Another rules, but then again its a standard action so you would have to use Aid another on your turn and then your buddy would get the +2 on his next "attack", as well as the +2 for flanking.