
Mystically Inclined |

Hi all!
I will be starting Rise of the Runelords (anniversary). I wanted to play a full Divine caster, and I settled on Druid. Our group is light on melee combat, so I thought I'd either play a caster Druid who focuses on summoning, or a melee shifter Druid.
We rolled for stats. I got: 17, 17, 14, 12, 12, 11.
I could make a *fantastic* caster druid with that. I'm wondering if I could build a workable melee shifter. One 17 would go to strength, and the 14 would have to go to Wisdom for spells, leaving a 17 and 12 for Dex and Con.
If I decide to go caster, I think I'll go with a Lion or Saurian shaman, for the summoning potential. I'm unsure if I should take an archetype for shifter, or what it should be.
I realize there are guides for this. I've read Treantmonk's, and I'm working through Peterrco's.

Mystically Inclined |

Oh yes, thanks for reminding me.
All Pathfinder material is allowed, but no 3.5. Third Party Pathfinder will be denied or accepted upon review.
That's a fairly interesting thought, Atarlost. Usually people choose the racial bonuses to maximize strengths, but in this case using the bonuses to bring up secondary stats might work better.

![]() |

I would go with:
a) 17 Str, 12 Dex, 14 Con, 12 Int, 17 Wis, Cha 11 - if you plan to go to melee slightly via wild shape or deliver touch spells
b) Switch Str and Dex if you plan to go full caster and deliver ranged touch spells while keeping the distance.
If you also wish to go full caster, you will have to ditch animal companion for sure.