| Jose Suarez 916 |
| 2 people marked this as FAQ candidate. |
Scrap Bomb (Su): When the alchemist creates a bomb, he can choose to have it explode into shards of shrapnel that deal piercing damage. A creature that takes a direct hit from a scrap bomb takes 1 point of bleed damage per die of bomb damage unless it succeeds at a Reflex save.
So is the Scrap bomb discovery subject to the bleeding rules?
Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
So saying that the bleeding rules apply normally to my target, does that means that I can deal X bleeding damage initially after he fails the reflex save? or just X points of bleeding damage ONLY in the next turn?
Second, if I hit him 6 times with my bombs this turn and he fails all 6 saving throws, will he take the initial bleeding damage 6 consecutive times the very first turn that I hit him with my bombs? the bleeding rules says that bleeding damage does not stack but what about the initial damage done after the reflex save fails?( talking about the first turn, not the second turn)
| Jose Suarez 916 |
It dosen't say it in the text like the rest of the effects that can cause bleed for example:
Wounding: This special ability can only be placed on melee weapons. A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleed damage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.
Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
Bleeding Critical Benefit: Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.
They all specify and clearly says that it applies the ''bleed'' condition to my oponent EXCEPT by Scrap bomb.
Scrap Bomb (Su): When the alchemist creates a bomb, he can choose to have it explode into shards of shrapnel that deal piercing damage. A creature that takes a direct hit from a scrap bomb takes 1 point of bleed damage per die of bomb damage unless it succeeds at a Reflex save.
Why wouldn't they add the condition text of ''bleed condition''?
| jakebacon |
Even if the ''bleed conditions'' applies to the scrap bomb, there has to be an initial damage that opens the wound, so this means that it takes X bleeding damage right after the attack resolves and then it takes the X bleeding damage AGAIN on the next turn.
The initial damage is from the bomb but it deals piercing damage instead of fire damage. The bleed is just like any other bleed effect, it starts at the beginning of the target's next turn.