
D'arandriel |

I have a barbarian that just reached 12th level and took Come and Get Me. I was hesitant to take Dazing Assault at 11th level (taking Spell Sunder instead), but considering it for level 13. I just wonder just how good Dazing Assault (or Stunning Assault) really is. Most of the creatures we face seem to have pretty good Fort saves, so they would only fail on a pretty bad roll (which will of course happen). But if their Fort saves are not great, they are probably mooks anyway, and I figure my character can just flat out kill them anyway. I would like to hear other people's thoughts.

StreamOfTheSky |

Dazing Assault is incredible on an AoO build like Come and Get Me. The -5 doesn't reduce your chance to hit much when using your full BAB, and every time you hit, they have a chance to lose their turn. Even if they only fail 20% of the time due to high fort saves, it's generally worth it. If you can heal out of combat pretty much unlimited (ie, wand expenses for CLW are not ever an issue), maybe it's better to just use CaGM to outright kill the person faster. But I really like the Dazing Assault combo. Especially when you're being attacked by several people and may not have enough AoOs to counter each attack anyway.
It does require BAB +12, so you couldn't have taken it at Barb 11, basically have to wait for level 13. At level 13, DC 23 is not super high, but is pretty decent.
I would not bother with Stunning Assault. It's largely redundant w/ Dazing Assault and while it's a worse condition, daze affects more types of monsters. If you had a rogue in the party and wanted to make foes lose dex to AC for him, maybe Stunning Assault is better in that case.

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It saved my character's life the only time he used it and it stuck.
He was grappled by some huge sized abomination during the final boss fight of CotCT and being damaged in a major way each round. My character hit it with dazing assault, forcing it to drop the grapple. The following round, our spellcaster scored a spell crit and we pulled from the Critical Hit deck. The spell opened up a rift to the plane of Fire and sucked in the creature. If the grapple hadn't been broken my character wouldn't have been able to finish that campaign!
I totally recommend it.