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Hey there, im kinda new to this an really unsure about all the feats out there.
im playing a hu cleric of gorum with the following stats atm
str 18
dex 10
con 14
int 10
wis 15
cha 11
feats: initiative,power attack,toughness
so where to go from here?
stuff i had in mind: scribe scroll, heavy armor, furious focus, cleave,maybe extend spell
any others?
how needed is heavy armor? should i get a fighter level for it? throw all gold at amulets of natural armor & rings of protection instead?
also are there some nifty tools/early magic items that a cleric really should know of?

Lamontius |

Well, with a Dex of 10, yeah, Heavy Armor Proficiency would be a pretty good option for you.
Furious Focus is another solid choice, since you want your one attack to hit and hit hard...and you won't be getting iterative attacks for quite awhile.
Early magic items? A Handy Haversack with a nice selection of scrolls is always good.

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A few problems,
1. you have to many feats for a first level cleric. You should have two. one for human and one for first level
2. You can't take Power attack until level 2 minimum. You need a BAB of 1.
All the feats you listing except cleave are great. I wouldn't recommend cleave as it requires you to put yourself in a position to be flanked and such. Extend spell when I think about it also isn't that great. Take craft rod and make a rod of it and everything else as well.
There is a prestige class called Crusader that gives you bonus feats. Heavy armor proficiency is there as well. I definity recommend taking heavy armor prof. It will save your life.
Early items for you include rods of reach ($3000) to make touch healings ranged, Magic weapons, A crossbow, holy water and wands of CWL/Infernal healing.
Just out of curiosity, what domains are you taking?

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Great domains. As you are already level four just ignore the archetype recommendation.
I think the level in fighter depends on your view of your character and the rolls he plays. Taking a level of fighter pushes back all of your cleric powers. So if you are a strong buffer who engages in combat after a round or two of throwing spells then just take the feat.
On the other hand if you are the first one into battle and the last one out that only uses spells before and after combat then taking fighter will get you more attacks faster and improve your Power attack sooner.
Whichever one fits better. Either way furious focus is a great thing for you.
The reason I suggest Craft Rod is that you can use it to craft Rods of Metamagic. This means one feat can get you get every metamagic you will need.

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ah ye i see. but guess thats for later with the crafting costs and all that.
since i am the one that stitches them back together sometimes during the fight and buff ill go with the feat then.also i really want those juicy lvl4/5 spells ;)
what about vital strike later on? sounds like great dmg potential with the 2hander and even more when enlarged/powered up right?
so maybe heavy armor - furious focus - vital strike/craft rod?
or am i missing anything major there?
just buy scrolls instead of scribing them? guess they are quite mandatory overall with all the situational stuff.

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I have found scribe scroll to be an amazing feat for clerics. Just spend your off time making all those situational spells. Its great.
As you level you will find full attacking to be better than vital strike every time. Vital Strike really needs a custom built idea to work at all.
I would recommend Heavy Armor, Scribe Scroll, Furious Focus, Craft Rod.

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so after another month the cleric is lvl 7 (heavy armor at 5) and need some more advice :>
for feats im not that sure atm. craft rod is out of question since party member is going for it at 9.
scribe scroll im really unsure about at this point cause so far i barely needed scrolls and no one in my party can use them.
furious focus and weapon focus are things im considering(since my 3rd stage power attack is far off).
if i could get more insight on why cleave/vital strike are bad would be appreciated. for me it seems like its quite alot of dmg / feat when i cant full attack (which in harder fights is ofc the goal since i most likely will have haste up and soon get my 2nd attack).
also i considered taking up a elven curve blade feat for the additional crit since crits are flashy and critting on a 15 (after keen) sounds great.even tho i realize the actual dmg per feat is quite low it would apply for ALL my attacks. is it worth it?
later feats im kinda lost with low int/dex limiting options. i might consider the added channeling just for convenience later.
also any more really nifty or must have magic itemsfor midgame? what wpn enchants to get? so far my favs are keen or spellstoring (for one really angry hit/battle). also have my eyes on a jingasa of the fortunate soldier for the stacking ac and 1/day crit immunity sounds really useful for when it happens. mind that this is my first game so some obvious choices (esp on the slotless list...) might not even be known to me.
for stats so far i planned to go wis at 8 for the additional modifier, after that pump str again or should i try to have natural wis high enough for my spells later to not have to rely on boosting items?
as a final question, can you get uneven stat items or not? i read somewhere on the boards that you can make +1/3/5 stat items with the stat²x1kgold rule but couldnt find anything clear.

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I'm a big fan of playing human clerics and dropping my 18 into WIS and taking Channel Smite and Guided Hand, especially with celrics of Neutral Deities. You get to use your WIS to hit and get your bonus spell slots, allowing you to more than make up for what you lose in STR with your buffs.
The Crusader Archetype gives you a limited selection of Fighter bonus feats at the nominal cost of Diminished Spellcasting (more than offset by your high WIS), and the slightly more severe penalty of only one Domain. I consider it a fair trade for 5 extra feats and a special ability, but YMMV.
EDIT: Note to self, read threads thoroughly before posting. I see you are already level 4 and none of my advice would apply.....

TarkXT |

More than that he's already level 7.
I really wish I knew what feats you had taken before this point.
From the post it sounds like you have Power Attack, Imp. Init., and toughness. So what was your 5th level feat?
That by itself is a pretty solid foundation so from here we can decide our strategy going into the mid to late game.
Spell storing on your weapon will be huge since it will basically let you drop touch spells during rounds you can't reach your opponent anyway into your sword and free up your arm for other things.
Get your hands on a lesser quicken rod ASAP. This will let you make those rounds you spend casting Blessing of Fervor or Divine Power more efficient by also letting you drop a Prayer, Rage or Enlarge Person depending on your focus. You can drop a Divine Power/Enlarge person in round 1 to become a rather terrifying hulk. Or you can drop a Prayer or Rage/Blessing Of Fervor to spread the love. Your call.
So as far as your level 7 feats go. Cleave by this point would be a waste seeing as you will have your first iterative attack coming soon. Extend spell might be worth considering for your hour long buffs if you use any.
Scribe Scroll is still worth it. IT's a feat that grows in value with each new spell level since your list of potential spells to use it with continues to get exponentially bigger. Just use it on outlier spells you don't memorize often like Remove Paralysis, Remove Disease or other such spells that are a boon when you need them and wasteful at all other times.
I like Furious Focus since it's basically a better version of weapon focus for you until 8th at which point it's debateable.
Another option is going the Improved Sunder route. People complain about it as if the only thign you can do with it is smash magic items. No one discusses doing things like smashing holy symbols, spell component pouchs, or other mundane but vital crap. Like building support columns.
Grab Greater Sunder at 9th and you can translate extra damage from objects into damage on your enemy. So what else?
Pushing assault is an option if you go for combat reflexes and some dex boosting item by 9th. It can give you a surprisingly solid defense if you set aside your sword for a Long Spear/Cestus combo.
LAst direction I can think of you taking it is the Improved OVerrun/Charge Through/Greater OVerrun line. If your gm allows you to use your might of the gods ability on CMB checks this can turn into quite an amusing tactic as you run over lines of enemies with your Righteous Mighted, Divine Favored form to hit the back caster with a 4d6 power attacked great sword with ferocious smite and a searing light/Inflict serious wounds dangling from the end. Seems legit.
Ignore the people telling you to take guided hand. You have an 18 (likely 20 by now) strength and can make that even bigger with your spells. Also ignore chanelling feats you've committed to a melee build by this point so the only reason to go that far is for channel smite.

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Are you the tark that wrote the cleric guide? if yes thanks alot for that, have it bookmarked and influenced my cleric alot :>
feats are imp.initiative,toughness,power attack, heavy armor prof.
yea a quicken rod is planned as soon as possible. but even crafted they cost more then i got in the entire adventure so far so yeah , out of question for a while ;)
think 7 is down to scribe scroll and weapon focus. weapon focus with 2nd attack coming at 8 and plenty of sources for haste attacks sure sounds good.
scribe scroll seems like a gold / situational feat to me. mostly i have 1-2 slots free each level on a standart day so i can fill when stuff like cure disease is needed. and mostly we've been in/near towns mostly (rotrl campaign), dunno if that will stay that way. then again my list is just growing evry level and gold income is starting to get higher... tough choice
i really like the idea of sundering small bt important pieces of equipment but against the true casters i think i can risk an AoO and against other guys my group will get butthurt over destroying loot :/
the overrun line with might of the gods sounds SUPER fun, have to talk to my gm about it. whats the common verdict on that, is it very out of line to allow that?
any info on the uneven stat items, feat for elven curve/nodachis extra crit worth it, useful/must have cleric/melee items i should know of?