Iron Weapon Revelation: Choose Cold Iron over Admantine?


Rules Questions


Iron Weapon (Su) wrote:
You can create a melee simple or martial weapon that lasts for 1 minute for every oracle level you possess. This weapon is appropriate for your size and entirely made of metal (even if it would normally include non-metal parts, such as a spear's shaft) but functions as if it were a normal weapon of its type. You are considered proficient with this weapon. The weapon disappears after 1 round if it leaves your grasp. At 3rd level, the blade is made of cold iron. At 7th level, 15th level, and 19th level, the blade gains a +1 enhancement bonus. At 11th level, the blade is made of adamantine. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

So, at 11th level, the weapon is made of adamantine. Could the Oracle choose to make it out of cold iron instead (presumably to overcome DR)?

Sovereign Court

Strictly speaking, I don't think so. However, as a GM I'd be lenient, because leveling up is supposed to be to your advantage. However, if you'd already summoned an adamantium weapon, it didn't work, and tried to turn it to iron, I'd consider that a second daily use.


I'd agree on all three counts.


I'd say yes because no one is required to use class abilities at the full efficient level (unless noted otherwise).


I would say that at level 11 you could create either adamantine or cold iron. I think it was just written poorly.

Sovereign Court

By RAW and by RAI no. Its been stated by the developers that cold iron properties should not be made through magical or supernatural means because it is the antithesis of magic and supernatural creatures. I made the verdant crown of oak and iron in RPG Superstar this year and it has cold iron leaves that function as tree feather tokens and granted the wearer's animal companions/eidolons/familiars/mounts/summoned natures alllies the ability to bypass DR x/ cold iron.

One of the judges, a developer and resident rules guru SKR stated that:

Sean K Reynolds wrote:
Because cold iron is anti-magic, we try to avoid spells and magic items that grant cold iron abilities to weapons (it's an oxymoron to do so). I'd probably remove that in development.

Now IMO in certain instances this general design philosophy can be overlooked. But for the most part I agree cold iron made my magic should not be the norm.

--Schoolhouse Vrock


Quote:
At 3rd level, the blade is made of cold iron.

The ability already gives you a CI weapon. I believe the question is whether or not you can elect to keep it CI past 11th level where the ability says you get Adamantine.

So the "its magic so no CI" bit isn't really applicable.

I think by strict RAW no, you can't. But you should also be able to choose to use the ability at a lower level. This may dock you +1's however.
(for example, choosing to use it at 10th level ability would deny you the 15th and 19th level +1 enhancement bonus).

If I was the DM I'd just say.. "yes, you can choose CI or Adamantine" since the ability is clearly made to make you more powerful not less powerful- but that'd be a houserule.

-S


King of Vrock wrote:

By RAW and by RAI no. Its been stated by the developers that cold iron properties should not be made through magical or supernatural means because it is the antithesis of magic and supernatural creatures. I made the verdant crown of oak and iron in RPG Superstar this year and it has cold iron leaves that function as tree feather tokens and granted the wearer's animal companions/eidolons/familiars/mounts/summoned natures alllies the ability to bypass DR x/ cold iron.

One of the judges, a developer and resident rules guru SKR stated that:

Sean K Reynolds wrote:
Because cold iron is anti-magic, we try to avoid spells and magic items that grant cold iron abilities to weapons (it's an oxymoron to do so). I'd probably remove that in development.

Now IMO in certain instances this general design philosophy can be overlooked. But for the most part I agree cold iron made my magic should not be the norm.

--Schoolhouse Vrock

I think you misunderstand. The ability already grants him that at 3rd level. What the OP is asking is if he can "downgrade" it back to cold iron (3rd level property) once he gets the ability to duplicate adamantine (11th level property)

To the OP: Probably. Unfortunately, adamantine is not as good as in 3.5, So it's not such a great property unless you're making a sunder master.


Right, it's already +1 Cold Iron by level 7, so that's not really an issue. The progression looks like this:

3: Cold Iron (not masterwork)
7: +1 Cold Iron
11: +1 Adamantine
15: +2 Adamantine
19: +3 Adamantine

If you're an Aasimar using the Favored Class Bonus to a Revelation, you can advance faster:
3 (+1.5): Cold Iron (not masterwork)
5 (+2.5): +1 Cold Iron
8 (+4): +1 Adamantine
10 (+5): +2 Adamantine
13 (+6.5): +3 Adamantine

I agree that RAW, it looks like at level 11 the weapon is Adamantine whether the Oracle wants it to be or not.

EDIT:
@darkwarriorkarg
Agreed. It's nice for constructs and the relatively few creatures with DR/Adamantine, but Cold Iron is more likely to be needed, especially in PFS.

Sovereign Court

Ah yes, so it does... in that case I say go for it in your home games if the GM allows it. In PFS though you might be stuck. Though I'd always allow a lesser version of an ability to be used, just like you could use a lower caster level on spell if you choose to.

--Vrock, Paper, Scissors


Personally, I think the intention is for the weapon to be both Cold Iron and Adamantine.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Iron Weapon Revelation: Choose Cold Iron over Admantine? All Messageboards

Want to post a reply? Sign in.